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DreamHack San Diego Sets Record As Largest-Ever U.S. Festival With More Than 41,000 Attendees

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DreamHack San Diego, a three-day gaming lifestyle festival, has concluded with more than 41,000 total attendees, setting the record for the largest-ever U.S. DreamHack festival. On April 7-9 at the San Diego Convention Center, the first-ever DreamHack San Diego featured a variety of experiences for the gaming community, including esports tournaments across the most popular titles, an assortment of LAN competitions totaling nearly $1 million in prizing, musical performances, retro arcade, and much more.

“We are immensely proud of the success of DreamHack San Diego, breaking the record as the most attended U.S. festival in DreamHack history,” said Shahin Zarrabi, VP of Strategy & Growth for DreamHack. “Across three days, the festival showcased the best of gaming, esports, music, and pop culture under one roof – bringing together the global gaming community. Thank you to all our festival goers for their enthusiastic participation across both professional and amateur competitions, and congratulations to our winners.”

Special guests throughout the weekend included voice actors and actresses from the God of War, Overwatch, and Assassin’s Creed franchises, popular gaming influencers FaZe Sway and Jake Lucky, and many more.

FESTIVAL HIGHLIGHTS

Dream Big by DreamHack and Autism Society San Diego

In celebration of Autism Acceptance month, DreamHack San Diego partnered with Autism Society San Diego to introduce its “Dream Big” initiative to raise funding and awareness for autism. As part of Dream Big, DreamHack donated $25,000 to the organization and raised additional proceeds for the non-profit to ticket sales. Dozens of celebrities attended DreamHack San Diego in support of Dream Big, including voices from the God of War, Overwatch, and Assassin’s Creed franchises, and famous cosplayers and content creators.

DreamHack gives back to local San Diego community

DreamHack launched multiple initiatives to support San Diego during its first visit to the city including contributing $1 million worth of tickets to students at schools through the area and providing discounts for U.S. military members.

​​Set It Off, City of Sound rocked centerstage on Saturday night

Los Angeles-based rock band Set It Off headlined the Main Stage on Saturday. The band, which has 528 million plays on its top 10 Spotify tracks, was joined by opening acts City of Sound and Scene Queen.

COMPETITION RESULTS

Rocket League Championship Series Winter Major

  • $310,000 Prize Pool
  • WINNER: Karmine Corp 

The top 16 internationally ranked Rocket League squads battled it out in San Diego for the most exciting major of the season, with online viewership peaking at over 270,000. Karmine Corp edged out FaZe Clan to secure the victory and took home the lion’s share of the $310,000 prize pool.

Snapdragon Pro Series Powered by Samsung Galaxy Mobile Challenge Finals: North America 

  • $100,000 Prize Pool ($50,000 per title)
  • BRAWL STARS WINNER: STMN Esports
  • CLASH OF CLANS WINNER: Lotus Gaming

The Snapdragon Pro Series powered by Samsung Galaxy featured top North American mobile esports competitors as they battled for $100,000 in total prizing. Lotus Gaming took home the Snapdragon Pro Series Clash Of Clans championship title, while STMN Esports lifted the Brawl Stars trophy. Tribe Gaming and STMN Esports additionally secured spots at the highly anticipated $200,000 Mobile Masters competition at DreamHack Japan (May 13-14).

DreamHack Open Ft. Fortnite

  • $250,000 Prize Pool
  • WINNER: Kwanti & Threats

Kwanti & Threats claimed the top spot and their share of the $250,000 prize pool at the DreamHack Open Ft. Fortnite, which kicked off this weekend. The three-part Zero Build competition continues at DreamHack Dallas (June 2-4) and DreamHack Summer in Sweden (June 16-19), with the top 10 duos from each festival qualifying for the $2 million Gamers8 Featuring Fortnite event from July 6-9 in Riyadh, Saudi Arabia.

DreamHack Fighters

  • $100,000 Prize Pool
  • WINNERS: All details are available on the website

DreamHack San Diego featured a number of professional and amateur fighting game tournaments throughout the weekend, including Brawlhalla, Super Smash Bros. Ultimate, Super Smash Bros. Melee, Street Fighter V, Tekken 7, and many more. More than 11,000 viewers tuned into the official DreamHack Fighters broadcast on the final day of competition, which featured some of the event’s top competitors.

