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Canada

Edgegap adds seven netcode integrations to help democratize the development and hosting of multiplayer games

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Edgegap, a Canada-based startup and pioneer in the edge computing industry & infrastructure automation, has made its platform even more developer-friendly with the integration of seven well-known netcodes for multiplayer and online gaming, including the recently released Unity Netcode for GameObjects and Photon Fusion, at the same time making the process of launching a game with multiplayer features significantly quicker and easier.

Having to spend time integrating a netcode with a specific infrastructure and going through the complex process of setting up and testing online features can take weeks, adding cost and complexity. By adding popular netcode samples and integrations to its platform, Edgegap has removed a significant amount of work, meaning a developer can have a game server deployed and ready to test in a matter of hours, if not minutes. The new integrations include Fishnet networking, Mirror networking, Photon Fusion, Proudnet, Photon Bolt, Unity Netcode for Game Object and Unreal Networking.

Edgegap provides a managed platform based on containerization which makes it simple and easy for any game developer to build, release and maintain multiplayer games worldwide. Whether it’s a 1v1 fighting game, a fast-paced first-person shooter or a massively multiplayer online game, Edgegap gives developers the tools to create a superior online experience with minimal effort and low latency.

Along with Edgegap’s existing plugins for both Unity and Unreal, the new integrations will make it simpler for Edgegap’s customers to host their online games – leaving developers to focus their time and effort on what they do best.

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“Making a video game is never an easy proposition, but making a multiplayer game is even harder. Getting the right infrastructure setup is one of the most complex tasks for any developer, you just need to look at the number of major AAA games that regularly fall flat on launch day. One of Edgegap’s core missions is to democratize the creation of multiplayer games, by making the utilization of complex infrastructure as simple as possible. These new integrations take us one step closer to that goal, and will help bring a new wave of multiplayer games on the market faster than ever before,” said Mathieu Duperré, CEO and Founder of Edgegap.

The new integrations include:

  • Mirror networking: Based on Unity’s UNET, Mirror is a completely open source, free to use and one of the simplest solutions to use based on having the same project for Client and Server.
  • Fish-Networking: Fish-Networking is an open-source and feature-rich networking library for Unity, initially based on the Mirror networking project. While it removed some of the simplicity behind Mirror, it added and improved some features while optimizing memory usage
  • Proudnet: A netcode built specifically for large MMOs, used by some of the biggest games coming from Korea and Japan.
  • Unity Netcode for Game Object: Netcode for GameObjects is a high-level networking library built by the team at Unity. It enables you to send GameObjects and world data across a networking session to all players at once.
  • Unreal Networking: The standard solution for the Unreal engine. Both efficient and feature-rich, used most of the time for Unreal games either as is, or as a base to improve upon.
  • Photon Fusion: A state synchronisation networking library for Unity. It supports two fundamentally different network topologies and offers advanced features like data compression and lag compensation.
  • Photon Bolt: A networking library built with dedicated server and listen server architecture in mind. Has a built-in event system and state replication engine which can synchronize object transforms and user-definable properties automatically.

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Canada

Play’n GO announces partnership with Canadian operator Loto-Québec

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Play’n GO, the world’s leading casino entertainment provider, has today announced a partnership with Canadian operator Loto-Québec, launching the Swedish gaming giant’s games into another Canadian province.

Already active in another Canadian province , this partnership sees Play’n GO’s content available in the province of Québec exclusively with Loto-Québec, a state-owned corporation, where online players now have access to titles such as Tome of Madness. 

Magnus Olsson, Chief Commercial Officer, Play’n GO said: “At Play’n GO, we have always been clear in our vision to be active in every regulated market in the world, and this partnership with Loto-Québec is the next step on that journey.

“Our past success in Canada gives us confidence that players in Québec will enjoy the best Play’n GO content, and we look forward to many years of success with Loto-Québec in the province.”

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Stéphane Martel, Head of Product and Innovation at Loto-Québec added: “As the sole iGaming operator in Québec, we pride ourselves on offering titles that truly add value to our platform, lotoquebec.com. We are happy to bring Play’n GO games to our players.”

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Canada

Court Decision Upholds iGaming Ontario’s Model

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iGaming Ontario has welcomed the decision of the Ontario Superior Court, which found that iGaming Ontario’s model is consistent with the Criminal Code and that iGaming Ontario is conducting and managing igaming in the province.

“We have always been confident in our model and are pleased that the court has ruled in our favour, and that Ontarians can continue to play with confidence in our regulated igaming market,” said Martha Otton, Executive Director of iGaming Ontario.

“Ontario’s model meets the requirements and contributes to the public good by protecting players, their data and their funds, while helping to fund priority public services in Ontario, and bringing well-paid, high-tech jobs and economic development to Ontario,” Otton added.

In dismissing the application brought forward by the Mohawk Council of Kahnawà:ke (MCK), the Superior Court found that iGaming Ontario is the “operating mind” behind Ontario’s competitive igaming market in accordance with the conduct and manage requirements of the Criminal Code.

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iGaming Ontario will continue to conduct and manage igaming as it has since the launch of the regulated market on April 4, 2022.

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Bragg Gaming Group

Bragg Gaming Appoints Renowned iGaming Executive Neill Whyte as Chief Commercial Officer

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Bragg Gaming Group, a global iGaming technology and content provider, announced that Neill Whyte has been appointed as Chief Commercial Officer (CCO), effective 1st May 2024, establishing a new global commercial structure at the Company and bolstering its leadership team.

Whyte brings over 18 years of experience in the iGaming sector, most recently in the role of Chief Commercial Officer at Digital Gaming Corporation’s (DGC), B2B iGaming Division. After joining DGC in early 2020, he was responsible for the commercially successful launch and growth of its content distribution business in the US.

Prior to joining DGC, Whyte held multiple positions in the gaming industry including as Head of Business Development at Isle of Man-based iGaming specialist Apricot Investments, as Board Member at Swedish iGaming product and Lottery content distributor Genera Networks, and in various senior roles over eleven years at leading iGaming content supplier Microgaming, including as Head of Product Channels.

In his new role with Bragg, Whyte will be tasked with leading the Company’s global commercial teams to drive growth across all of the Company’s product verticals which include proprietary online casino content from its Atomic Slot Lab, Indigo Magic and Wild Streak Gaming studios, exclusive content from content partners, HUB a leading casino content aggregation platform, Fuze player engagement, as well as its award-winning player account management (PAM) platform and turnkey solutions.

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Matevž Mazij, Chief Executive Officer at Bragg, said: “I am very pleased to be announcing today the appointment of Neill Whyte as Chief Commercial Officer at Bragg. His iGaming product and market knowledge, together with his record in driving growth from developing successful and mutually beneficial commercial partnerships are exceptional.

“As we leverage our broad content and product portfolio to grow in existing and new markets, including in the United States, Canada, Latin America and Europe, Neill’s unique combination of knowledge, skills and experience in this sector are a perfect fit for our ambitions at Bragg.”

Neill Whyte, Chief Commercial Officer at Bragg, said: “It’s an honor to join Matevž and the wider teams at Bragg already in place across North America, Europe and in India. I have been impressed with the depth and quality of the content, product and technology offerings at Bragg, and its ability to rapidly adapt, certify and deploy this content and technology in newly regulated markets is a distinct advantage.

“We also have a huge opportunity to grow our footprint with our existing customers in markets in which we are already established. Our content and product roadmaps are second to none, and I’m planning to get on the road in the coming weeks and months to meet the team and our customers and to start building for the next stage of mutual growth. I can’t wait to get going.”

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