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Ludo, the creativity toolkit for game developers, reveals world-first game creativity ‘Trends’ data centre

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New data insights, served up in real-time, give studio and developer teams unique insight into game development trends worldwide

Ludo, the AI-powered creativity platform for game developers, continues to roll out a host of new productivity tools aimed at providing everything a developer needs to start the creation of their next successful game. Renowned for its unique game ideation features, Ludo recently announced the addition of Slack integration and GDD collaboration features. The platform’s latest asset is a unique data centre, designed to keep creative teams informed on the latest gaming trends and what game audiences are getting excited about. This new addition to the creative toolkit will provide invaluable information to studios and developers looking to create the next great game concept by establishing early what keywords, themes, and genres are trending daily on a world-wide basis.

In the fastest growing industry in the world, developing the next great game requires detailed research. Tracking the latest industry trends has become more crucial than ever to developers and studios looking to create their next hit game. Ludo’s unique data centre brings all the research a game developer might need under one roof. From data on popular game genres in a particular country, to popular themes and keywords across the platform, this data centre will make it easier for teams to keep their finger on the pulse and see what is hot right now in the industry, ultimately allowing them to make more informed decisions on where to take their new gaming concept next. The data centre allows trends on the platform to be filtered by:

  • Keywords – what words and phrases are being used in the most popular trending games right now

  • Themes – what themes and genres are users getting excited by currently, and how have these trends changed over a nominated period of time

  • Genre – what genres are most popular and where in the world this is the case

  • Styles – which style and look is getting the most attention on the platform

  • Mechanics – which game mechanics are audiences being driven towards currently

Ludo is the first platform to display gaming trends in such a unique way. With plans to release trending data on platforms such as Steam and Itch.io, Ludo is the go-to platform for developers and studios looking to super-charge their creativity and stay in the know on what gamers and creators are finding exciting and innovative in the gaming industry worldwide.

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“In such a fast-moving and constantly adapting industry, it’s more important than ever for developers and studios to keep their fingers on the pulse of the latest gaming trends when developing their next great idea.” says Tom Pigott, CEO of Jet Play, the founder and CEO of Ludo. “Ludo’s new trends feature will allow teams to analyze up-to-date, detailed, trending data which in turn will deliver invaluable insights and inspiration on what users are gravitating towards right now. This will ultimately benefit the development of projects in the short, medium, and longer-term.”

Ludo uses machine learning and natural language processing to suggest game ideas on demand – helping to inspire developers. Users set parameters by providing keywords, natural language descriptions, game mechanics, or imagery and Ludo returns almost immediately with multiple written game concepts, artwork and images by analyzing its growing database of 1.2 million games and now 4 million images. Ludo is the AI tool that every game developer and creator should have on demand to elevate their game creation process.

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Blanka Homor Sales Director at Playson

Playson strengthens Canadian footprint with Titanplay partnership

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Playson, the established digital entertainment supplier, has secured its latest partnership in Canada after launching its games portfolio with rising iGaming operator Titanplay.

After obtaining its Ontario licence and going live in June earlier last year, Titanplay has made impressive strides in a short space of time with its online casino offering resonating with players across the province.

The agreement sees Playson support Titanplay’s ongoing expansion across Ontario with the supplier’s industry-renowned Hold and Win portfolio now available on the operator’s website, integrated via Relax Gaming’s aggregation platform.

Titles including Coin Strike: Hold and Win, Diamonds Power: Hold and Win and Pink Joker: Hold and Win will enable players to enjoy a feature-led, captivating gameplay experience and expand Titanplay’s rapidly expanding portfolio.

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Playson’s latest tie-up underlines its intent of further establishing its brand within Ontario after successfully entering the Canadian province back in 2022. The provider’s industry-renowned portfolio continues to drive long-term value for operators worldwide.

Blanka Homor, Sales Director at Playson, said: “We are proud of the footprint we have established in Ontario with local players truly appreciating the Playson experience. Partnering with an exciting name in the region like Titanplay allows us to accelerate our progress and bring our premium offering to an increased pool of players.

“We look forward to gauging the response from Titanplay enthusiasts and watching this partnership grow from strength to strength.”

Titanplay management commented: “At Titanplay, we pride ourselves with working with industry-renowned names and partnering with Playson seamlessly fits into our plans of becoming a household name in Ontario and across Canada.

“Our portfolio will undoubtedly be elevated by Playson’s Hold and Win collection, offering players a dynamic offering of feature-filled, graphically advanced titles.”

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The post Playson strengthens Canadian footprint with Titanplay partnership appeared first on Gaming and Gambling Industry in the Americas.

