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Ludo, the creativity toolkit for game developers, reveals world-first game creativity ‘Trends’ data centre

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New data insights, served up in real-time, give studio and developer teams unique insight into game development trends worldwide

Ludo, the AI-powered creativity platform for game developers, continues to roll out a host of new productivity tools aimed at providing everything a developer needs to start the creation of their next successful game. Renowned for its unique game ideation features, Ludo recently announced the addition of Slack integration and GDD collaboration features. The platform’s latest asset is a unique data centre, designed to keep creative teams informed on the latest gaming trends and what game audiences are getting excited about. This new addition to the creative toolkit will provide invaluable information to studios and developers looking to create the next great game concept by establishing early what keywords, themes, and genres are trending daily on a world-wide basis.

In the fastest growing industry in the world, developing the next great game requires detailed research. Tracking the latest industry trends has become more crucial than ever to developers and studios looking to create their next hit game. Ludo’s unique data centre brings all the research a game developer might need under one roof. From data on popular game genres in a particular country, to popular themes and keywords across the platform, this data centre will make it easier for teams to keep their finger on the pulse and see what is hot right now in the industry, ultimately allowing them to make more informed decisions on where to take their new gaming concept next. The data centre allows trends on the platform to be filtered by:

  • Keywords – what words and phrases are being used in the most popular trending games right now

  • Themes – what themes and genres are users getting excited by currently, and how have these trends changed over a nominated period of time

  • Genre – what genres are most popular and where in the world this is the case

  • Styles – which style and look is getting the most attention on the platform

  • Mechanics – which game mechanics are audiences being driven towards currently

Ludo is the first platform to display gaming trends in such a unique way. With plans to release trending data on platforms such as Steam and Itch.io, Ludo is the go-to platform for developers and studios looking to super-charge their creativity and stay in the know on what gamers and creators are finding exciting and innovative in the gaming industry worldwide.

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“In such a fast-moving and constantly adapting industry, it’s more important than ever for developers and studios to keep their fingers on the pulse of the latest gaming trends when developing their next great idea.” says Tom Pigott, CEO of Jet Play, the founder and CEO of Ludo. “Ludo’s new trends feature will allow teams to analyze up-to-date, detailed, trending data which in turn will deliver invaluable insights and inspiration on what users are gravitating towards right now. This will ultimately benefit the development of projects in the short, medium, and longer-term.”

Ludo uses machine learning and natural language processing to suggest game ideas on demand – helping to inspire developers. Users set parameters by providing keywords, natural language descriptions, game mechanics, or imagery and Ludo returns almost immediately with multiple written game concepts, artwork and images by analyzing its growing database of 1.2 million games and now 4 million images. Ludo is the AI tool that every game developer and creator should have on demand to elevate their game creation process.

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Canada

Play’n GO announces partnership with Canadian operator Loto-Québec

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Play’n GO, the world’s leading casino entertainment provider, has today announced a partnership with Canadian operator Loto-Québec, launching the Swedish gaming giant’s games into another Canadian province.

Already active in another Canadian province , this partnership sees Play’n GO’s content available in the province of Québec exclusively with Loto-Québec, a state-owned corporation, where online players now have access to titles such as Tome of Madness. 

Magnus Olsson, Chief Commercial Officer, Play’n GO said: “At Play’n GO, we have always been clear in our vision to be active in every regulated market in the world, and this partnership with Loto-Québec is the next step on that journey.

“Our past success in Canada gives us confidence that players in Québec will enjoy the best Play’n GO content, and we look forward to many years of success with Loto-Québec in the province.”

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Stéphane Martel, Head of Product and Innovation at Loto-Québec added: “As the sole iGaming operator in Québec, we pride ourselves on offering titles that truly add value to our platform, lotoquebec.com. We are happy to bring Play’n GO games to our players.”

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Canada

Court Decision Upholds iGaming Ontario’s Model

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iGaming Ontario has welcomed the decision of the Ontario Superior Court, which found that iGaming Ontario’s model is consistent with the Criminal Code and that iGaming Ontario is conducting and managing igaming in the province.

“We have always been confident in our model and are pleased that the court has ruled in our favour, and that Ontarians can continue to play with confidence in our regulated igaming market,” said Martha Otton, Executive Director of iGaming Ontario.

“Ontario’s model meets the requirements and contributes to the public good by protecting players, their data and their funds, while helping to fund priority public services in Ontario, and bringing well-paid, high-tech jobs and economic development to Ontario,” Otton added.

In dismissing the application brought forward by the Mohawk Council of Kahnawà:ke (MCK), the Superior Court found that iGaming Ontario is the “operating mind” behind Ontario’s competitive igaming market in accordance with the conduct and manage requirements of the Criminal Code.

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iGaming Ontario will continue to conduct and manage igaming as it has since the launch of the regulated market on April 4, 2022.

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Bragg Gaming Group

Bragg Gaming Appoints Renowned iGaming Executive Neill Whyte as Chief Commercial Officer

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Bragg Gaming Group, a global iGaming technology and content provider, announced that Neill Whyte has been appointed as Chief Commercial Officer (CCO), effective 1st May 2024, establishing a new global commercial structure at the Company and bolstering its leadership team.

Whyte brings over 18 years of experience in the iGaming sector, most recently in the role of Chief Commercial Officer at Digital Gaming Corporation’s (DGC), B2B iGaming Division. After joining DGC in early 2020, he was responsible for the commercially successful launch and growth of its content distribution business in the US.

Prior to joining DGC, Whyte held multiple positions in the gaming industry including as Head of Business Development at Isle of Man-based iGaming specialist Apricot Investments, as Board Member at Swedish iGaming product and Lottery content distributor Genera Networks, and in various senior roles over eleven years at leading iGaming content supplier Microgaming, including as Head of Product Channels.

In his new role with Bragg, Whyte will be tasked with leading the Company’s global commercial teams to drive growth across all of the Company’s product verticals which include proprietary online casino content from its Atomic Slot Lab, Indigo Magic and Wild Streak Gaming studios, exclusive content from content partners, HUB a leading casino content aggregation platform, Fuze player engagement, as well as its award-winning player account management (PAM) platform and turnkey solutions.

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Matevž Mazij, Chief Executive Officer at Bragg, said: “I am very pleased to be announcing today the appointment of Neill Whyte as Chief Commercial Officer at Bragg. His iGaming product and market knowledge, together with his record in driving growth from developing successful and mutually beneficial commercial partnerships are exceptional.

“As we leverage our broad content and product portfolio to grow in existing and new markets, including in the United States, Canada, Latin America and Europe, Neill’s unique combination of knowledge, skills and experience in this sector are a perfect fit for our ambitions at Bragg.”

Neill Whyte, Chief Commercial Officer at Bragg, said: “It’s an honor to join Matevž and the wider teams at Bragg already in place across North America, Europe and in India. I have been impressed with the depth and quality of the content, product and technology offerings at Bragg, and its ability to rapidly adapt, certify and deploy this content and technology in newly regulated markets is a distinct advantage.

“We also have a huge opportunity to grow our footprint with our existing customers in markets in which we are already established. Our content and product roadmaps are second to none, and I’m planning to get on the road in the coming weeks and months to meet the team and our customers and to start building for the next stage of mutual growth. I can’t wait to get going.”

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