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Playstation, Nintendo or Xbox: Social study reveals gamers’ favourite console

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It is rumoured that there will be another Playstation 5 drop in the UK today, and as there is a constant demand for more stock it’s clear that people are enamoured with the latest Playstation console. But is this console actually gamers’ favourite, or are Playstation just doing a good job at keeping stock lower than demand? With this in mind, TopRatedCasinos.co.uk decided to find out for once and for all which gaming consoles are our favourite.
To do this, they searched for all consoles and handheld consoles by Playstation, Nintendo and Xbox across Instagram, TikTok, Reddit and YouTube. Each brand and console was given a final score out of 100 social popularity points to crown the best brand and console, based on their online popularity.
The results are as follows:

 

Instagram (/25) 

TikTok (/25) 

Reddit (/25) 

YouTube (/25) 

Social Popularity Points (/100) 

Playstation 4 

25

25

25

23

98 

Xbox One 

24

23

23

19

88 

Playstation 5 

19

24

10

24

76 

Nintendo Switch 

21

19

6

25

71 

Playstation 3 

23

13

24

9

68 

Gameboy 

16

21

8

21

66 

Nintendo Wii U 

9

18

19

18

63 

Playstation 2 

13

15

20

14

61 

Xbox 360 

20

14

15

13

61 

Xbox Series X/S 

15

16

13

16

60 

Overall Winner:
TopRatedCasinos.co.uk can reveal that the console with the most interest across all four social media channels is the Playstation 4! The console finished with a ranking of 98/100 possible points.
The second best console is the Xbox One, with a final score of 88/100. The Xbox One’s best channel is Instagram, scoring 24/25 in this category.
In third place is the new Playstation 5, finishing with 76/100 points. The PS5 scored 24/25 for both views on TikTok and YouTube.
Instagram:
The most hashtagged console on Instagram is the Playstation 4 – with nearly 1.5 million hashtags, it scored a full 25/25 points in this category!
Instagram’s second most tagged console is the Xbox One (24/25), followed by the Playstation 3 (23/25).
TikTok:
The most viewed console on TikTok is also the Playstation 4, racking up a whopping 20 billion views on videos using hashtags related to the console.
TikTok’s second most viewed console is the Playstation 5 with 12 billion views (24/25), followed by the Xbox One with 2 billion views (23/25).
Reddit:
Also coming out on top for Reddit is the Playstation 4. The console was spoken about in 951,486 posts and comments in two major gaming subs (25/25).
The second most talked about console on Reddit is the Playstation 3 with 574,572 mentions (24/25), followed by the Xbox One with 537,848 mentions (23/25).
YouTube:
After examining the views of the top 5 videos for each console on YouTube, TopRatedCasinos.co.uk found that the most popular console in this category is the Nintendo Switch. The handheld console racked up nearly 160 million views, giving it a score of 25/25 points.
YouTube’s second most watched console is the Playstation 5 with 95 million views (24/25), followed by the Playstation 4 with 88 million views (23/25).

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Asia

S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026

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S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.

S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.

In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.

Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.

Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”

S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.

The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built

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Geckos Games launched Momentum, a patent-pending real-time sports prediction game unlike anything in the market. THRILLZZ Free Social Sportsbook gone live as the exclusive launch partner on the opening day of the world’s biggest Soccer tournament.

Five Minutes. One Question. Pure Adrenaline.

Every five minutes of a live match, Momentum asks players one question: which team has the Momentum right now? Not who will win the game. Not what the final score will be. Who has the upper hand – this minute, on this pitch – based on every pass, attack, and pressure play happening in real time.

Makes it different from anything that has come before: the Momentum shift on a single event. A yellow card. A saved shot. A dangerous run. Every on-field event recalculates the balance – and players watch their position move with it in real time. It is not a black box. Players see each event land inside the game – the moment it happens on the pitch.

Then comes the timer. As the five-minute window counts down to zero, the tension becomes almost unbearable. Players who are in the win zone are watching every second, knowing a single event in the dying moments can flip everything. The last few seconds of every round are unlike anything else in sports gaming – raw, unscripted, impossible to put down.

Zero Latency. Official Data. Real Stakes.

Momentum is powered by an official match data with zero latency. Every event flows instantly into the game engine. There is no delay, no approximation. What players see is what is happening on the field right now.

This is not a simulation. It is not a simplified model. It is live sport, translated into a game in real time and that distinction is everything.

The post Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built appeared first on Americas iGaming & Sports Betting News.

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