Canada
Edgegap adds seven netcode integrations to help democratize the development and hosting of multiplayer games
Edgegap, a Canada-based startup and pioneer in the edge computing industry & infrastructure automation, has made its platform even more developer-friendly with the integration of seven well-known netcodes for multiplayer and online gaming, including the recently released Unity Netcode for GameObjects and Photon Fusion, at the same time making the process of launching a game with multiplayer features significantly quicker and easier.
Having to spend time integrating a netcode with a specific infrastructure and going through the complex process of setting up and testing online features can take weeks, adding cost and complexity. By adding popular netcode samples and integrations to its platform, Edgegap has removed a significant amount of work, meaning a developer can have a game server deployed and ready to test in a matter of hours, if not minutes. The new integrations include Fishnet networking, Mirror networking, Photon Fusion, Proudnet, Photon Bolt, Unity Netcode for Game Object and Unreal Networking.
Edgegap provides a managed platform based on containerization which makes it simple and easy for any game developer to build, release and maintain multiplayer games worldwide. Whether it’s a 1v1 fighting game, a fast-paced first-person shooter or a massively multiplayer online game, Edgegap gives developers the tools to create a superior online experience with minimal effort and low latency.
Along with Edgegap’s existing plugins for both Unity and Unreal, the new integrations will make it simpler for Edgegap’s customers to host their online games – leaving developers to focus their time and effort on what they do best.
“Making a video game is never an easy proposition, but making a multiplayer game is even harder. Getting the right infrastructure setup is one of the most complex tasks for any developer, you just need to look at the number of major AAA games that regularly fall flat on launch day. One of Edgegap’s core missions is to democratize the creation of multiplayer games, by making the utilization of complex infrastructure as simple as possible. These new integrations take us one step closer to that goal, and will help bring a new wave of multiplayer games on the market faster than ever before,” said Mathieu Duperré, CEO and Founder of Edgegap.
The new integrations include:
- Mirror networking: Based on Unity’s UNET, Mirror is a completely open source, free to use and one of the simplest solutions to use based on having the same project for Client and Server.
- Fish-Networking: Fish-Networking is an open-source and feature-rich networking library for Unity, initially based on the Mirror networking project. While it removed some of the simplicity behind Mirror, it added and improved some features while optimizing memory usage
- Proudnet: A netcode built specifically for large MMOs, used by some of the biggest games coming from Korea and Japan.
- Unity Netcode for Game Object: Netcode for GameObjects is a high-level networking library built by the team at Unity. It enables you to send GameObjects and world data across a networking session to all players at once.
- Unreal Networking: The standard solution for the Unreal engine. Both efficient and feature-rich, used most of the time for Unreal games either as is, or as a base to improve upon.
- Photon Fusion: A state synchronisation networking library for Unity. It supports two fundamentally different network topologies and offers advanced features like data compression and lag compensation.
- Photon Bolt: A networking library built with dedicated server and listen server architecture in mind. Has a built-in event system and state replication engine which can synchronize object transforms and user-definable properties automatically.
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Alberta
Play’n GO granted Alberta iGaming licence, expanding Canadian market footprint
The Swedish gaming giant confirms its entry into another regulated market, with its industry-leading portfolio of games set to launch in Alberta.
Play’n GO, one of the world’s leading casino entertainment providers, has been granted a licence to supply online gaming content in the Canadian province of Alberta, marking another milestone in the company’s expansion across regulated North American markets.
The licence, awarded by the Alberta Gaming, Liquor & Cannabis Commission (AGLC), allows the company to offer its portfolio of premium online casino titles to licensed operators in the province ahead of Alberta’s planned market launch later this year.
Alberta represents an important new regulated opportunity within Canada, complementing Play’n GO’s established presence in Ontario and Quebec, while reinforcing the company’s commitment to operating exclusively in regulated jurisdictions.
Magnus Olsson said: “Being granted a licence in Alberta is another important step in our North American growth journey and further strengthens our presence in Canada.
“Regulated markets are the foundation of our business, and Alberta represents an exciting opportunity to expand our footprint in a jurisdiction that shares our commitment to high standards, player protection and long-term sustainability.”
The Alberta licence forms part of Play’n GO’s broader strategy of expanding through regulated markets, working closely with licensed operators to deliver compliant, high-quality gaming content focused on innovation, responsibility, and long-term commercial value.