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Anna Isaacson

NFL Partners with Responsible Gambling Council to Launch Student-Athlete Training Program in Canada

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The National Football League announced a partnership with the Responsible Gambling Council (RGC) to develop and implement a comprehensive responsible gambling training program specifically designed for university and college student-athletes. The RGC and NFL have identified student athletes as an important audience for targeted responsible gambling and problem gambling prevention initiatives, as previous research has shown their susceptibility to risky gambling behavior.

The program will launch with a pilot phase at eight universities and colleges across Canada in the upcoming 2025 spring semester. Insights and feedback from this phase will be used to refine and improve the program before its broader rollout to 30 university and college institutions in the 2025 – 2026 school year. The initiative will include a robust evaluation framework to measure the effectiveness and impact of the training. The NFL and RGC will explore opportunities to share the results and key learnings from this initiative with broader audiences to maximize its impact.

“Student-athletes face unique pressures from academics, athletics, and the accessibility of sports betting, making them vulnerable to risky gambling behaviours. Our partnership with the NFL is a crucial step in supporting this group by providing the education and tools needed to make informed decisions. Early responsible gambling education helps student-athletes build capacities to succeed both on and off the field,” said Sarah McCarthy, chief executive officer, Responsible Gambling Council.

“We are proud to support the Responsible Gambling Council in this important initiative. Our shared goal is to equip these student-athletes with the tools and knowledge to navigate gambling risks, fostering a safer and more responsible environment. We also hope to gain insights that will be invaluable in shaping future responsible gambling efforts to benefit all those who play and engage with our game as fans,” said Anna Isaacson, NFL senior vice president of social responsibility.

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The program aims to equip student-athletes across Canada with the knowledge and tools necessary to make informed decisions about gambling. RGC will design and develop a course that is tailored to the specific student-athlete audience, and support in “training the trainer” at participating campuses, which is a key component in ensuring those delivering the training have the right tools and information to support the learning goals of the program.

The training program will include a specialized, interactive session featuring engaging videos, interactive components, and best practices for responsible gambling. After participating in the training, student-athletes will:

• Understand the dangers, risks, and odds of gambling and how players are likely to lose over time.

• Recognize their unique susceptibility to risky gambling behavior.

• Identify the signs of gambling-related harms and their potential impact on players and loved ones.

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• Learn about resources available for those experiencing gambling-related harms.

This collaboration with the RGC is part of the NFL’s commitment to promoting responsible gambling practices and addressing the critical need for resources devoted to both responsible and problem gambling initiatives. It builds on the NFL’s existing efforts in the space, including its partnership with the National Council on Problem Gambling, which focuses on bolstering problem gambling prevention services and promoting responsible gambling initiatives in the US.

The post NFL Partners with Responsible Gambling Council to Launch Student-Athlete Training Program in Canada appeared first on Gaming and Gambling Industry in the Americas.

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BetConstruct

BetConstruct Becomes the First iGaming Company to Offer Both B2B and B2C Licenses in Canada through Affiliate Entity

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BetConstruct, a global pioneer in iGaming and sports betting solutions, has announced a significant milestone in the gaming industry. Through its affiliate entity, BetConstruct has become the first iGaming company authorized to facilitate the issuance of both Business-to-Business (B2B) and Business-to-Consumer (B2C) licenses. This remarkable achievement was made possible by obtaining a direct license authorization from the Tobique First Nation in Canada.

The Tobique First Nation, renowned for its innovative and forward-thinking regulatory approach, has entrusted BetConstruct’s affiliate entity with the authority to oversee applications and facilitate the issuance of licenses from its jurisdiction. This partnership underscores shared values of innovation, transparency, and a commitment to responsible gaming practices.

This historic development places BetConstruct at the forefront of the Canadian iGaming market, redefining the opportunities available to gaming operators. By leveraging its affiliate entity’s licensing capabilities, BetConstruct empowers businesses to navigate a streamlined and transparent regulatory environment, unlocking new opportunities for growth and innovation.

“At BetConstruct, we’ve always strived to push the boundaries of what’s possible in iGaming. This landmark achievement with the Tobique First Nation reflects our unwavering dedication to creating opportunities for our partners while upholding the highest standards of responsibility and integrity in gaming,” said Vigen Badalyan, Co-Founder of BetConstruct.

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The issuance of dual licenses under the watchful eye of BetConstruct’s affiliate not only highlights BetConstruct’s commitment to supporting its partners but also reinforces the company’s role as a trusted leader in the global iGaming landscape.

This milestone signals a new era for regulated iGaming, as BetConstruct takes bold steps to establish a robust ecosystem for operators and consumers alike. With its direct license authorization from the Tobique First Nation, BetConstruct is setting a new standard for innovation, consumer protection, and sustainable growth in Canada and beyond.

The post BetConstruct Becomes the First iGaming Company to Offer Both B2B and B2C Licenses in Canada through Affiliate Entity appeared first on Gaming and Gambling Industry in the Americas.

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