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History of Slot Games

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Slot machines are easily one of the world’s most recognizable and iconic forms of gambling. Because of this, it is estimated that almost 1.8 million slot machines are active in casinos around the globe.

Like anything else, however, slots were not always this popular. From a humble beginning, they have grown in complexity, ingenuity, and entertainment value over the years. This has been especially true since the advent of online slots – the best of which you can find on visit slotsource.com.

To trace back the origins of these great gambling machines, we’ve outlined the history of the slot. So, read on to see how your favorite gambling medium grew to be what it is today.

The Idea of Slots

While technically it is a slot machine, the first ever slot is not considered actually to be one by most people. This is because the machine, invented in 1891 by Sittman and Pitt in New York, didn’t pay out any cash. Instead, all prizes were paid out in free drinks or cigars. This makes sense because these machines were mainly found in pubs and bars.

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The machine was relatively simple and gave the main idea from which modern slot machines evolved. The slot had five drums used to play. These drums rotated on a central pin until a lever was used to activate a stopping mechanism, which stopped the drums one at a time. This lever is what is credited for the nickname one-armed bandit.

Each drum held ten cards from a standard playing deck totaling 50 cards. The only cards missing from this deck were the ten of spades and the jack of hearts. The reason for excluding these cards was to increase the house edge and give players a lower chance of winning.

The First Slot

Building on the idea of Sittman and Pitt, Charles Fey began working on his version of a slot machine. Because it offered automatic payouts and, in later versions, even featured coin checkers to detect fake coins, Charles is credited with being the father of slot machines and first released his invention in 1895.

After using bells as a symbol in the game, his machine (called the Liberty Bell) only featured three reels rather than the five of Sittman and Pitt. It also didn’t feature any cards. Instead, it used hearts, diamonds, spades, horseshoes, and the iconic liberty bell.

The reduced reels and symbols made it easier for the machine to detect a win and pay out accordingly. However, while the machine was hugely popular, Fey forgot to patent his design. Because of this, other producers quickly began cloning the machine and flooding the market.

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Due to the influx of machines and the popularity of gambling, the government decided to take action. So, in 1902, gambling was officially outlawed. However, slot manufacturers found a unique way around the ban rather than curbing the problem.

Machines were designed to offer payouts of prizes like candy or other treats rather than money. These offered people the same thrill of gambling but ensured they only received something they could snack on rather than cash. During this era, a manufacturer called Herbert Mills produced the first ever machine using fruit symbols, which are still widely used today.

The Electrical Slot Revolution

By 1964, many companies were trying to develop the next big slot machine. This development was accelerated because gambling was seen as more acceptable, and the laws regarding the activity were beginning to soften. No company made as much progress, however, as Bally.

Bally is credited with inventing the first ever electromechanical slot machine. This machine, titled Money Honey, featured fully electric reels that could pay out up to 500 coins — a feat no other slot could boast. Even though the machine was electric, the trusted lever was still present, as it was thought that removing it would throw off people from what they had been used to doing.

The release of Money Honey sparked a new era in slots, and soon many other companies began producing fully electric slot machines. During the evolution of the machines, the popular lever used was abandoned in favor of a simple button.

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Slots continued in much the same vein until 1976, when something new blew the industry wide open.

Video Slots

In 1976, after many years of much of the same, a company called Fortune Coin (which would later be bought by IGT) produced the world’s first video slot machine. The game used a TV screen display and a random number generator that strongly resembles today’s slot machines.

After initial testing in Vegas, the machine grew massively in popularity, and video slots became the norm worldwide. Then, in 1996, the industry was again shaken up by the introduction of the first slot that also had a bonus round.

Adding a bonus to games made slots the most popular form of gaming by far. As such, slots began taking over most space in physical casinos. At the same time, online slots started making an appearance in the library of online casinos.

Online Slots and Onward

While the first online casinos, which appeared in the late 90s, usually only offered games like roulette, slots soon began making their way into many different casino game libraries. Their popularity soon caught on like wildfire, and many developers started looking to develop the next great game in earnest.

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Soon, online slots took on a life of their own and were no longer developed to emulate the games offered in physical casinos. Instead, because of the freedom to be creative, developers began producing many unique and wonderful games that accelerated the popularity of gambling online.

Since then, online slots have become an almost unbelievably big industry. The online gambling market, worth $61.5 billion in 2021, is said to be comprised of as much as 70% slots. This means that of this massive amount, slot games alone generate almost $43.05 billion.

This growth means that slots have continued to grow and are still actively being developed. Today, work is underway to adapt slots to virtual and augmented reality to try and discover the next great leap in the evolution of this gambling icon.

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Canada

IAGR announces Toronto as host city for 2025 conference

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Hot on the heels of its most attended conference in history, the International Association of Gaming Regulators (IAGR) is excited to announce that its 2025 conference will take place in Toronto, Canada, from October 20 to 23, 2025.

The event will be held in partnership with the Alcohol and Gaming Commission of Ontario (AGCO) at the Westin Harbour Castle, offering stunning waterfront views and a premier, downtown Toronto location.

‘Fresh off the success of our Rome conference, we’re thrilled to continue the momentum with next year’s event in Toronto,’ said Ben Haden, IAGR President.

‘The IAGR 2025 conference promises to be another unparalleled opportunity for our global community to come together, collaborate and shape the future of gaming regulation. We’re looking forward to working with AGCO to bring it all together.’

AGCO CEO and Registrar Dr. Karin Schnarr, added, ‘We’re excited to welcome IAGR and its members to Toronto. This partnership provides a great opportunity to share Ontario’s innovative regulatory practices and foster meaningful discussions that drive positive change in the industry.’

