Canada
$310,000 Rocket League Major Headlines DreamHack’s First Stop in San Diego
DreamHack San Diego, a three-day gaming lifestyle festival, has announced its expanded slate of programming for the weekend of April 7-9, 2023, at the San Diego Convention Center. The festival’s first-ever stop in San Diego will feature tentpole esports tournaments across the most popular titles, an exclusive screening of The Super Mario Bros. Movie with celebrity guests, an assortment of casual and competitive LAN experiences with nearly $1 million in total prizing, the launch of a brand new charity initiative in partnership with the Autism Society San Diego, and much more.
Rocket League Championship Series Winter Major
The top 16 internationally ranked Rocket League squads will descend upon San Diego for the most exciting major of the season: the Rocket League Championship Series Winter Major. The $310,000 tournament will take place at the RLCS Stage at DreamHack San Diego. DreamHack attendees can secure their spot with an RLCS Seating add on.
Top Brawl Stars, Clash of Clans teams face off in largest-ever Snapdragon Pro Series powered by Samsung Galaxy North American competition
The Snapdragon Pro Series powered by Samsung Galaxy will feature top mobile esports competitors from North America as they compete for $100,000 in total prizing. Fans can watch the live Brawl Stars and Clash of Clans finals at the festival or visit the Snapdragon Pro Series booth to learn more about how to go from competing on their couch to becoming a global champion.
DreamHack San Diego is just one of many Snapdragon Pro Series competitions around the world.
Drop in on a $250,000 Fortnite Tournament open to all BYOC ticket-holders
Fortnite will return to DreamHack’s casual and competitive lineup with the DreamHack Open Featuring Fortnite, a Zero Build competition kicking off at DreamHack San Diego. Available to all BYOC ticket holders, the competition provides an opportunity for attendees of all skill levels to test their mettle and clash for $250,000 in prize money.
DreamHack Magic
DreamHack San Diego hosts Round 2 of the United States Magic: The Gathering Regional Championship. The country’s best players will compete for their share of the $130,000 prize pool and a chance to qualify for The Gathering Pro Tour and the Magic World Championship.
DreamHack Magic also offers competitive and casual formats for players of all types, including:
- An open $10,000 Phyrexia: All Will Be One sealed tournament
- An open $10,000 standard tournament
- Hourly drop-in tournaments
- Open play Commander
- Four and eight-person events throughout each day
Between sets, attendees can visit the Magic Artist Alley, chat with MTG influencers, and teach new players about the classic card game through MagiKids.
Cosplay at DreamHack San Diego
A cornerstone of gaming community and culture, DreamHack San Diego will be a hub for local and national cosplayers. Some of the biggest names in cosplay will tour the festival floor, participate in the $3,000 Cosplay Championships, and walk through their creative process during onsite panels.
DreamHack San Diego will feature dozens of popular cosplayers and content creators, including:
- LoveBunny
- Andrew McLean
- DinoGraveyard
- IvySprings
- & many more to be announced soon
Explore DreamHack’s Expansive Artist Alley and Marketplace
Creatives from around the country will host pop-up shops with gaming and culture-inspired prints, pins, comics, and more at the festival’s Artist Alley. Several artists will be debuting DreamHack-exclusive merchandise only available in San Diego.
The Artist Alley will host over 20 artists, including:
- BizBazClub
- Moonshine Charms
- CuteSewLuna
- N2Apparel
- & many more!
Exclusive The Super Mario Bros. Movie Screening
Watch one of the biggest video game movie releases of the year on one of DreamHack San Diego’s biggest stages. This will be one of the movie’s largest exclusive showings in the U.S., taking place at the Main Stage for all attendees.
Dream Big by DreamHack and Autism Society San Diego
DreamHack San Diego and Autism Society San Diego are teaming up to launch Dream Big, an initiative to raise autism awareness and funds for the non-profit during Autism Acceptance Month. Attendees can use promo code DREAMBIG when purchasing a DreamHack ticket for a 20% discount, with 50% donated directly to Autism Society San Diego.