BYOC LAN Tournaments & Freeplay

  • $40,000 Prize Pool

BYOC LAN is the core of any DreamHack festival. DreamHack San Diego featured 10 BYOC tournaments across eight titles, including Overwatch 2, VALORANT, Rocket League, and more.

DreamHack Magic

  • $130,000 Prize Pool
  • WINNER: Joshua Willis 

DreamHack San Diego hosted Round 2 of the United States Magic: The Gathering Regional Championship. The country’s best Magic: The Gathering players competed for their chance to qualify for The Gathering Pro Tour and the Magic World Championship.

Cosplay Championships

  • $3,000 Prize Pool

DreamHack San Diego offered a hub for local and national cosplayers. Competitors toured the festival floor, participated in the Cosplay Championships, and walked the audience through their creative process.

Novice

  • 1st — Ashleythegraham
  • 2nd — X_PROT_492
  • 3rd — Kat.Cos.11

Artisan

  • 1st — VivSai
  • 2nd — Maike Huster
  • 3rd — Chaosplay Karma

Expert

  • 1st — Sinister Propz
  • 2nd — Divine Creations
  • 3rd — Nylo Ren

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Canada’s Safer Gambling Gap: Why Market Success Doesn’t Always Equal Player Safety

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Canada’s online gambling market is the third-largest in the world. It generated approximately CAD 13.15 billion in 2025, growing faster than virtually any other country. By the metrics the industry tends to reach for, it is a success story.

Unfortunately, where many of the metrics that matter for player protection are concerned, the story is different. Unlike several other countries, Canada has no national self-exclusion register and no national licensing framework.

While Ontario is regulated, and there is a lot of excitement around Alberta opening its regulated market this summer, the overwhelming majority of online gambling in the country still happens on unlicensed platforms.

An Ontario or Alberta player who self-excludes still can gamble through offshore sites or outside the province. Canada has no single stop button.

Key Findings

  • Canada has no national self-exclusion register, no national licensing framework, and the last national survey predates the legalisation of single-event sports betting.
  • Offshore leakage outside Ontario ranges from 49% to 93% by province. The offshore market grew at 40% year-on-year in 2025.
  • Ontario has a 91.1% channelisation rate, but 20.2% of players also play on unregulated sites.
  • Player awareness of RG tools in Ontario stands at 65.4%, according to iGO’s own Leger survey baseline. No province publishes data on actual tool uptake rates.
  • A CMAJ study found gambling helpline contacts in Ontario rose 198% after market privatisation, concentrated almost entirely in men aged 15 to 44.

A Fragmented System

Canada’s gambling framework is a product of its constitution. Sections 91 and 92 of the Constitution Act distribute authority to the provinces, and Section 207 of the Criminal Code permits them to conduct and manage lottery schemes within their own borders. A 1985 federal-provincial agreement completed the transfer, leaving Ottawa without a gambling regulator and the country without national standards of any kind.

The result is ten parallel regimes, all operating at different standards. Ontario operates an open market, and Alberta is building a similar structure. Every other province runs a government monopoly: BCLC’s PlayNow, Loto-Quebec’s Espace-jeux, and the Atlantic Lottery Corporation.

The issue is that there is no connection between these. A responsible gambling tool in one province has no power in another. A self-exclusion registered in Ontario does not block a player from gambling elsewhere.

Changes do not appear to be on the horizon, with no federal legislation on those issues currently before Parliament.

The Offshore Risks

The Blask 2025 USA and Canada iGaming Landscape Report highlights the scale of this problem. Saskatchewan carries an estimated 93% offshore leakage rate. Alberta and Manitoba sit at 88%. Quebec, where Loto-Quebec has operated since 2010, holds only around 17% of a market estimated at CAD 2.3 billion.

Even British Columbia, with years of PlayNow operations behind it, retains approximately 49-51% of its online market, according to Blask’s reports. Offshore platforms grew at 40% year-on-year in 2025, nearly double the 23% growth of domestic licensed operators.

Ontario’s Success and Limits

Ontario deserves genuine credit for its current position, and it is often hailed as an example of a strong regulatory market.

