Gaming
KINETIX ANNOUNCES PUBLIC LAUNCH OF EMOTE INFRASTRUCTURE FOR VIDEO GAMES AND VIRTUAL WORLDS
Kinetix, the AI startup powering emotes in video games and virtual worlds, today announces the public release of its pioneering Emote Infrastructure. All games and virtual worlds made with Unity can now increase their engagement and open up new revenue streams through an Emote SDK which is compatible with Windows, iOS and Android.
Players use emotes to socialize and express themselves in 3D gaming content. Animations that express emotion have been used in MMO games for more than two decades, but user demand for emotes has skyrocketed after their viral success in Fortnite Battle Royale. A recent report from non-profit research organization Blockchain Research Lab found that 74% of players of games and virtual worlds such as PUBG and Roblox use emotes in games, while 22% do so every time they play.
Meeting this demand has typically required specialist 3D animation skills and emotes that are hard coded into individual games, making it difficult for developers to keep up. In creating emotes that fit seamlessly into almost any virtual environment, the Kinetix Emote Infrastructure mirrors the approach of Ready Player Me which has revolutionized avatar creation by enabling a consistent visual identity across games and virtual worlds. With the free Kinetix SDK, developers can integrate and monetise a growing, cloud-based library of emotes which already numbers more than 1,000 – all of which are compatible with their games’ avatars, visual style and UI.
Through a plug and play approach which allows developers to activate the features they need, developers can select which emotes they want to offer players, integrate the fully customizable Kinetix emote wheel, hotkeys, contextual emotes, and even enable gamers to create their own in-game emotes via a web app which uses the Kinetix Studio’s generative AI technology to convert videos to 3D animations. This means games can respond instantly to changing viral trends and refresh their in-game shops regularly, while the Emote Catalog will also offer access to official collections of emotes from leading brands and IPs.
Following a successful beta, the Kinetix SDK is live or currently being integrated in more than 10 games and virtual worlds including ZEPETO, The Sandbox, Amber Metaverse, and Next Dancer.
Yassine Tahi, CEO and Co-founder of Kinetix, commented:
“In our era of live-service games and user-generated content, the value of an infinite stream of engaging content is beyond doubt. Emotes are an increasingly vital part of this as users demand ways to express themselves in-game. As we make our emotes infrastructure publicly available to all Unity games, I’m extremely proud of our team’s technical feats in optimizing it for developers. From cloud hosting to P2P networking and optimized file sizes, we’ve covered all bases to make sure games can increase their engagement and revenue with ease and with no impact on performance.”
In April 2023, Kinetix announced the launch of its ‘Text2Emotes’, generative AI technology that enables anyone to create emotes with a simple text prompt. Text2Emotes will be integrated into the Kinetix SDK later this year. Since being founded in 2020, Kinetix has raised a total of $12.5 million in seed funding from investors including Adam Ghobarah, founder of Top Harvest Capital, Sparkle Ventures, and multiple virtual world platforms and entrepreneurs.
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1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Gaming
Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built
Geckos Games launched Momentum, a patent-pending real-time sports prediction game unlike anything in the market. THRILLZZ Free Social Sportsbook gone live as the exclusive launch partner on the opening day of the world’s biggest Soccer tournament.
Five Minutes. One Question. Pure Adrenaline.
Every five minutes of a live match, Momentum asks players one question: which team has the Momentum right now? Not who will win the game. Not what the final score will be. Who has the upper hand – this minute, on this pitch – based on every pass, attack, and pressure play happening in real time.
Makes it different from anything that has come before: the Momentum shift on a single event. A yellow card. A saved shot. A dangerous run. Every on-field event recalculates the balance – and players watch their position move with it in real time. It is not a black box. Players see each event land inside the game – the moment it happens on the pitch.
Then comes the timer. As the five-minute window counts down to zero, the tension becomes almost unbearable. Players who are in the win zone are watching every second, knowing a single event in the dying moments can flip everything. The last few seconds of every round are unlike anything else in sports gaming – raw, unscripted, impossible to put down.
Zero Latency. Official Data. Real Stakes.
Momentum is powered by an official match data with zero latency. Every event flows instantly into the game engine. There is no delay, no approximation. What players see is what is happening on the field right now.
This is not a simulation. It is not a simplified model. It is live sport, translated into a game in real time and that distinction is everything.
The post Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built appeared first on Americas iGaming & Sports Betting News.
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