As part of its market entry preparations, the company has aligned its technology and game portfolio with Alberta’s regulatory standards and requirements, with an initial batch of titles already undergoing certification to ensure launch readiness.
About Play’n GO
With more than 20 years of experience in mobile-first gaming, Play’n GO is a global leader in casino entertainment and the creator of some of the industry’s most iconic online titles, including Rich Wilde and the Book of Dead, Reactoonz, and Moon Princess.
A pioneer in the sector, Play’n GO was among the first to recognize the potential of mobile gaming, developing casino content for mobile devices as early as 2005, before the smartphone era.
Today, the company offers a portfolio of more than 450 premium titles, available to regulated operators across over 35 jurisdictions.
Play’n GO is strongly committed to a fully regulated, sustainable gaming industry built around entertainment, safety, and long-term collaboration.
The company works closely with operators, regulators, and research institutions to promote responsible gaming standards across all markets in which it operates.
With a deep understanding of both operators’ and players’ needs, Play’n GO focuses on creating high-quality, enduring content designed for long-term engagement.
In addition to game development, the company also provides backend services and solutions that support operators in delivering a seamless gaming experience.
Beyond gaming, Play’n GO has expanded into complementary entertainment verticals with Play’n GO Music and Play’n GO Shop, and is also a proud partner of the TGR Haas F1 Team.
For more information, please visit www.playngo.com
The post Play’n GO granted Alberta iGaming licence, expanding Canadian market footprint appeared first on Americas iGaming & Sports Betting News.
Alberta
Play’n GO secures Alberta iGaming supplier licence from AGLC
Play’n GO has been granted a licence to supply online gaming content in Alberta, as the province prepares to launch its regulated online market later this year.
The licence was awarded by the Alberta Gaming, Liquor & Cannabis Commission (AGLC). Play’n GO said the approval allows it to provide its online casino games to licensed operators in the province.
Magnus Olsson, Chief Commercial Officer at Play’n GO, said:
“Being granted a licence in Alberta is another important step in our North American growth journey and further strengthens our presence in Canada.
“Regulated markets are the foundation of our business, and Alberta represents an exciting opportunity to expand our footprint in a jurisdiction that shares our commitment to high standards, player protection and long‑term sustainability.”
Play’n GO said it has aligned its technology and game portfolio with Alberta’s regulatory requirements, with an initial batch of titles undergoing certification ahead of launch. The supplier is already active in Canada, with an established presence in Ontario and Quebec, according to the company.
The post Play’n GO secures Alberta iGaming supplier licence from AGLC appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
AGLC
Alberta iGaming Corporation Appoints Dan Keene as its CEO
Dan Keene, who served as the interim CEO of the Alberta iGaming Corporation (AiGC), has been appointed to the role permanently, effective April 21, 2026. Under his leadership, AiGC will launch Alberta’s regulated iGaming market on July 13. Keene has played a pivotal role in shaping the province’s gaming landscape, both through his work standing up AiGC and in his previous roles at the Alberta Gaming, Liquor, and Cannabis Commission (AGLC).
“Dan brings deep operational experience and a strong track record in gaming and market development. His leadership will be essential as the Alberta iGaming Corporation prepares for launch and delivers a regulated market built on social responsibility and player protection,” said Sanjeev Kad, Board Chair, Alberta iGaming Corporation.
About Dan Keene
Serving as Vice-President, Gaming at AGLC since July 2022, Keene overseen a broad portfolio, including gaming retail services, technical operations, compliance, online gambling, player loyalty, supply chain, electronic gaming, and product development across Alberta. He has been instrumental in advancing consumer-focused initiatives. He co-led the creation of Winner’s Edge, Alberta’s first province-wide casino loyalty program, and guided the operations of PlayAlberta.ca, currently, the province’s only regulated online gambling platform. Previously, Keene worked at AGLC as Manager, Casino Products. In this role, he led a team of specialists responsible for selecting slot games and terminals for Alberta’s 30 casinos and 750 VLT locations. Before joining AGLC, he completed successful tenures with Molson Breweries and Century Casinos Inc.
The post Alberta iGaming Corporation Appoints Dan Keene as its CEO appeared first on Americas iGaming & Sports Betting News.
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