The regulated market generated CAD 82.7 billion in wagers and CAD 2.9 billion in gross gaming revenue in FY2024/25. Channelisation, measured by the share of online gamblers using regulated platforms, reached 83.7% in early 2025 and 91.1% on the most recent IPSOS survey.

However, the Ontario story is often viewed as the national story, and this is not the case. Even within the province, 20.2% of players using regulated platforms also gamble on unregulated sites.

BetGuard, launched in May 2026, finally delivered the centralised self-exclusion system that the market should have had from day one, allowing a player to exclude from all regulated platforms at once.

The early take-up numbers show more than 500 people registered for BetGuard in its first two weeks. That is not a negligible start, and iGaming Ontario has stated it will measure the platform’s success by renewal rates, term lengths selected, and connections to addiction support services.

However, Ontario’s market has 1.235 million active player accounts. The gap between the scale of the regulated market and the early uptake of the tool is wide.

The deeper problem is that BetGuard is province-bound. A player who is excluded in Ontario is not blocked elsewhere.

Many other countries have solved this problem. GAMSTOP in the UK covers all licensed remote operators under a single registration. Spelpaus in Sweden does the same across online and land-based channels. BetStop in Australia covers approximately 150 licensed wagering providers with a five-minute sign-up.

Canada has no equivalent, and there is currently no route to making one.

What the Evidence Says

The academic case for nationally coordinated self-exclusion is strong. A comparative review of self-exclusion programmes across multiple jurisdictions found that the reach and enforcement of any scheme vary directly with how completely it covers the market.

A review of BCLC’s voluntary self-exclusion programme found that 97% of participants who gambled while excluded did so at venues not covered by their agreement. The exclusion worked where it applied, but not beyond that.

The tool-uptake literature is equally sobering. Studies analysing voluntary deposit-limit setting across large player populations find uptake rates in the low single digits over three-month periods. Ontario does not publish equivalent figures, but iGO’s own Leger survey in 2024 found that only 65.4% of regulated players were aware of available RG tools.

The gap between knowing a tool exists and using it is consistently wide, and no regulator publishes data on actual tool engagement rates. That absence is itself a significant accountability problem.

Where public health data does exist, it is alarming. British Columbia’s 2025/26 prevalence study found that 35% of past-year online gamblers showed moderate or high-risk behaviour.

The most striking recent evidence comes from a January 2026 CMAJ study analysing contacts with Ontario’s ConnexOntario helpline over thirteen years.

The study found that gambling-related contacts increased from a monthly rate of 13.4 per million before online gambling launched, to 17.0 after PlayOLG’s introduction, to 26.2 following the market opening in April 2022.

The increases occurred almost exclusively in adolescent boys and men aged 15 to 44, with the 15-to-24 age group estimated to have seen contacts rise by 337.8%.

A regulated market that generates record-breaking wagers and a near-200% increase in gambling-related helpline contacts simultaneously is simply demonstrating that market growth and player protection are not the same thing.

The Future

Alberta’s launch will introduce centralised self-exclusion from day one, requiring all registered operators to integrate with AGLC’s self-exclusion programme as a condition of registration.

This is a huge step in the right direction, but, like BetGuard, it will still be province-bound.

The case for a shared register is strong. Licensed operators are also competing with offshore threats. A functioning national self-exclusion infrastructure, combined with the channelisation benefits that a well-regulated market delivers, serves their commercial interests as directly as it serves players’ welfare.

If Canada is going to solve its responsible gambling issues, it needs to admit that the fragmented framework has shortcomings in customer care and stop using Ontario’s success as a stand-in for the country as a whole.

The post Canada’s Safer Gambling Gap: Why Market Success Doesn’t Always Equal Player Safety appeared first on Americas iGaming & Sports Betting News.

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Gaming Corps expands Entain deal with Ontario live and Alberta launch planned

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Supplier content is already live on BetMGM in Ontario, with Party Casino & Sports Interaction lined up ahead of Alberta’s July iGaming opening.

Gaming Corps has expanded its partnership with Entain, extending distribution of its casino content across more Entain brands and markets, with Canada positioned as a key near-term focus.

The supplier went live with Entain’s joint venture BetMGM in Ontario in December 2025, followed by a wider Entain rollout in the province in March 2026. Gaming Corps and Entain are also preparing for Alberta’s regulated iGaming market opening in July, with Gaming Corps content “ready to go live from day one with BetMGM” and Party Casino & Sports Interaction to follow.

