Gaming
Gameplay Fully Unveiled in Latest Sniper Ghost Warrior Contracts 2 Trailer
The latest entry in the best-selling first-person sniping franchise is less than one month away, and CI Games is excited to showcase the full gameplay experience on offer with its latest Gameplay Overview trailer. This new trailer provides a deepdive into the variety of gameplay available in Sniper Ghost Warrior Contracts 2, including sandbox-style maps, customisable weapons and equipment, and, of course, its shiny new feature — 1000m+ extreme-range sniping. But as well as new lengths, the title also promises to take the franchise to new heights as the most visually impressive entry yet, when it launches on June 4th, 2021 for Xbox Series X/S, Xbox One, PS4 and PC. All PS4 editions of the game will arrive with a free digital upgrade to the PS5 version, which will arrive later in the year.
The Gameplay Overview Trailer’s powerful narration is voiced by none other than Abubakar Salim, an established actor who’s fast becoming a mainstay in entertainment. Salim provided the voice of Rokhan in World of Warcraft: Battle for Azeroth (2018), the protagonist, Bayek, in Assassin’s Creed Origins (2017), and also contributed to the latest entry, Assassin’s Creed Valhalla (2020). Most recently, he starred in Ridley Scott’s acclaimed sci-fi series, Raised by Wolves (2020).
Digital pre-orders for Sniper Ghost Warrior Contracts 2 are now live on the PlayStation and Xbox storefronts, whilst PC owners are able to pre-order the title on Steam. Links for both digital and physical editions of the game can be found on the official SGWC 2 pre-order page. All those who pre-order will receive the following free exclusives:
● Marcus Tactical: A light sniper rifle with great stability
● FFF-45 ACP Luring Pistol: A sidearm with special luring ammo
● Rock AS100: A punishing magazine-fed shotgun, that fires buckshot or slugs
● Blue Servers Skin
● Warning Stripes Skin
Sniper Ghost Warrior Contracts 2 is set in Kuamar, a lawless region of the Middle East, located along the Lebanese and Syrian borders. Players take on the role of Raven, Contract Sniper Assassin, as they attempt to take down the brutal dictatorship installed by President Bibi Rashida and her husband, Omar Al-Bakr. Contracts 2 takes the sandbox design of the first game to the next level with extreme-range sniping, adding to the variety of objectives players will tackle and revisit using realistic weapons, gadgets, and skills they’ll enhance with unlockable upgrades.
Sniper Ghost Warrior Contracts 2 aims to set a new bar for the best-selling first-person sniping franchise of all time, when it launches on June 4th, 2021 for Xbox Series X/S, Xbox One, PS4 and PC at $39.99 / €39,99 / £34,99 / AUD69.95. The PS5 version will arrive later in the year, but PS5 players needn’t wait, as all PS4 editions of the game arrive with a free digital upgrade to the next-generation version, upon its release later this year.
Sniper Ghost Warrior Contracts 2 Features:
● 1000m+ extreme-range sniping
● A dramatic single-player campaign set in modern-day Middle East, with 5 distinct sandbox maps featuring a variety of fully accessible, interactive areas players can approach their own way
● Next-level realism with realistic gadgets and weapons customizable to fit different styles of play
● Replayable missions that can be completed in a number of ways, with unlockable rewards for achieving all objectives
● More intelligent adversaries with improved tactics
● Next-generation features including enhanced visuals, 4k resolution, and improved loading times, setting a new benchmark as the best looking Sniper Ghost Warrior game thus far
● Special pre-order bonuses:
○ Marcus Tactical: A light sniper rifle with great stability
○ FFF-45 ACP Luring Pistol: A side arm with special luring ammo
○ Rock AS100: A punishing magazine-fed shotgun, that fires buckshot or slugs
○ Two Weapon Skins.
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Conferences
Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel
Xsolla will take part in Gamesforum Hamburg 2026 on June 9–10 at NORD EVENT Panoramadeck in Hamburg, Germany, with Jane Startseva, Vice President of Business Development, EMEA, scheduled for a keynote and a panel focused on direct-to-consumer (D2C) web shops and measurement.
On June 9 at 10:00 AM, Startseva is set to join Adam Smart, Global Director of Product – Gaming at AppsFlyer, for a 30-minute keynote titled “Web Shops and Attribution: Closing the Revenue Gap.” The session will focus on how developers track revenue performance for web shops and how attribution impacts user acquisition targets and growth planning, according to the company.
