Gaming
Chopmania – revealed!!
What mysteries might be hidden in those woods?? Drive your harvester, chop some trees, and find out in this relaxing adventure RPG game!
Publisher and Developer Gamex Studio revealed their new upcoming game, a fresh take on all those digging & mining games. Inspired by the legendary Motherload, Chopmania now promises a fresh take on the genre by switching up the mining with chopping trees, which opens up a whole new dimension & interesting mechanics for players to explore.
About the game:
After the world has cut away too many forests, something happened… it appeared as if Earth fought back and started accelerating the growth of trees at exponential rates. Within a few years, thousands of cities became engulfed in trees and started eroding back humanity’s land. Humanity put monumental efforts into trying to keep the spread back, but it’s barely holding on.
Rumors spread that there were supernatural forces at work, fueling this exponential growth, but all efforts thus far to uncover the truth have failed…
In the last effort to save humanity, several outposts were deployed deep in the woods in an attempt to liberate the remaining cities and uncover something that would give hope back to humanity… You are in charge of one of these outposts with your trusted harvester… Go now, chop chop!
The citizens of various cities have been radioed and made aware that you have the biggest and meanest harvester around, so they count on you to reconnect them with the rest of civilization!
So, you almost got the role of a hero, but will you justify it?
Chop your way into the forest, while returning as many logs as you can back to your base to sell for profits. Don’t let your capitalist mind fool you though, instead use this only to fund your selfless efforts as you upgrade your harvester to move deeper into the woods. Remember, you are here to save humanity, not to reap profits for yourself!
As you dive deeper into the forest, you will encounter various challenges and missions, such as liberating cities from the overgrowth, finding ways to overcome impassable terrain like rivers, and more! The forest will get thicker and harder to cut through, as well as riddled with various dangers and obstacles, so you will have to make sure to keep upgrading your harvester to be able to cut your way deeper.
There are a lot of cities to liberate, far from your base, so you’ll have to keep an eye on your fuel levels as well. Cut strategic paths to allow you faster refueling and reaching further than ever before.
But don’t worry – there are certain technologies you can uncover and builds towards, such as the recently discovered teleport device, which will allow you to cover massive distances in the blink of an eye!
Can you venture deep enough by getting tips from the locals, and uncover the mysteries of the overgrowth and how to stop it? Well – humanity’s future depends on it, so we certainly hope so!
The directors of Gamex Studio, Rok Jesenicnik, and Andraz Vene said:
”Chopmania was designed to be a relaxing and fun game to play where players would enjoy exploring the places around the main base trying to get deeper into the woods when playing optimally on various levels. The chopping mechanics are designed to be satisfying to a player, and we’re adding new elements progressively, so the players always have something new to uncover. And the world is built procedurally, so no two playthroughs will be the same!
Players who played the games like Motherload, should surely enjoy Chopmania as well!”
Chopmania is set to be released in 2023 for Windows and Linux. Visit the newly established official Steam page to wishlist the game and stay updated.
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Conferences
Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel
Xsolla will take part in Gamesforum Hamburg 2026 on June 9–10 at NORD EVENT Panoramadeck in Hamburg, Germany, with Jane Startseva, Vice President of Business Development, EMEA, scheduled for a keynote and a panel focused on direct-to-consumer (D2C) web shops and measurement.
On June 9 at 10:00 AM, Startseva is set to join Adam Smart, Global Director of Product – Gaming at AppsFlyer, for a 30-minute keynote titled “Web Shops and Attribution: Closing the Revenue Gap.” The session will focus on how developers track revenue performance for web shops and how attribution impacts user acquisition targets and growth planning, according to the company.
Later that day at 4:30 PM, Startseva will appear on a panel titled “The Belonging Economy: How Mobile Games Build Value Through Player Relationships” alongside Oliver Lindahl, Strategist & Behavioural Scientist at Sagely, and Pedro Alvin, Marketing Lead at Supercell. Xsolla said the discussion will cover player messaging, store optimization, new monetization opportunities, and trust in out-of-game purchase experiences.
“Being an Exclusive Global Partner of the Gamesforum series reflects how seriously Xsolla takes the European games market and the developers building here,” said Berkley Egenes, Chief Marketing and Growth Officer at Xsolla. “The shift to direct-to-consumer commerce is one of the most important things happening in this industry. Showing up at events like Hamburg, with partners like AppsFlyer, is how we help the industry move the conversation forward and build D2C businesses on a foundation video game studios and developers can actually measure.”
The post Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Amusnet
Amusnet Brings Football Passion to New Heights with Stoichkov #8 Crash Edition
Feel the intensity of the stadium lights and the thrill of split-second decisions with Stoichkov #8 Crash Edition, a high-energy crash game from Amusnet where football excitement and rising multipliers collide. Inspired by legendary football icon Hristo Stoichkov, this adrenaline-fuelled experience places players right at the heart of the action, where instinct, timing and courage define every round.
