Gaming
GameMaker launches new learning resources empowering game creators to take their skills to the next level
Start your game design journey this holiday and let GameMaker’s new Coaching program, Drag and Drop tutorial and free monthly Asset Bundles be your gift to creating great games.
Whether you’re just making your first game or designing your next hit, overcoming creative and technical challenges is an important part of the journey. This is why GameMaker is launching a range of new learning resources to help creators take their design skills to the next level this Christmas and beyond.
First is GameMaker Coaching – a new learning program designed to get creators quickly making great games. With GameMaker Coaching, creators can access a growing library of learning materials, produced and delivered by professional GameMaker developers. To start, GameMaker Coaching is launching a regular webinar series that will run throughout 2022, delivered by expert coaches, including Aaron Craig, Josia Roncancio, and Gurpreet Singh Matharoo. The first webinar, entitled “Introduction to GameMaker Language (GML)”, will take place on 26th January 2022, 1pm PST / 9pm GMT and will be delivered by Aaron Craig. Creators can sign up by visiting https://opr.as/GM-AC.
In January, creators will also be able to access pre-recorded training videos. The first, created by Peter Morgan (aka Slyddar), will explore some various uses of GameMaker’s powerful animation tool, Sequences. With more videos being added regularly and new learning formats being introduced throughout the year.
Next is Hero’s Trail – the latest free Drag and Drop tutorial for GameMaker beginners. Created by Gurpreet Singh Matharoo, the six-part tutorial series enables creators to build a high-quality action-adventure game, in which a brave knight must navigate a spooky castle to reveal hidden gold coins.
Finally, GameMaker is introducing new monthly Asset Bundles, which are free for GameMaker subscribers to download. The Asset Bundles are perfect if you need some game artwork or quick sound effects, or want to get a nice looking prototype for designing your next big game.
Russell Kay, Head of GameMaker, said: “While it’s never been easier to start making games with GameMaker, designing any game requires the creator to learn new skills and solve numerous problems. GameMaker Coaching has been designed to support creators through every step of their game design journey. So now every creator has access to their own team of industry experts, ready to help them make the best game possible.”
Krystian Kolondra, EVP PC & Gaming at Opera, added: “We believe that making games is for everyone. This is why we’ve made GameMaker free to use and made it possible for everyone to share their creations with an audience of millions, in just one-click’.
“Our grand vision is to make creating and sharing games as easy as posting on a social media platform, but just like starting a blog or creating an online video, if you’ve never done it before the chances are you might need a little guidance. This is why we’re introducing GameMaker Coaching, plus our latest free tutorial and monthly Asset Bundles, so that more creators can hopefully make and share games they are proud of.”
Sign-up for your free GameMaker account and start learning to make games today by visiting https://opr.as/GMS2
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Brasilia
BiS Brasília focuses on responsible governance for Brazil’s gaming and betting future
BiS Brasília is confirmed for June 2–3, bringing a strong focus on responsible governance and the future of the gaming and betting industry in Brazil.
The event will take place on June 2–3 at the Royal Tulip Brasília Alvorada hotel.
The event will gather key stakeholders, authorities, and industry leaders to discuss major developments shaping the sector.
In its second edition, the event expects a 20% increase in attendance compared to last year.
“Reaching the second edition of BiS Brasília represents the consolidation of an essential space for dialogue between the private sector, authorities, and experts at a decisive moment for the Brazilian market.
Brasília is the center of the country’s major regulatory discussions, and bringing together key ecosystem players in the federal capital reinforces the event’s commitment to building a more transparent, responsible, and sustainable industry,” said Alessandro Valente, the cofounder.
Tickets are available at: https://brazilianigamingsummit.com/brasilia/
About BiS Brasília
In its second edition, BiS Brasília is an event dedicated to the iGaming and betting ecosystem, fostering dialogue between the private sector, public authorities, and society on the development of Brazil’s regulated market for gaming, casinos, and lotteries.
