eSports
Roland-Garros eSeries by BNP Paribas: World’s Leading eTennis Tournament Widens its Global Appeal by Launching Competition with Mobile Game, Tennis Clash
Roland-Garros eSeries by BNP Paribas, the biggest and most inclusive eTennis competition in the world, has today revealed details for the fifth edition of its annual esports tournament. This year marks the switch to a mobile esports format, partnering with the world’s most popular mobile tennis game, Tennis Clash, from Wildlife Studios. The event, organised by Fédération Française de Tennis (FFT), will see eight finalists progress from four separate qualifying events, to compete in a Grand Final at Roland-Garros itself on Saturday, May 21 to be crowned the eTennis world champion.
To mark the fifth anniversary of the tournament, FFT has increased its commitment to eTennis through a host of significant changes. This includes a switch to a mobile esports format played on Tennis Clash, the world’s leading mobile tennis video game. The video game, published by Wildlife Studios, has achieved 90M downloads across 241 countries, giving more eTennis enthusiasts the opportunity to compete in the tournament. To further entice players, the iconic Philippe-Chatrier court will be recreated for all matches within the game, they will also get the chance to purchase Roland-Garros strings to boost their character’s performance through the Tennis Clash store.
“Based on the global popularity of Tennis Clash, it’s only fitting that this game be selected for the Roland-Garros eSeries by BNP Paribas competition,” said Barak Shaked, Game Director for Tennis Clash, “we’re honored to have been chosen for this prestigious tournament and are proud of this partnership.”
This year also brings changes to the format of the event, with four qualifying competitions offering eight players the chance to compete at Roland-Garros in the Grand Final. To further increase participation and diversity, Roland-Garros eSeries by BNP Paribas has partnered with Women in Games (WiG) France for one, female only qualifying event. Women in Games, a not-for-profit organisation that provides support for women and girls throughout the games industry, has a global network of more than 50,000 members and is active in 53 countries across the world. The partnership is designed to encourage more females to enter the illustrious tournament and guarantees two female competitors the chance to compete at the Grand Final.
Taking place alongside the WiG France female only qualifier will be a qualifying competition held in partnership with XP School (The International Esports & Gaming School). The final stage of both qualifying events will take place on Thursday, April 28, broadcast live on Twitch by popular French streamer Rivenzi, who will be joined by LittleBigWhale, and Ponce on the show. The four finalists from both qualifiers will also be offered a unique opportunity to further their pro-gaming careers through a two-day coaching experience organised by leading French esports organisation, Team MCES, at its Gaming Centre in Marseille ahead of the Grand Final itself.
In addition, Roland-Garros eSeries by BNP Paribas will host two open general public qualifiers that are accessible to anyone in the world, with four additional Grand Final places on offer. The first qualifier will take place from Thursday, April 21 to Monday, April 25 with the second taking place from Thursday, April 28 to Monday, May 2.
“By hosting the world’s biggest eTennis tournament with a final at Roland-Garros, the FFT is once again demonstrating its ability to connect generations and innovate. Mixing traditional sport and esport, developing eTennis for all, these are strong issues for our federation, which wants to be a trailblazer. We are delighted to allow players of all levels and backgrounds to participate in this great tournament, which will make a special place for women this year. This tournament promises to be a very popular event. I warmly thank our historic partner BNP Paribas and Renault, who’ve just joined us.” Gilles Moretton, FFT President.
BNP Paribas has once again returned as the main partner of the eTennis tournament – the only eTennis competition to be organised by one of the four Tennis Grand Slams – further showcasing its own commitment to eTennis. Joining BNP Paribas as a partner is Renault, which has been named an official partner of the event. Both BNP Paribas and Renault branding will be visible on the virtual Philippe-Chatrier Court, recreated in Tennis Clash.
“BNP Paribas is delighted to support Roland-Garros eSeries by BNP Paribas for the fifth consecutive year. As the competition becomes more open to a wider and younger audience, it gets easier to connect tennis and gaming. This year we are particularly proud to contribute together with Women in Games, to the development of female gaming, an initiative that is a part of the long-term strategy of BNP Paribas aimed at the technological inclusion of women, that we promote through our various entities around the world.” Vincent-Baptiste Closon, Head of Partnerships, Sponsoring & Events at BNP Paribas.
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Asia
Insurgence Gaming Company Expands Grassroots Vision with MOBA Legends 5v5 Discord Play-Ins
Following the launch of its inaugural women-focused VALORANT tournament La Imperia, the Insurgence Gaming Company has announced its second competitive initiative, MOBA Legends 5v5 Discord Play-Ins, a series of open community tournaments created to make organised competition more accessible to emerging players.
While La Imperia introduced a visibility-led invitational format, the MOBA Legends 5v5 Discord Play-Ins take a different approach. The series is built around open participation and will be hosted entirely online, with all tournament operations managed through Discord. This allows teams from across India to compete in a structured setting without the restrictions often associated with invite-only events.
