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BUSTA Launches the First of Its Kind GameFi Platform on Binance Smart Chain

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BUSTA (https://busta.gg/) announced the launch of its GameFi platform – the first of it’s kind to be built on the Binance Smart Chain (BSC). BUSTA will be home to multiple games and tokens with many ways to earn. Players can “be the House” by staking and holding $BUST and earn rewards as people play and trade. The BUSTA platform also contains a decentralized exchange (DEX), staking pools where investors can stake $BUST from day one, affiliate/partner programs, and is governed by a decentralized autonomous organization (DAO).

BUSTA is kicking off its launch with their flagship game BUSTA CRASH, a progressive jackpot game similar to the grandfather of crypto crash games – Bustabit. Users can place bets with BNB (or partner tokens in future), watch the multiplier curve increase exponentially, and then click the stop button to claim their winnings before the game “crashes”. The longer the round, the more they can win; however, if the game crashes before they exit, they lose their bet.

Existing iGaming and DeFi projects offer single/limited-purpose platforms with little utility or benefits for the participants beyond their base functions. To change that, the BUSTA founders created a circular business model that benefits players, investors, stakers, traders, affiliates, and partners, all while tapping into a multi-billion dollar industry. The ecosystem is designed so that each component benefits the other and as each increases in popularity and volume, the whole ecosystem and community reaps rewards.

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The five primary components of BUSTA are:

  • iGaming Platform: Features multiple games like BUSTA CRASH, a progressive jackpot game.
  • Trading and Staking Module: BUSTA contains its own niche DEX and yield farm for trading and staking $BUST as well as partner tokens.
  • Affiliate Program: The program has a novel approach to growing the user base via referral links, where both parties benefit from a constant stream of passive income from play, trade and farm activity.
  • Partnership Portal: Partners can list tokens on the BUSTA platform for constant burn pressure for the partner’s native token, which is provided by automated revenue collection and distribution flow.
  • Degenerator Decentralized Autonomous Organization (DAO): BUSTA’s DAO allows the community to control the majority of the ecosystem through a voting process.

“We are taking iGaming and DeFi to the next level, as there’s just so much untapped potential with the technology available that people aren’t utilising yet.” said Neil Apestrong, Project Lead at BUSTA. “We’ve taken advantage of that and intricately designed our ecosystem in a way that makes our games fun and rewarding to play, incentivises holding and staking our $BUST token, and allows our community to grow exponentially, all while playing an incredibly active and powerful role in the operation and further development of BUSTA.”

The gaming platform will release a few more games “in-house” by core team members, but will also look into acquiring entire game companies or offering deals to wire up third party games to the BUSTA tokenomics. This allows the platform to expand both horizontally and vertically, and expanding to multiple other chains like Ethereum and Solana are also attractive expansion options.

BUSTA games will be provably fair and generate a small amount of revenue for the platform in the form of the House Edge. The House Edge is then distributed throughout the ecosystem via smart contracts to benefit the community and $BUST token holders. All of the games will draw their winnings from the BUSTA Bankroll. This Bankroll pool will be funded initially from the presale, then be automatically and perpetually topped up further with a percentage of the House Edge and by users staking their own BNB into the bankroll pool for direct yield rewards in the form of BNB and BUST tokens.

The launch of BUSTA’s iGaming platform will be followed by the $BUST IDO (initial DEX offering) on August 24. With the scope of the BUSTA ecosystem the company will host multiple IDOs simultaneously, on both Starter, a decentralized fundraising platform for the Binance Smart Chain, and CyberFi Samurai, a new era of capital funding for the future of DeFi.

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Gaming

Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

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With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).

Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.

At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.

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Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.

As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.

The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.

 

Selection of already confirmed participants:

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  • Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
  • Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
  • The Game Kitchen (Blasphemous I & II) / Spain
  • Toukana Interactive (Dorfromantik)/ Germany
  • Ghostship Publishing (Deep Rock Galactic) / Denmark
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • Chasing Carrots (Halls of Torment) / Germany
  • Foulball Hangover (Hydroneer) / UK
  • Siege Camp (Foxhole) / Canada

The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.

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Fourth Star

Fourth Star Launches Immersive Media Streaming Platform

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Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.

“Fourth Star is more than just a platform – it’s a revolution in entertainment,” said Greg Simon, Co-Founder & CEO of Fourth Star. “We’ve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.”

A New Era of Interactive Entertainment

The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movie’s storyline.

“The combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,” said Craig Wiltshire, CTO of Fourth Star. “Our vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.”

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Built for Content Partners

Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.

Key Features of Fourth Star

  • VR Streaming Platform – Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
  • Social & Customization – Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
  • Player Portal – Users can access the web-based marketplace to explore content, invite friends,
  • Creator Portal – Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
  • Blockchain Integration – The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
  • AI-Powered Companions – Coming soon

 

FSTR: The Utility Token Powering Fourth Star

FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:

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  • VIP Access – Exclusive events, early screenings, and red carpet experiences.
  • Discounts – 25% savings on in-app purchases (IAPs) and entertainment content.

A New Paradigm in Entertainment

Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:

  • A seamless transition from passive to interactive experiences.
  • A thriving community for players, creators, and investors.
  • Advanced AI integration for interactive AI characters.
  • Don’t just watch the star in the movie, become the star.

Availability and Access

Fourth Star is now live and available for users worldwide on Sidequest. Whether you’re an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.

The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.

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Gaming

Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms

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Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.

Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.

Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.

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Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.

“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”

Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”

The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.

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