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Kiloo Launches New Endless Runner Game Exclusively on AppGallery for all Android users

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Kiloo, co-developer and publisher of the hugely popular Subway Surfers game between 2012-2020, has selected Huawei’s AppGallery to debut its exciting new endless arcade runner game, MetroLand.

Landing on AppGallery exclusively on February 3, MetroLand challenges players to become non-conforming, young and energetic explorers, dashing, dodging and even using parkour to outrun the evil MegaCorp guards. Denmark-based Kiloo has invested its extensive experience to develop this new endless runner that can be picked up as easily for five minutes of play or for several hours, at a pace to suit the user.

MetroLand, as the title suggests, has a metropolitan setting. The gameplay takes place across a number of cities and includes seven different areas that unlock as progress is made. It aims to illustrate busy, modern city life with the emphasis on momentum, speed and excitement.

Emulating some of the most downloaded endless runner games on the market, including its own, Kiloo has taken MetroLand to the next level, incorporating new design trends, polishing the gameplay, and adding meta elements to appeal to a wider variety of user profiles.

Jacob Møller, CEO at Kiloo, said: “We have gathered all our learnings from working on endless running games over the years and condensed them into our take on the perfect, casual runner. MetroLand is instantly familiar and engaging, but still holds surprising twists and innovations for all those who are brave enough to travel to MetroLand and join our group of charismatic youngsters in their playful rebellion against MegaCorp, the antagonists of the game.”

Kiloo is aiming its new launch at a broad audience and has built in frequent updates that are themed around annual events such as Halloween, or weekly events that keep players fully engaged. MetroLand also allows the characters to be sent on missions and evolve as the game is being played.

“Games can be longer or shorter, easier or harder, cartoonish or realistic. But ultimately what separates good games from the great ones is their level of fun. And that´s precisely the key criteria for the AppGallery editors to cherry pick the best games in the market for our users. With that logic in mind, we are extremely pleased to offer to all AppGallery users across all Android smartphones, the next generation of endless runners, from the hands of those who hold the crown in that genre, the outstanding Kiloo team,” said Dr. Jaime Gonzalo, VP of Huawei Mobile Services.

AppGallery, as the official Huawei distribution platform for apps and games, is pre-loaded on all Huawei smartphones. The app store is, however, also available to download for all other Android smartphone brands directly from the official website. By downloading AppGallery, gamers can join the gaming community of millions of active players and benefit from its exclusive catalogue and offers.

Over the past year, AppGallery has firmly established as the world’s third largest app store with 580m global monthly active users (+10% YoY). More than 187K+ apps are now integrated with HMS Core and there is an uplift of +56% YoY in app distributions outside of China.

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Asia

S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026

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S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.

S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.

In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.

Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.

Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”

S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.

The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built

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Geckos Games launched Momentum, a patent-pending real-time sports prediction game unlike anything in the market. THRILLZZ Free Social Sportsbook gone live as the exclusive launch partner on the opening day of the world’s biggest Soccer tournament.

Five Minutes. One Question. Pure Adrenaline.

Every five minutes of a live match, Momentum asks players one question: which team has the Momentum right now? Not who will win the game. Not what the final score will be. Who has the upper hand – this minute, on this pitch – based on every pass, attack, and pressure play happening in real time.

Makes it different from anything that has come before: the Momentum shift on a single event. A yellow card. A saved shot. A dangerous run. Every on-field event recalculates the balance – and players watch their position move with it in real time. It is not a black box. Players see each event land inside the game – the moment it happens on the pitch.

Then comes the timer. As the five-minute window counts down to zero, the tension becomes almost unbearable. Players who are in the win zone are watching every second, knowing a single event in the dying moments can flip everything. The last few seconds of every round are unlike anything else in sports gaming – raw, unscripted, impossible to put down.

Zero Latency. Official Data. Real Stakes.

Momentum is powered by an official match data with zero latency. Every event flows instantly into the game engine. There is no delay, no approximation. What players see is what is happening on the field right now.

This is not a simulation. It is not a simplified model. It is live sport, translated into a game in real time and that distinction is everything.

The post Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built appeared first on Americas iGaming & Sports Betting News.

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Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel

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Xsolla will take part in Gamesforum Hamburg 2026 on June 9–10 at NORD EVENT Panoramadeck in Hamburg, Germany, with Jane Startseva, Vice President of Business Development, EMEA, scheduled for a keynote and a panel focused on direct-to-consumer (D2C) web shops and measurement.

On June 9 at 10:00 AM, Startseva is set to join Adam Smart, Global Director of Product – Gaming at AppsFlyer, for a 30-minute keynote titled “Web Shops and Attribution: Closing the Revenue Gap.” The session will focus on how developers track revenue performance for web shops and how attribution impacts user acquisition targets and growth planning, according to the company.

Later that day at 4:30 PM, Startseva will appear on a panel titled “The Belonging Economy: How Mobile Games Build Value Through Player Relationships” alongside Oliver Lindahl, Strategist & Behavioural Scientist at Sagely, and Pedro Alvin, Marketing Lead at Supercell. Xsolla said the discussion will cover player messaging, store optimization, new monetization opportunities, and trust in out-of-game purchase experiences.

“Being an Exclusive Global Partner of the Gamesforum series reflects how seriously Xsolla takes the European games market and the developers building here,” said Berkley Egenes, Chief Marketing and Growth Officer at Xsolla. “The shift to direct-to-consumer commerce is one of the most important things happening in this industry. Showing up at events like Hamburg, with partners like AppsFlyer, is how we help the industry move the conversation forward and build D2C businesses on a foundation video game studios and developers can actually measure.”

The post Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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