The Play-Ins are designed as a starting point for players and teams who want to experience organised competition. Matches will be played in a 5v5 MOBA Draft Pick format, with scheduling, match reporting, and communication handled through dedicated Discord channels.
The announcement continues Insurgence Gaming Company’s early focus on grassroots esports. The company was created to address gaps in India’s competitive ecosystem, particularly at the amateur and semi-professional level where consistent tournament opportunities are still limited.
Speaking on the launch, Jasper Shabin, Founder of the Insurgence Gaming Company, said: “With La Imperia, we focused on visibility. With the Discord Play-Ins, the focus shifts to access. Competitive players need regular places to play, improve, and test themselves, not just one-off tournaments. MOBA Legends 5v5 is one of the most accessible competitive titles on mobile, which makes it a strong fit for an open, community-driven format.”
Beyond competition, the Discord Play-Ins are also intended to build a sense of continuity. Players will have access to channels dedicated to match coordination, tournament updates, and post-game discussion, helping teams stay connected beyond a single tournament run.
With the MOBA Legends 5v5 Discord Play-Ins, the Insurgence Gaming Company continues to shape its identity around community-first formats, pairing visibility-led initiatives like La Imperia with open competitive pathways that support long-term grassroots growth in Indian esports.
The post Insurgence Gaming Company Expands Grassroots Vision with MOBA Legends 5v5 Discord Play-Ins appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
EMEA ESPORTS
MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS
TLDR:
- Movember is partnering with the League of Legends EMEA Championship (LEC), VALORANT Champions Tour (VCT) EMEA, and Game Changers EMEA Championship as the Official Mental Health Partner, supporting players, team staff and the wider community for the 2026 and 2027 seasons.
Date: January 20, 2026 [London]
What you need to know:
- Riot Games and Movember announce a multi-year partnership focused on embedding mental health and wellbeing into the EMEA esports ecosystem.
- The partnership will integrate mental health and wellbeing frameworks, support systems, and initiatives across the leagues.
- Movember will provide tools and resources to better manage competitive pressure, build healthier habits, and be encouraged to discuss mental health openly.
- Planned initiatives for the upcoming year include mental health training for players and staff, and player-only roundtables on stress and coping strategies, with a view to use this to cascade content and guidance to the wider esports community.
- Movember will share messaging on the broadcasts and on-site during events that highlight the importance of mental health and help reduce the stigma around honest discussions and seeking help when needed.
- Together, Movember and Riot Games aim to make the gaming environment a healthier environment for all.
Quote from Daniel Ringland, Head of VALORANT Esports, EMEA:
“Supporting the wellbeing of the VCT EMEA community, our players, and team staff is something we are committed to strengthening, so we’re thrilled to welcome Movember as a partner. While supporting open conversations and ensuring our players know trusted resources are available is a priority, this partnership also helps raise awareness around mental health and wellbeing across the wider VCT EMEA community. Movember’s expertise will help normalize these discussions beyond the competitive stage, and provide the tools so everyone connected to our ecosystem feels supported by professionals committed to making a positive impact.”
Quote from Maximilian Peter Schmidt, Director of League of Legends Esports, EMEA
“Partnering with Movember allows us to take our commitment to supporting the wellbeing of our players and teams to the next level. We want our community to feel empowered to speak openly about the challenges they face and know resources are available if needed. Gaming should be a safe and healthy space for everyone, and this partnership will help us ensure that the environment is maintained and strengthened.”
Quote from Dan Cooper, Global Director, Innovations at Movember:
“Movember is committed to bring community first solutions to today’s most urgent mental health challenges. Esports is a focus area for our work in mental health, and by working with Riot Games we aim to have a real impact and drive positive change in esports.”
The post MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Razer Enters into Multiyear Deal with VALORANT Esports EMEA
Razer has entered into a multiyear deal to become the Official Gaming Chair Partner for VCT EMEA and Game Changers EMEA.
For the 2026 and 2027 seasons, Razer’s Iskur V2 gaming chair will be used by all teams on stage and in the coach and co-streaming rooms backstage. Designed with advanced ergonomic features for extended gaming sessions, the Iskur V2 provides support and comfort, during long, high-pressure games, helping players stay focused. In a game like VALORANT, precision, speed and consistency can decide the outcome.
Razer’s flagship gaming chairs are known for their ergonomic design, featuring adaptive lumbar support system that dynamically adjusts to every movement, helping players maintain proper posture through every high-stakes moment during the season.
Razer has consistently developed gear trusted by both professional and aspiring players and now, their equipment has earned the trust of others in the VALORANT scene. Recently, VCT EMEA’s Karmine Corp also announced Razer as their Official Partner including Gaming Chairs for the upcoming year – further proof of Razer’s commitment to elevating the competitive experience.
The post Razer Enters into Multiyear Deal with VALORANT Esports EMEA appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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