Celebrity guests are also getting involved, including:
- Anjali Bhimani
- Brent Noll
- Eric Bauza
- Jessica Dicicco
- Jon Allen
- & many more, with additional guests to be announced soon
Guests can get involved at the festival or at home through social media campaigns, fundraising, and on-site events.
DreamHack Fighters
The San Diego fighting game community will have opportunities to connect and compete in 11 titles. Some of the DreamHack San Diego fighting game activities include:
- Brawlhalla Esports – DreamHack San Diego is the year’s first tournament stop for Brawlhalla’s 2023 esports program, with $70,000 in prizing across singles and doubles circuits.
- DreamHack Fighters – DreamHack will host 14 tournaments – including singles and doubles play – across popular fighting game titles. Each tournament game requires a $1 fee to play, with cash prize pools across each competition. Participating titles include:
- Super Smash Bros. Ultimate
- Super Smash Bros. Melee
- Guilty Gear Strive
- Street Fighter V
- Tekken 7
- & more
$40,000 BYOC LAN Tournaments & Freeplay
Competition takes place on and off the stage at DreamHack San Diego, including 10 bring your own controller (BYOC) tournaments across eight titles. Festival goers can compete against fellow festival attendees in Overwatch 2, VALORANT, Rocket League, and more, with nearly $40,000 up for grabs throughout the weekend.
Casual players can either grab a BYOC LAN spot or take part in the largest-ever Freeplay experience at a DreamHack event. Jump on a PC to go head-to-head with other attendees or enjoy couch co-op in the all-new console Freeplay area, which includes over 50 systems to play on.
Dethrone the King of the Hill
Throughout the weekend, DreamHack attendees are invited to climb the Pyramid and dethrone the King of the Hill in Fortnite. Play against attendees and surprise stars head-to-head for a chance to sit atop one of DreamHack San Diego’s biggest stages.
DreamHack’s Largest Arcade Cabinet Library
DreamHack San Diego brings the largest arcade of any DreamHack festival to date, with 50 cabinets and something for everyone to enjoy. Attendees can mull through a library of arcade favorites, including both retro classics like Pac-Man and Galaga, as well as modern mainstays like Dance Dance Revolution – all free to play with general admission.
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Canada
High 5 Games Expands Across Alberta’s Open iGaming Market Following AGLC Supplier Approval
High 5 Games, the creator of premium casino content for the land based, online and social gaming markets announced it has secured supplier approval from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), extending its games beyond Play Alberta to all licensed operators in the province’s newly opened commercial iGaming market.
High 5 Games has entertained Alberta players since 2024 through Play Alberta, the province’s government operated gaming platform, where titles such as DaVinci DeluxeWays, Billionaire’s Bank, Green Machine and more have become established player favourites. With Alberta’s commercial market now open, that same proven portfolio is available to all licensed operators entering the province.
Alberta’s commercial iGaming market will be opening on July 13, 2026, making it the second Canadian province after Ontario to welcome private sector operators. Overseen by AGLC and the Alberta iGaming Corporation (AiGC), the market launched with nearly 50 registered operator brands, one of the most anticipated regulated market openings in North America this year.
The approval extends High 5 Games’ regulated North American footprint, which includes New Jersey, Michigan, Pennsylvania, Connecticut, West Virginia, Ontario, Quebec, British Columbia. Alberta players will gain access to High 5’s catalogue of player favourite titles, including DaVinci DeluxeWays, Billionaire’s Bank, Green Machine and other titles through launch partnerships with operators.
“Alberta players already know and love our games through Play Alberta, that is a head start no newcomer to this market can claim. With the open market live, every operator in the province can now offer their players the award winning High 5 titles they have been playing for years, from day one.” says Tony Singer, CEO at High 5 Games.
High 5 Games’ content is certified across New Jersey, Michigan, Pennsylvania, Connecticut, West Virginia, Ontario, British Columbia and the studio has developed more than 300 games over three decades of game making.
The post High 5 Games Expands Across Alberta’s Open iGaming Market Following AGLC Supplier Approval appeared first on Americas iGaming & Sports Betting News.
