Asia
Ibrahim and Davlish to represent India at inaugural Sim Racing World Cup
Producing brilliant performances, Muhammad Ibrahim and Davlish Singh secured themselves spots in the Indian team for the inaugural Sim Racing World Cup after clinching the Top position by securing same points (43) at the National Esports Championships (NESC), concluded at the INOX Multiplex in Mumbai in a hybrid mode.
The National Esports Championships, conducted by the Esports Federation of India (ESFI), witnessed participation of the country’s 250 top sim racing drivers including Sai Prithvi, Prathamesh Yedre, Hari Krupanand and Jamie Shaw. The tournament was conducted in a hybrid model—online as well as offline—with the offline playoffs taking place at Mumbai’s INOX Megaplex and IISM Campus.
“We are delighted with how both the online and offline qualifiers were successfully conducted. All of the sim racing drivers displayed a healthy competitive spirit and maintained that till the finals to ensure that all of the races were well contested. I congratulate the winners, Muhammad Ibrahim and Davlish Singh on their remarkable achievement and back them to bring the trophy home. I would also like to thank INOX, IR Esports & IISM for their fantastic support and for making this event possible,” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Sports Federation.
The duo will now represent India at the prestigious tournament and fight against players from teams like Thailand, Chinese Taipei, Uzbekistan, Saudi Arabia, Vietnam, Syria and Sri Lanka in the Asian Continental Qualifiers, scheduled from July 26 to 29. There are 2 slots given to Asian Continent for the grand finals and the two winning sim racers of the Asian Continental Qualifiers will earn themselves a place in the Global Finals to be held in Monaco.
Organised by the International Esports Federation in association with Monaco Esports Federation, Sim Racing World Cup will feature one of the world’s most popular sim racing titles, Assetto Corsa. There are a total of 39 countries participating in the Continental Qualifiers for Sim Racing World Cup 2022 and only the TOP 12 are going to MONACO!
The Grand Finals of NESC featured a total of two races with the winner being determined based on the total points accumulated from both races.
Ibrahim started on pole for the first race and maintained that position throughout the race, courtesy a brilliant drive. The second race started with a reversed order of the Top-8 finishers where Davlish finished on top followed by Ibrahim.
With both Ibrahim and Davlish tied on 43 points each in the summit clash, both emerged as joint winners of the national qualifiers.
“This is an excellent opportunity to represent your country on an international platform. Winning the qualifiers amongst 250 players overall gives me immense satisfaction and feels like a huge achievement but it also increases the pressure of performing well in the next stage for me. Undoubtedly, I will be practising a lot to achieve the best for my country with the upcoming Continental Qualifier also on my mind,” said an elated Ibrahim, who has also won the McLaren Logitech G Challenge earlier this year.
Davlish, who has been playing sim racing since 2019, added: “I believe this was one of the largest sim racing events in India yet where ESFI gave participants from all over the country a chance to fight for a spot to represent their country on the international stage. The event was very well organised with some very quick, competitive and fair racing from all the top drivers. The double sprint race formats with reversed grids made the races even more exciting.”
ESFI continued its partnership with the country’s top sports and Esports specialised communication firms, Artsmith – Concepts & Visions, which will continue its support as their communication partner for the prestigious Sim Racing World Cup. The number of slots (slots = number of sim racers qualified) per continent for the Grand Final in Monaco is as follows:
- Europe: 3
- Africa: 2
- America: 2
- Asia: 2
- Oceania: 1
Wildcards for Monaco and Slovakia = 12 best sim racers in Monaco
Powered by WPeMatico
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
Reading Time: < 1 minute
The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
Asia
Pacific Online-backed Buenas PH Inks Partnership with YGS Live’s Battle of the Streamers to Support Ethical iGaming
Reading Time: 2 minutes
Buenas PH, the licensed e-casino operator under HHR Philippines Inc (HHRPI), has been named the presenting partner of YGS Live’s Battle of the Streamers. The partnership builds on the strong momentum created during the recent launch of YGS Live, a next-generation iGaming broadcast platform founded by esports pioneer Julius “Banoobs” Mariano.
Buenas PH is backed by strong corporate leadership that firmly establishes its position in the iGaming and entertainment industry. HHR Philippines is venture-backed by publicly listed Pacific Online Systems Corporation (POSC), led by Willy N. Ocier, who serves as Chairman of Belle Corporation. Belle Corporation is SM Investment’s major developer of leisure and tourism destinations built to support the growth of PAGCOR’s Entertainment City. This corporate foundation strengthens Buenas PH’s credibility and long-term direction as it grows in the regulated iGaming sector.
The Battle of the Streamers is the flagship program of YGS Live. Powered by Pragmatic Play and streamed through the soon-to-be-launched Loco Live platform, the event brings together the country’s top iGaming creators in a weekly competition featuring an eleven-million-peso prize pool. As one of the first major events to debut on Loco Live, the program showcases the platform’s commitment to high-quality, responsible, and community-driven iGaming content. It also reinforces YGS Live’s advocacy for responsible iGaming by discouraging creators from promoting unlicensed or scam platforms.
“Through this partnership, Buenas PH supports a mission that elevates Philippine iGaming to a safer and more responsible environment,” said Julius “Banoobs” Mariano, Founder of YGS Live. “Our creators have influence. We want that influence to help shape a healthier culture for fans and players.”
Industry reports have highlighted Pacific Online’s active participation in the growth of regulated online gaming in the Philippines, including its involvement in HHR Philippines and the Buenas operator. These developments strengthen confidence in the company’s long-term direction as a regulated and ethical player in the e-casino sector.
As the presenting partner, Buenas PH takes a central role throughout the Battle of the Streamers program, which runs every Saturday and culminates in a grand finals event on January 18, 2026, at City of Dreams Manila. The event combines high-stakes matches with interactive community segments, along with three million pesos in community giveaways for fans and viewers.
YGS Live continues to position itself as a broadcast network dedicated to responsible, community-driven iGaming content. With Buenas PH as a lead partner, the platform aims to set a new benchmark for safe, creator-focused, and credible iGaming entertainment in the Philippines.
For updates, visit the official YGS Live Facebook page: https://www.facebook.com/YGSLive.
The post Pacific Online-backed Buenas PH Inks Partnership with YGS Live’s Battle of the Streamers to Support Ethical iGaming appeared first on European Gaming Industry News.
-
Latest News2 days agoVegangster Gives Operators Real-Time Jackpot Control and a New Revenue Stream with Sharedluck’s JackpotX
-
Fortune of Olympus5 days agoPRAGMATIC PLAY STRIKES GOLD WITH FORTUNE OF OLYMPUS
-
Dominic Sawyer VP Growth at Tequity5 days agoTequity and iBankroll forge strategic partnership
-
Gamepop4 days agoGAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture
-
Latest News3 days agoTop 5 Newest High-RTP Slots at Social Casinos This Month
-
Latest News2 days agoRegistration Open: N1 Puzzle Promo Show & Winner Announcement in Barcelona
-
David Reynolds Director of Games Strategy & Partner Management at Games Global4 days agoGames Global and Slingshot Studios expand Cashingo™ series with Eruption Blaze Cashingo™
-
Christos Zoulianitis Chief Commercial Officer at ENJOY5 days agoENJOY expands distribution through SoftGamings partnership