The event brings together business leaders, regulators, and industry experts to discuss key strategic topics such as Brazilian regulation, taxation, integrity, innovation, responsible gaming, compliance, AML / anti-money laundering, licensing, sports integrity, government relations, advertising, and CONAR standards.
BiS SiGMA South America is part of the SiGMA World events portfolio, one of the leading global platforms for B2B business networking and events focused on the gaming and betting industry.
The post BiS Brasília focuses on responsible governance for Brazil’s gaming and betting future appeared first on Americas iGaming & Sports Betting News.
casino games
Tequity Publishing launches Mirror Image Gaming’s K-Pop Drop with Stake exclusivity
Tequity Publishing has launched K-Pop Drop, a Burst Game from Mirror Image Gaming, with an exclusive first release on Stake. The game went live on 11th May 2026 and will be available only on Stake initially, before expanding to Tequity’s wider operator network the following week.
According to the companies, K-Pop Drop is an anime-inspired Burst Game featuring escalating multipliers and interactive mechanics. The title includes potential multipliers of up to 5000x and follows a character called Sakura as she progresses through gameplay features including boosts, landing zones, bonus triggers, and hazards.
“K-Pop Drop immediately stood out to us as the type of modern, high-energy content we believe is becoming increasingly important within the market,” said Dominic Sawyer, VP Growth at Tequity. “Players today are looking for more interactive, entertaining experiences that feel highly engaging from the first second of gameplay. Mirror Image Gaming has done a fantastic job creating a game with real personality and strong replayability, and we’re excited to launch it first with Stake before rolling it out across the wider network.”
Mirror Image Gaming CEO Gray Wagner said the Stake launch is intended to broaden the game’s reach. “We wanted K-Pop Drop to feel fast, unpredictable, energetic, and memorable – something that instantly stands out both visually and through gameplay,” said Wagner. “Working with Tequity Publishing and launching first with Stake gives the game an incredibly strong platform from day one, and we’re excited to see players experience it.”
Tequity said K-Pop Drop will become available to its wider operator network from the week commencing 18th May.
The post Tequity Publishing launches Mirror Image Gaming’s K-Pop Drop with Stake exclusivity appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Bone Croo Studios
Tequity Publishing Launches “Cats Balls”
Tequity, the technology partner behind some of the industry’s most scalable and customisable gaming solutions, has announced the latest high-octane release through its Tequity Publishing vertical, Cats Balls.
Developed by Bone Croo Studios and powered by The Fortune Engine technology, Cats Balls is a high-energy, pachinko-style experience that transports players back to the 1980s – an era of loud riffs, bigger hair and alley cats with rock god ambitions.
Cats Balls breaks the traditional slot mould, trading spinning reels for a storm of steel balls dropping like a drum solo. Packed with punk attitude, the game invites players to crank the amp, unleash the balls and watch the feline cast of guitar heroes shred.
The title serves as the latest premier showcase for The Fortune Engine, highlighting the platform’s flexible maths and game templates. This technology allows studios to move beyond conventional formats and create bold, unconventional experiences that resonate with a new generation of players.
The launch of Cats Balls further solidifies the mission of Tequity Publishing, which provides a distribution and aggregation framework designed to help ambitious studios launch at speed and scale. Through its RGSaaS model, Tequity Publishing provides the full infrastructure, distribution and publishing framework, allowing studios to focus entirely on game creation. With RGS-to-RGS, Tequity offers a technology-first approach for studios already operating their own RGS, enabling them to scale more quickly and deliver through Tequity’s global operator network.
Krzysztof Opałka, CEO at Tequity, said: “The release of Cats Balls is a perfect example of why we built Tequity Publishing. By removing the technical barriers to entry, we enable studios like Bone Croo to bring their wildest creative visions to life without compromise. Seeing this punk-inspired pachinko title hit the market via The Fortune Engine proves that our infrastructure is the go-to choice for high-impact, innovative content.”
The post Tequity Publishing Launches “Cats Balls” appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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