AGLC
High 5 Games wins AGLC supplier approval ahead of Alberta iGaming launch
The supplier can now distribute its online casino titles beyond Play Alberta to all licensed operators in the province.
High 5 Games has secured supplier approval from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), allowing the studio to supply its online casino content to all licensed operators in Alberta’s newly opened commercial iGaming market.
The company has been live in the province since 2024 via Play Alberta, the government-operated platform, where it said titles including DaVinci DeluxeWays, Billionaire’s Bank and Green Machine have become player favourites. With the commercial market now open, High 5 Games said the same portfolio can be offered across operators entering Alberta.
Alberta’s commercial iGaming market is set to open on July 13, 2026, becoming Canada’s second province after Ontario to allow private-sector operators. The market is overseen by AGLC and the Alberta iGaming Corporation (AiGC) and launched with nearly 50 registered operator brands, according to the company.
“Alberta players already know and love our games through Play Alberta, that is a head start no newcomer to this market can claim. With the open market live, every operator in the province can now offer their players the award winning High 5 titles they have been playing for years, from day one.” says Tony Singer, CEO at High 5 Games.
High 5 Games said the AGLC approval expands its regulated North American footprint, which it listed as including New Jersey, Michigan, Pennsylvania, Connecticut, West Virginia, Ontario, Quebec and British Columbia. The company said it has developed more than 300 games over three decades.
The post High 5 Games wins AGLC supplier approval ahead of Alberta iGaming launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BCLC
Canada’s Safer Gambling Gap: Why Market Success Doesn’t Always Equal Player Safety
Canada’s online gambling market is the third-largest in the world. It generated approximately CAD 13.15 billion in 2025, growing faster than virtually any other country. By the metrics the industry tends to reach for, it is a success story.
Unfortunately, where many of the metrics that matter for player protection are concerned, the story is different. Unlike several other countries, Canada has no national self-exclusion register and no national licensing framework.
While Ontario is regulated, and there is a lot of excitement around Alberta opening its regulated market this summer, the overwhelming majority of online gambling in the country still happens on unlicensed platforms.
An Ontario or Alberta player who self-excludes still can gamble through offshore sites or outside the province. Canada has no single stop button.
Key Findings
- Canada has no national self-exclusion register, no national licensing framework, and the last national survey predates the legalisation of single-event sports betting.
- Offshore leakage outside Ontario ranges from 49% to 93% by province. The offshore market grew at 40% year-on-year in 2025.
- Ontario has a 91.1% channelisation rate, but 20.2% of players also play on unregulated sites.
- Player awareness of RG tools in Ontario stands at 65.4%, according to iGO’s own Leger survey baseline. No province publishes data on actual tool uptake rates.
- A CMAJ study found gambling helpline contacts in Ontario rose 198% after market privatisation, concentrated almost entirely in men aged 15 to 44.
A Fragmented System
Canada’s gambling framework is a product of its constitution. Sections 91 and 92 of the Constitution Act distribute authority to the provinces, and Section 207 of the Criminal Code permits them to conduct and manage lottery schemes within their own borders. A 1985 federal-provincial agreement completed the transfer, leaving Ottawa without a gambling regulator and the country without national standards of any kind.
The result is ten parallel regimes, all operating at different standards. Ontario operates an open market, and Alberta is building a similar structure. Every other province runs a government monopoly: BCLC’s PlayNow, Loto-Quebec’s Espace-jeux, and the Atlantic Lottery Corporation.
The issue is that there is no connection between these. A responsible gambling tool in one province has no power in another. A self-exclusion registered in Ontario does not block a player from gambling elsewhere.
Changes do not appear to be on the horizon, with no federal legislation on those issues currently before Parliament.

The Offshore Risks
The Blask 2025 USA and Canada iGaming Landscape Report highlights the scale of this problem. Saskatchewan carries an estimated 93% offshore leakage rate. Alberta and Manitoba sit at 88%. Quebec, where Loto-Quebec has operated since 2010, holds only around 17% of a market estimated at CAD 2.3 billion.
