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Ibrahim and Davlish to represent India at inaugural Sim Racing World Cup

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Producing brilliant performances, Muhammad Ibrahim and Davlish Singh secured themselves spots in the Indian team for the inaugural Sim Racing World Cup after clinching the Top position by securing same points (43) at the National Esports Championships (NESC), concluded at the INOX Multiplex in Mumbai in a hybrid mode.

The National Esports Championships, conducted by the Esports Federation of India (ESFI), witnessed participation of the country’s 250 top sim racing drivers including Sai Prithvi, Prathamesh Yedre, Hari Krupanand and Jamie Shaw. The tournament was conducted in a hybrid model—online as well as offline—with the offline playoffs taking place at Mumbai’s INOX Megaplex and IISM Campus.

“We are delighted with how both the online and offline qualifiers were successfully conducted. All of the sim racing drivers displayed a healthy competitive spirit and maintained that till the finals to ensure that all of the races were well contested. I congratulate the winners, Muhammad Ibrahim and Davlish Singh on their remarkable achievement and back them to bring the trophy home. I would also like to thank INOX, IR Esports & IISM for their fantastic support and for making this event possible,” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Sports Federation.

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The duo will now represent India at the prestigious tournament and fight against players from teams like Thailand, Chinese Taipei, Uzbekistan, Saudi Arabia, Vietnam, Syria and Sri Lanka in the Asian Continental Qualifiers, scheduled from July 26 to 29. There are 2 slots given to Asian Continent for the grand finals and the two winning sim racers of the Asian Continental Qualifiers will earn themselves a place in the Global Finals to be held in Monaco.

Organised by the International Esports Federation in association with Monaco Esports Federation, Sim Racing World Cup will feature one of the world’s most popular sim racing titles, Assetto Corsa.  There are a total of 39 countries participating in the Continental Qualifiers for Sim Racing World Cup 2022 and only the TOP 12 are going to MONACO!

 

The Grand Finals of NESC featured a total of two races with the winner being determined based on the total points accumulated from both races.

Ibrahim started on pole for the first race and maintained that position throughout the race, courtesy a brilliant drive. The second race started with a reversed order of the Top-8 finishers where Davlish finished on top followed by Ibrahim.

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With both Ibrahim and Davlish tied on 43 points each in the summit clash, both emerged as joint winners of the national qualifiers.

“This is an excellent opportunity to represent your country on an international platform. Winning the qualifiers amongst 250 players overall gives me immense satisfaction and feels like a huge achievement but it also increases the pressure of performing well in the next stage for me. Undoubtedly, I will be practising a lot to achieve the best for my country with the upcoming Continental Qualifier also on my mind,” said an elated Ibrahim, who has also won the McLaren Logitech G Challenge earlier this year.

Davlish, who has been playing sim racing since 2019, added: “I believe this was one of the largest sim racing events in India yet where ESFI gave participants from all over the country a chance to fight for a spot to represent their country on the international stage. The event was very well organised with some very quick, competitive and fair racing from all the top drivers. The double sprint race formats with reversed grids made the races even more exciting.”

ESFI continued its partnership with the country’s top sports and Esports specialised communication firms, Artsmith – Concepts & Visions, which will continue its support as their communication partner for the prestigious Sim Racing World Cup. The number of slots (slots = number of sim racers qualified) per continent for the Grand Final in Monaco is as follows:

  • Europe: 3
  • Africa: 2
  • America: 2
  • Asia: 2
  • Oceania: 1

Wildcards for Monaco and Slovakia = 12 best sim racers in Monaco

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Indonesia Prepares VPN Laws to Crack Down on Illegal Online Gambling

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Indonesia is preparing to introduce new rules targeting the use of Virtual Private Networks (VPNs), to crack down on the broader access to illegal online gambling. The move signifies a stronger push by authorities to tighten internet oversight amid growing concerns over unregulated digital activity.

While officials have not really explicitly mentioned gambling platforms, the intention seems to be clear. The aim of the move is to restrict tools that allow Indonesians to bypass government firewalls and access banned content. As the country battles a surge in illegal online gambling, VPNs have become a major target in the regulatory issue.

Indonesia currently ranks as the third-highest user of VPN services worldwide, behind only the UAE and India. A 2024 report by Windscribe, a global VPN provider, found that roughly 41% of Indonesian internet users use VPNs. This tool is largely used to bypass state-enacted censorship and access geo-blocked websites.

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Online gambling, is strictly banned under Indonesian law, but is still thriving via VPN-enabled access to international platforms. These tools allow users to hide their digital footprints, and makes it challenging for authorities to enforce law.

“VPNs are being misused to reach sites and apps that are clearly illegal. We are developing a framework to ensure their usage aligns with the law,” said Semuel Abrijani Pangerapan, Director General of Informatics Applications at the Ministry of Communication and Informatics, in a recent statement.

