Gaming
“World Class Games” is the Theme of Gamescom 2023
Video games connect some 3 billion people worldwide. People play together across all borders, share stories and adventures. Games have long since become a world culture medium, shaping whole generations around the globe. The games industry is not only setting the cultural trends, but also the technological trends, for example in virtual reality, 3D technologies or artificial intelligence. Games innovations are defining more and more industries. This outstanding cultural and technological importance of games makes them world class.
“As the world’s largest games event, gamescom brings together the global video games community and industry. Every year at the end of August, Germany is the heart of gaming. This is even more true for this year. However, it must be our aim to ensure that the international games industry does not just look to Germany once a year, but also during the rest of the year. In order for games from Germany to be world class, we need the reliable support of politics. That’s why I’m very pleased that numerous major politicians will visit gamescom again this year to talk about the right way forward,” said Felix Falk, Managing Director of game – The German Games Industry Association and co-organiser of gamescom.
Gamescom Trend: “Upgrade for reality”
Whether it’s Artificial Intelligence or the Metaverse: The expertise of the gaming industry is becoming crucial for more and more sectors of the economy. The best example of this is AI. Everyone is currently talking about it because of chatbots, but it has already been used successfully in the games industry for many years: Within video games, to enable believable behaviour of the game characters, in development, to create entire galaxies or to be able to detect errors in a complex code. The 3D technologies used to create games have also made it possible to replace entire movie sets or modernise education programmes.
Gamescom Trend: “Games studios are the new dream factories”
Video games tell the epic stories of our time. This requires teams of highly creative people. Their expertise – whether in programming, interface design or the creation of story universes – is in demand across all sectors of the economy. Anyone who wants to inspire people around the world with stories today should start in the gaming industry. After all, games are not only played all over the world, but they are also understood everywhere.
Major Political Figures Attending Gamescom
Not only the international games community and industry meet at gamescom in Cologne, but also more and more politicians from Germany, Europe and the rest of the world. With the gamescom congress, the Political Opening and the Debatt(l)e Royale, there are multiple political events. This year, the official Political Opening of gamescom on 23 August will be attended by, among others, Vice Chancellor and Federal Minister for Economic Affairs and Climate Action Robert Habeck and Hendrik Wüst, Minister President of North Rhine-Westphalia. The political talk Debatt(l)e Royale will follow on 24 August. Participants will include Franziska Giffey (SPD Berlin Senator for Economic Affairs, Energy and Industry and SPD state party chair), Nathanael Liminski (Minister for Federal, European and International Affairs and the Media of the State of North Rhine-Westphalia and Head of the State Chancellery), Emily Büning (Federal Executive Director, Bündnis 90/Die Grünen) and Bijan Djir-Sarai (Secretary General, FDP). As part of the gamescom congress, Lisa Paus, Federal Minister for Family Affairs, Senior Citizens, Women and Youth, will also take part in a discussion on the contemporary protection of minors in games.
Amusnet
Amusnet Releases New Crash Game “Treasure Dive”
Amusnet has released Treasure Dive, an immersive new crash game that combines fast-paced gameplay, engaging mechanics and a captivating underwater adventure. Designed to appeal to players seeking high-risk, high-reward entertainment, the latest release reflects Amusnet’s ongoing commitment to delivering innovative gaming experiences that cater to a wide range of player preferences.
Set beneath the ocean’s surface, Treasure Dive follows a fearless diver on a mission to uncover long-lost riches hidden in the depths. With every meter descended, the multiplier climbs higher, encouraging players to decide whether to secure their winnings or continue the search for even greater rewards. With the Instant Cash Collect feature, players can lock in their winnings at any moment, adding a strategic layer to every decision as the multiplier continues to climb.
Suspense builds with every second until a lurking anglerfish emerges from the darkness, instantly ending the dive and the round. This simple yet engaging mechanic creates constant anticipation, rewarding strategic decision-making while delivering the excitement that has made crash games one of the industry’s fastest-growing categories.
The launch of Treasure Dive marks another step in the expansion of Amusnet’s crash portfolio, reinforcing the company’s strategy of enriching its game offering with fresh concepts that resonate with today’s players. By blending familiar crash mechanics with a distinctive theme and immersive storytelling, the title offers operators another compelling way to engage audiences looking for quick, dynamic gameplay without compromising on entertainment value.
Inspired by the thrill of discovering hidden treasures, Treasure Dive perfectly complements Amusnet’s growing collection of adventure-themed releases while introducing a fresh setting that stands out within the category. With its intuitive gameplay, atmospheric visuals and balanced mix of risk and reward, the game is designed to attract both experienced crash enthusiasts and newcomers eager to embark on their next underwater expedition.
Gamble
Play the game and multiply the winnings through the Gambling feature.
Multipliers
The game starts with a multiplier set at 1x and rises gradually and can go up to a max coefficient of 1,000,000. Multiplier can potentially crash at 1x, ending the game round.
50% Cash Out
Players can cash out 50% of their bet during the game round and continue playing with the remaining 50%.
Jackpot Cards
The Jackpot Cards bonus game is triggered at random during the gameplay to allow players to win impressive jackpots.
The post Amusnet Releases New Crash Game “Treasure Dive” appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Amusnet
Amusnet Releases Cocktail Splash, a Tropical-themed Crash Game
Amusnet has released Cocktail Splash, a high-energy crash game that blends summer vibes, fast decision-making and adrenaline-fueled gameplay into a bold new entertainment experience.
Set in a vibrant tropical ocean, Cocktail Splash throws players into a thrilling chase where a fearless rider glides across sparkling waves, cocktail in hand – while a relentless shark closes in, determined to steal the prize. Every second on the water raises the stakes as the multiplier climbs and tension builds, turning each run into a split-second decision: cash out or push further before the shark strikes.
At the heart of the gameplay is a simple but powerful risk-reward loop, enhanced by the 50% Cash Out feature, allowing players to secure part of their winnings while staying in the action for additional upside. This added layer of control creates more strategic depth without slowing down the fast-paced excitement.
Inspired by the signature Cocktail Rush experience, Cocktail Splash evolves the concept with sharper pacing, expressive visuals and an even more immersive crash structure. Powered by a Provably Fair algorithm, the game ensures transparent outcomes while maintaining the intensity and unpredictability that defines the genre.
With its mix of tropical aesthetics, instant engagement and high-stakes chase mechanics, Cocktail Splash reinforces Amusnet’s focus on delivering innovative, entertainment-driven crash titles designed to stand out in competitive game lobbies.
Amusnet continues to push the crash category forward – creating experiences that are not only visually striking but built to keep players on the edge of their seats from the first second to the last splash.
Gamble
Play the game and multiply the winnings through the Gambling feature.
Multipliers
The game starts with a multiplier set at 1x and rises gradually and can go up to a max coefficient of 1,000,000. Multiplier can potentially crash at 1x, ending the game round.
50% Cash Out
Players can cash out 50% of their bet during the game round and continue playing with the remaining 50%.
Jackpot Cards
The Jackpot Cards bonus game is triggered at random during the gameplay to allow players to win impressive jackpots.
The post Amusnet Releases Cocktail Splash, a Tropical-themed Crash Game appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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