From kickoff, the tension builds fast. Players place their wager and watch as the multiplier begins climbing higher and higher, increasing with every passing second. The challenge is simple but intense: cash out before the multiplier crashes. Wait too long, and the opportunity disappears in an instant.
Adding a strategic twist to the gameplay, the 50% Cash Out feature allows players to secure half of their progress mid-round while leaving the rest in play. It creates a dynamic balance between cautious play and daring ambition, turning every decision into a defining moment on the virtual pitch.
Driven by a Provably Fair algorithm, every round delivers transparent gameplay and unpredictable excitement, ensuring that each multiplier rise feels authentic and engaging. Combined with energetic visuals, football-inspired design and the unmistakable presence of the football legend Hristo Stoichkov himself, the game captures the emotion and pressure of a decisive match moment.
Fast-paced, competitive and packed with atmosphere, Stoichkov #8 Crash Edition transforms every round into a battle of nerves where football spirit meets high-voltage crash action. The whistle has blown, the crowd is roaring and the next legendary moment is only seconds away.
Multipliers
The game starts with a multiplier set at 1x and rises gradually and can go up to a max coefficient of 1,000,000. Multiplier can potentially crash at 1x, ending the game round.
50% Cash Out
Players can cash out 50% of their bet during the game round and continue playing with the remaining 50%.
Gamble
Play the game and multiply the winnings through the Gambling feature.
Jackpot Cards
The Jackpot Cards bonus game is triggered at random during the gameplay to allow players to win impressive jackpots.
The post Amusnet Brings Football Passion to New Heights with Stoichkov #8 Crash Edition appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
G2 Esports
G2 Esports Announces Global English Launch of Webcomic “Red Aura” on WEBTOON
G2, one of the world’s leading entertainment and esports brands, announced the upcoming English-language launch of its original fantasy-action series, Red Aura, on WEBTOON, a leading digital comics platform. Launching on Saturday, 6th June under the platform’s WEBTOON Originals label, the series marks the next step in G2’s expansion into digital-first entertainment. Inspired by the defining moments and competitive spirit behind G2’s rise, Red Aura reimagines the organisation’s legacy through bold shonen-inspired storytelling.
After debuting in Japan on LINE MANGA in October 2025, where it reached #9 in New Series on the opening weekend, Red Aura now launches on WEBTOON’s English-language platform as an Originals series. With 20 episodes available immediately, including 15 free episodes and 5 Fast Pass chapters, Red Aura offers readers expanded access to the series from day one, ahead of weekly releases across a planned 42-episode first season.
At the centre of the series is Asa, a young girl who dreams of becoming the greatest Nomad who ever lived. Driven by the same pursuit of greatness at the heart of G2, Red Aura unfolds in a fantasy-action world shaped by rivalry, perseverance and competition, where Asa must learn to master her abilities while facing dangerous enemies and the brutal consequences of ambition.
Red Aura was brought to life through collaboration with KISAI Entertainment, the studio behind the webcomic adaptations of AVATAR: The Last Airbender and The Beginning After the End, alongside Japanese Art Director Runbel, who works on the previously #1 action fantasy series in Japan and Korea – Skill Master Levels Up. Designed specifically for WEBTOON’s vertical-scroll format, the series also experiments with platform-native creative techniques, including a chapter that visually integrates music into the reading experience.
To celebrate the launch, G2 creator and VALORANT streamer Shanks will host a live reading of Red Aura, with further details to be announced soon.
“Red Aura was created as a way to reimagine the ambition and competitive spirit that have defined G2 over the last decade. Following the response to the Japanese launch, we’re excited to now bring the series to a global audience through WEBTOON. Expanding into original entertainment has been a major focus for G2, and Red Aura is only the beginning of what we want to build,” said Sabrina Ratih, COO of G2.
“The world of Red Aura is fresh and original, which made it really enjoyable to work on. It was a lot of fun working with producer Daniel using camera work to create cool action panels that have never been seen before, and I was always inspired by his passion to try new things. I am very honored to have been a part of it. I hope you enjoy it.”
Since its inception over a decade ago, G2 has expanded beyond esports through ventures across entertainment, culture, and original content. From collaborations with Smiley and Solo Leveling, to the launch of G2’s 62 media house and expansion into Gerard Piqué’s Kings League, Red Aura represents G2’s continued investment in anime-inspired entertainment and original storytelling designed for digital-first audiences.
The post G2 Esports Announces Global English Launch of Webcomic “Red Aura” on WEBTOON appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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