Outside Canada, Gaming Corps said it completed a full content launch in Brazil with Sportingbet and Betboo in May, and launched 3 Pigs of Olympus exclusively across Entain’s UK-facing Ladbrokes, Coral Gala and Foxy brands in June. The company also said additional launches are being prepared for Portugal, Spain and New Zealand.

The latest phase includes football-themed titles such as Penalty Champion, Goals to Glory: Football Fever and Goals to Glory: Instant Blitz, alongside the supplier’s 3 Pigs IP. Graham Greensmith, Chief Commercial Officer at Gaming Corps, said: “For Gaming Corps, this is a huge milestone. Entain is one of the biggest names in global gaming, so to see our relationship grow in this way is a clear sign of the trust, performance and commercial value we have built together.

“What makes this particularly exciting is the scale of the opportunity. This is not a single-brand launch or a one-market rollout. Entain is continuing to take Gaming Corps content into more territories, across more of its brands, and that says a lot about where we are as a business.

“We have worked hard to build a portfolio that gives major operators real flexibility, from high-performing IP to timely, event-led content and new game formats. To see that strategy being recognised by a partner of Entain’s calibre is incredibly rewarding, and we are very excited about what comes next.”

Obdulio Bacarese, Global Gaming Director at Entain, added: “Gaming Corps has been a valuable partner over the last four years. The strength of the relationship lies in how easily the content can be activated around different commercial priorities, from supporting new market entries to adding timely releases around key calendar moments. The studio understands the need for content that is flexible, relevant and easy to position locally, and we are pleased to continue building on the partnership.”

The post Gaming Corps expands Entain deal with Ontario live and Alberta launch planned appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Gaming Corps expands Entain partnership with major Canadian rollout

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Gaming Corps, a publicly listed game development company based in Sweden, has expanded its partnership with Entain, one of the world’s largest sports betting and gaming groups, marking the latest phase of a relationship that began with the companies’ original partnership agreement in 2022 and now spans multiple Entain brands.

Canada is a major focus for the extended partnership. Gaming Corps went live with Entain’s Joint Venture, BetMGM in Ontario in December 2025, followed by a wider Entain rollout in the province in March 2026. Both are now preparing for the opening of Alberta’s regulated iGaming market in July, with the studio’s content ready to go live from day one with BetMGM and Party Casino & Sports Interaction following shortly after.

The partnership has also continued to grow internationally, with Gaming Corps completing a full content launch in Brazil with Sportingbet and Betboo in May of this year, followed by the exclusive launch of 3 Pigs of Olympus across Entain’s UK-facing Ladbrokes, Coral Gala and Foxy brands in June.

Additional market launches in Portugal, Spain and New Zealand are also being prepared.

The latest phase includes a mix of Gaming Corps’ most recognisable content, from football-themed titles such as Penalty Champion, Goals to Glory: Football Fever and Goals to Glory: Instant Blitz, to the studio’s high-performing 3 Pigs IP.

 

Graham Greensmith, Chief Commercial Officer at Gaming Corps, said: “For Gaming Corps, this is a huge milestone. Entain is one of the biggest names in global gaming, so to see our relationship grow in this way is a clear sign of the trust, performance and commercial value we have built together.

“What makes this particularly exciting is the scale of the opportunity. This is not a single-brand launch or a one-market rollout. Entain is continuing to take Gaming Corps content into more territories, across more of its brands, and that says a lot about where we are as a business.

“We have worked hard to build a portfolio that gives major operators real flexibility, from high-performing IP to timely, event-led content and new game formats. To see that strategy being recognised by a partner of Entain’s calibre is incredibly rewarding, and we are very excited about what comes next.”

 

Obdulio Bacarese, Global Gaming Director at Entain, added: “Gaming Corps has been a valuable partner over the last four years. The strength of the relationship lies in how easily the content can be activated around different commercial priorities, from supporting new market entries to adding timely releases around key calendar moments. The studio understands the need for content that is flexible, relevant and easy to position locally, and we are pleased to continue building on the partnership.”

The post Gaming Corps expands Entain partnership with major Canadian rollout appeared first on Americas iGaming & Sports Betting News.

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