Even British Columbia, with years of PlayNow operations behind it, retains approximately 49-51% of its online market, according to Blask’s reports. Offshore platforms grew at 40% year-on-year in 2025, nearly double the 23% growth of domestic licensed operators.
Ontario’s Success and Limits
Ontario deserves genuine credit for its current position, and it is often hailed as an example of a strong regulatory market.
The regulated market generated CAD 82.7 billion in wagers and CAD 2.9 billion in gross gaming revenue in FY2024/25. Channelisation, measured by the share of online gamblers using regulated platforms, reached 83.7% in early 2025 and 91.1% on the most recent IPSOS survey.
However, the Ontario story is often viewed as the national story, and this is not the case. Even within the province, 20.2% of players using regulated platforms also gamble on unregulated sites.
BetGuard, launched in May 2026, finally delivered the centralised self-exclusion system that the market should have had from day one, allowing a player to exclude from all regulated platforms at once.
The early take-up numbers show more than 500 people registered for BetGuard in its first two weeks. That is not a negligible start, and iGaming Ontario has stated it will measure the platform’s success by renewal rates, term lengths selected, and connections to addiction support services.
However, Ontario’s market has 1.235 million active player accounts. The gap between the scale of the regulated market and the early uptake of the tool is wide.
The deeper problem is that BetGuard is province-bound. A player who is excluded in Ontario is not blocked elsewhere.
Many other countries have solved this problem. GAMSTOP in the UK covers all licensed remote operators under a single registration. Spelpaus in Sweden does the same across online and land-based channels. BetStop in Australia covers approximately 150 licensed wagering providers with a five-minute sign-up.
Canada has no equivalent, and there is currently no route to making one.

What the Evidence Says
The academic case for nationally coordinated self-exclusion is strong. A comparative review of self-exclusion programmes across multiple jurisdictions found that the reach and enforcement of any scheme vary directly with how completely it covers the market.
A review of BCLC’s voluntary self-exclusion programme found that 97% of participants who gambled while excluded did so at venues not covered by their agreement. The exclusion worked where it applied, but not beyond that.
The tool-uptake literature is equally sobering. Studies analysing voluntary deposit-limit setting across large player populations find uptake rates in the low single digits over three-month periods. Ontario does not publish equivalent figures, but iGO’s own Leger survey in 2024 found that only 65.4% of regulated players were aware of available RG tools.
The gap between knowing a tool exists and using it is consistently wide, and no regulator publishes data on actual tool engagement rates. That absence is itself a significant accountability problem.
Where public health data does exist, it is alarming. British Columbia’s 2025/26 prevalence study found that 35% of past-year online gamblers showed moderate or high-risk behaviour.
The most striking recent evidence comes from a January 2026 CMAJ study analysing contacts with Ontario’s ConnexOntario helpline over thirteen years.
The study found that gambling-related contacts increased from a monthly rate of 13.4 per million before online gambling launched, to 17.0 after PlayOLG’s introduction, to 26.2 following the market opening in April 2022.
The increases occurred almost exclusively in adolescent boys and men aged 15 to 44, with the 15-to-24 age group estimated to have seen contacts rise by 337.8%.
A regulated market that generates record-breaking wagers and a near-200% increase in gambling-related helpline contacts simultaneously is simply demonstrating that market growth and player protection are not the same thing.

The Future
Alberta’s launch will introduce centralised self-exclusion from day one, requiring all registered operators to integrate with AGLC’s self-exclusion programme as a condition of registration.
This is a huge step in the right direction, but, like BetGuard, it will still be province-bound.
The case for a shared register is strong. Licensed operators are also competing with offshore threats. A functioning national self-exclusion infrastructure, combined with the channelisation benefits that a well-regulated market delivers, serves their commercial interests as directly as it serves players’ welfare.
If Canada is going to solve its responsible gambling issues, it needs to admit that the fragmented framework has shortcomings in customer care and stop using Ontario’s success as a stand-in for the country as a whole.
The post Canada’s Safer Gambling Gap: Why Market Success Doesn’t Always Equal Player Safety appeared first on Americas iGaming & Sports Betting News.
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