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Squid Game-Inspired Squid Royale Now Available in Made-in-India Silly World

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The ‘Red Light, Green Light’ game from the Netflix show, ‘Squid Game’ is now in made-in-India social deduction game Silly World in the form of Squid Royale, a limited time mode that will host other games from the popular show. Players will be able to enjoy the free in-game mode in early access from November 16, 2021 by completing the following steps:

  • Play 10 games of Silly World
  • Add five friends
  • Achieve 1200 IQ
  • Share the game on Instagram

Playing Red Light, Green Light in early access rewards players with 1,000 in-game gold and exclusive skins.

In the run up to Squid Royale, SuperGaming has seen vocal interest from Silly World’s players and newcomers alike, both pre-registering to be the first to check out the mode when it’s available.

“Squid Royale is poised to be the most popular mode added to Silly World, clocking in over 700,000 pre-registrations in the first week,” says Christelle D’cruz, co-founder and General Manager, Silly World. “We’re humbled and grateful for the response from our fans for the mode and hope they have as much fun playing it as we had making it.”

Squid Royale will allow upto 12 players to participate in the ‘Red Light, Green Light’ game. Players can make it to the finish line by tapping on the walk button when the doll is turned away and stop when the doll turns toward them. Winning at Squid Royale grants access to skins inspired by Squid Game such as Frontman, Old Man Nam, and more.

Furthermore, developer SuperGaming has collaborated with Silly World’s passionate community to give the Squid Royale event unique songs with lyrics from the game’s biggest fans.

This is the first of the many free Squid Game-inspired games in Silly World’s Squid Royale. In the coming weeks others such as Dalgona Cookie, Tug of War, Glass Bridge, and Marble Game will be playable too, so follow the official Silly World Instagram account to know when these are available.

Squid Royale joins Silly World’s popular Jail Break, Hide & Seek, and Murder Mystery modes. Silly World is available to download for free on the App Store and Google Play.

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GRA Renews Singapore Pools Licence for Five-year Term

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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.

The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.

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Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.

The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.

“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.

Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.

The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.

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PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.

Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.

The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.

Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.

Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.

Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.

PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.

The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.

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