The upcoming regulations, which are currently under ministerial review, aim to restrict VPN use by requiring providers to register with the government. Unregistered VPN services could be blocked outright. Officials are also considering legal consequences for users found accessing restricted services via unlicensed VPNs.

As for now, no timeline has been officially announced. But local media has reported that draft rules may be finalized by the end of the year.

The current online gambling environment in Indonesia is vast, and mostly hidden. Users often access offshore platforms hosted in regions with lenient enforcement. These platforms promise anonymity, instant payouts, and enticing rewards, thus driving a cycle of addiction and financial ruin for many.

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Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill

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The real money gaming (RMG) industry has been thrown into unprecedented turmoil after the Union Cabinet approved The Promotion and Regulation of Online Gaming Bill, 2025. The proposed legislation seeks to outlaw all forms of pay-to-play online games, covering both games of skill and games of chance. If passed in Parliament, this would effectively ban the operations of legitimate RMG platforms across the country.

Industry stakeholders say the move was taken abruptly and without dialogue. “There was absolutely no consultation with the companies that have built this sector,” one executive said, adding that the decision violates multiple constitutional safeguards and will almost certainly face a legal challenge.

The industry’s pushback comes at a delicate moment. Only last week, on August 12, the Supreme Court bench of Justices J.B. Pardiwala and R. Mahadevan reserved its judgment on petitions concerning the classification of online games of skill and chance. The Court’s ruling was expected to provide clarity on a sector valued at over $3 billion. Instead, the Cabinet’s surprise approval of the bill has left companies reeling.

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Industry voices argue that the move disregards the legitimate contributions of RMG platforms to India’s economy. By their estimates, the sector contributes nearly ₹20,000 crore annually to the exchequer through taxes and compliance payments, while directly and indirectly employing more than two lakh people. A blanket ban, they argue, would wipe out this entire ecosystem overnight.

The strongest criticism has come from the government’s failure to control illegal offshore betting firms. Companies like Parimatch, 1xBet and Dafabet continue to operate in India, despite repeated reports of their involvement in money laundering, hawala transactions and illegal gambling.

“Instead of cracking down on these notorious offshore firms, the government is choosing to penalize Indian companies that follow rules, pay taxes, and create jobs. This flawed approach not only risks shutting down a legitimate industry but also allows the black market to thrive unchecked,” said an industry representative.

Industry insiders caution that if the bill becomes law, Indian users may simply shift to unregulated foreign platforms, further draining revenue away from the country and undermining consumer protections.

The government, however, has defended its proposal by highlighting the social costs of online money gaming. The draft note accompanying the bill points to the “immersive and addictive nature” of pay-to-play platforms, warning that monetary incentives have triggered rising cases of anxiety, depression and behavioural problems among young users.

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Citing clinical studies, the note claims prolonged gaming has worsened mental health issues, particularly among children and adolescents. The draft further warns of financial risks, with many players suffering losses that have, in some cases, led to suicides.

“These platforms employ predatory tactics—loot boxes, microtransactions, and reward systems—that exploit psychological triggers to encourage overspending. Such practices create cycles of debt and vulnerability,” the note says.

Despite acknowledging concerns about addiction and financial harm, industry groups insist that prohibition is the wrong path. They argue that a balanced regulatory framework—similar to models adopted in advanced markets—would provide consumer safeguards without dismantling the sector.

“Banning regulated RMG firms while letting offshore betting companies operate unchecked will only worsen the problem. The government should be working with us to build safeguards, not pushing us out,” said a gaming association leader.

The post Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill appeared first on European Gaming Industry News.

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CGMC Awards Competency Certificates to 40 Trainees

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The Commercial Gambling Management Commission (CGMC) has awarded competency certificates to 40 trainees, aiming to strengthen workforce standards and ensure compliance in the casino sector to support sustainable industry growth and economic stability.

The certificate of competency award ceremony for 40 candidates who completed the third training course on the “Foundation of Casino Special Employee Type A” was presided over by Chantha Chhoeng, Technical Advisor to the General Secretariat of the CGMC, in Phnom Penh on August 17.

According to a CGMC press release on August 18, the programme was designed to upgrade the skills of casino special employees, ensuring the workforce meets professional standards and contributes to the continued growth of Cambodia’s regulated casino industry.

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The certificate is a vital document confirming trainees’ ability to perform casino functions in line with existing laws and regulations, thereby strengthening compliance and accountability across the commercial gambling sector, the statement added.

The CGMC underlined that casino operators must use the certificate when applying for or renewing special employee licenses. This ensures only qualified personnel enter the workforce, a measure deemed critical for sustainable sector development and investor confidence.

The post CGMC Awards Competency Certificates to 40 Trainees appeared first on European Gaming Industry News.

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