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Stay tuned for registration details early next year.

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Bombee Global Entertainment Ltd

ESE Entertainment Completes Acquisition of Gaming Production Company, Bombee Americas

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ESE Entertainment Inc., a gaming company that provides a range of services to leading video game developers and publishers, has announced that it has acquired Bombee Global Entertainment Ltd. (Bombee Americas), the North American arm of Bombee Event Production AB, (Bombee), a global production company specialized in live production, special effects, broadcast, and event management for the gaming sector.

Bombee has successfully collaborated with ESE to bring its premier event production services and world class customer service to North America and beyond. The North American arm of Bombee, Bombee Americas, will continue to grow and scale in this new organizational structure under ESE, while maintaining its entire team and global support.

Konrad Wasiela, CEO of ESE, said: “Today marks the next stage of ESE—a 2.0 version of our company. With the acquisition of Bombee Americas, we are not only solidifying our presence in North America but also paving the way for growth and innovation in the gaming industry. This is a major step, positioning us to deliver even greater value to our partners and elevate the gaming experience for our clients globally. We’re thrilled about the opportunities ahead and the exceptional talent joining our team.”

Transaction Terms

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The Acquisition was completed by way of a share purchase agreement (the SPA) among the Company, Bombee Americas, and the shareholders of Bombee Americas (the Vendors). Pursuant to the SPA, ESE acquired all of the outstanding shares of Bombee Americas in exchange for: (i) $750,000 in cash paid on closing, (ii) $375,000 in cash to be paid six (6) months following closing, subject to customary adjustments based on the working capital of Bombee Americas on closing, (iii) $375,000 in cash to be paid twelve (12) months following closing, and (iv) 30,000,000 common shares of ESE (the Consideration Shares), issued at a deemed issue price of $0.10 per share.

In connection with the Acquisition, the founders of Bombee Americas have signed three-year service agreements and will continue to run the business following the closing, along with the rest of the personnel of Bombee Americas who will remain in place, ensuring a smooth transition of operations. As part of the Acquisition, the Company has acquired the liabilities of Bombee Americas, mainly consisting of customary current obligations incurred in the ordinary course of business for Bombee Americas, which are not expected to have a material impact on the Company’s operations or financial position.

No finder’s fees were paid or payable in conjunction with the Acquisition.

The Acquisition was an arm’s length transaction within the meaning of the policies of the TSX Venture Exchange (the Exchange) and constituted an “Expedited Acquisition” in accordance with Exchange Policy 5.3 – Acquisitions and Dispositions of Non-Cash Assets. The Acquisition remains subject to the final approval of the Exchange.

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Canada

Suspected Digital Fraud Coming from Canada Up Nearly 11% Since H1 2023, Reveals New TransUnion Analysis

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In the first half (H1) of 2024, Canada saw a significant increase in suspected Digital Fraud attempts, with nearly 5.74% of all attempted digital transactions where the consumer was located in Canada involving suspected Digital Fraud, revealed a new TransUnion® (NYSE: TRU) analysis. This is nearly an 11% year-over-year (YoY) rate increase from H1 2023, and TransUnion also documented an 11% increase in the volume of suspected Digital Fraud from Canada during this period, despite a less than a one percent (0.7%) YoY increase in the volume of transactions.

According to a recent TransUnion survey,1 more than half (54%) of Canadians said they were recently targeted by email, phone call or text message fraud attempts. Phishing was the most common scheme type (45%), followed by smishing (42%) and vishing (39%).

The increasing use of digital transactions, combined with rising suspected Digital Fraud attempts are also impacting businesses as they potentially face revenue losses and increased operational costs due to fraud. According to a TransUnion business survey for the H2 2024 Update to the State of Omnichannel Fraud report, 200 Canadian business leaders said their companies lost approximately 6% of equivalent revenue – representing $78 billion – over the past year due to fraud. The most prominent causes of fraud loss cited by them were:

  • Scam/Authorized fraud (31%): Dishonest scheme intended to trick a person into giving up something of value (e.g., account access, money, information)
  • Account takeover (19%): Unauthorized individuals taking over someone’s online account (e.g., bank, social media, email) without their permission
  • Synthetic identity fraud (18%): Use of a combination of personal information to fabricate a person or entity to commit a dishonest act for financial or personal gain

TransUnion also found that suspected Digital Fraud attempts – where the consumer was transacting in Canada and targeted businesses globally – increased on average by 10.5% YoY in H1 2024 compared to H1 2023 and impacted all industries.

Top Three Industries Globally with Highest Rate of Suspected Digital Fraud Attempts Coming from Canada in H1 2024

  1. Gambling (online sports betting, poker, etc.) – 9.6%
  2. Retail – 9.2%
  3. Government – 7.7%

Top Three Industries Globally with Highest YoY Increase (H1 2024 vs H1 2023) in the Rate of Suspected Digital Fraud Attempts Coming from Canada

  1. Logistics – 172.9%
  2. Gambling – 79.3%
  3. Video gaming – 67.8%

“Protecting customers and their businesses from fraud is essential to enabling safe and tailored consumer experiences. These findings reveal that despite the good-faith efforts that are being undertaken by companies to identify and prevent fraud to date, fraudsters continue to evolve and it’s vital that fraud prevention methods keep up with the changing times,” said Patrick Boudreau, head of identity management and fraud solutions at TransUnion Canada.

“Businesses that aren’t already doing so should ensure that they are taking advantage of fraud prevention technologies such as identity verification, IP intelligence, device reputation and synthetic identity detection as critical components of their fraud prevention programs,” he added.

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