Later that day at 4:30 PM, Startseva will appear on a panel titled “The Belonging Economy: How Mobile Games Build Value Through Player Relationships” alongside Oliver Lindahl, Strategist & Behavioural Scientist at Sagely, and Pedro Alvin, Marketing Lead at Supercell. Xsolla said the discussion will cover player messaging, store optimization, new monetization opportunities, and trust in out-of-game purchase experiences.
“Being an Exclusive Global Partner of the Gamesforum series reflects how seriously Xsolla takes the European games market and the developers building here,” said Berkley Egenes, Chief Marketing and Growth Officer at Xsolla. “The shift to direct-to-consumer commerce is one of the most important things happening in this industry. Showing up at events like Hamburg, with partners like AppsFlyer, is how we help the industry move the conversation forward and build D2C businesses on a foundation video game studios and developers can actually measure.”
The post Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Amusnet
Amusnet Brings Football Passion to New Heights with Stoichkov #8 Crash Edition
Feel the intensity of the stadium lights and the thrill of split-second decisions with Stoichkov #8 Crash Edition, a high-energy crash game from Amusnet where football excitement and rising multipliers collide. Inspired by legendary football icon Hristo Stoichkov, this adrenaline-fuelled experience places players right at the heart of the action, where instinct, timing and courage define every round.
From kickoff, the tension builds fast. Players place their wager and watch as the multiplier begins climbing higher and higher, increasing with every passing second. The challenge is simple but intense: cash out before the multiplier crashes. Wait too long, and the opportunity disappears in an instant.
Adding a strategic twist to the gameplay, the 50% Cash Out feature allows players to secure half of their progress mid-round while leaving the rest in play. It creates a dynamic balance between cautious play and daring ambition, turning every decision into a defining moment on the virtual pitch.
Driven by a Provably Fair algorithm, every round delivers transparent gameplay and unpredictable excitement, ensuring that each multiplier rise feels authentic and engaging. Combined with energetic visuals, football-inspired design and the unmistakable presence of the football legend Hristo Stoichkov himself, the game captures the emotion and pressure of a decisive match moment.
Fast-paced, competitive and packed with atmosphere, Stoichkov #8 Crash Edition transforms every round into a battle of nerves where football spirit meets high-voltage crash action. The whistle has blown, the crowd is roaring and the next legendary moment is only seconds away.
Multipliers
The game starts with a multiplier set at 1x and rises gradually and can go up to a max coefficient of 1,000,000. Multiplier can potentially crash at 1x, ending the game round.
50% Cash Out
Players can cash out 50% of their bet during the game round and continue playing with the remaining 50%.
Gamble
Play the game and multiply the winnings through the Gambling feature.
Jackpot Cards
The Jackpot Cards bonus game is triggered at random during the gameplay to allow players to win impressive jackpots.
The post Amusnet Brings Football Passion to New Heights with Stoichkov #8 Crash Edition appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
G2 Esports
G2 Esports Announces Global English Launch of Webcomic “Red Aura” on WEBTOON
G2, one of the world’s leading entertainment and esports brands, announced the upcoming English-language launch of its original fantasy-action series, Red Aura, on WEBTOON, a leading digital comics platform. Launching on Saturday, 6th June under the platform’s WEBTOON Originals label, the series marks the next step in G2’s expansion into digital-first entertainment. Inspired by the defining moments and competitive spirit behind G2’s rise, Red Aura reimagines the organisation’s legacy through bold shonen-inspired storytelling.
After debuting in Japan on LINE MANGA in October 2025, where it reached #9 in New Series on the opening weekend, Red Aura now launches on WEBTOON’s English-language platform as an Originals series. With 20 episodes available immediately, including 15 free episodes and 5 Fast Pass chapters, Red Aura offers readers expanded access to the series from day one, ahead of weekly releases across a planned 42-episode first season.
At the centre of the series is Asa, a young girl who dreams of becoming the greatest Nomad who ever lived. Driven by the same pursuit of greatness at the heart of G2, Red Aura unfolds in a fantasy-action world shaped by rivalry, perseverance and competition, where Asa must learn to master her abilities while facing dangerous enemies and the brutal consequences of ambition.
Red Aura was brought to life through collaboration with KISAI Entertainment, the studio behind the webcomic adaptations of AVATAR: The Last Airbender and The Beginning After the End, alongside Japanese Art Director Runbel, who works on the previously #1 action fantasy series in Japan and Korea – Skill Master Levels Up. Designed specifically for WEBTOON’s vertical-scroll format, the series also experiments with platform-native creative techniques, including a chapter that visually integrates music into the reading experience.
To celebrate the launch, G2 creator and VALORANT streamer Shanks will host a live reading of Red Aura, with further details to be announced soon.
“Red Aura was created as a way to reimagine the ambition and competitive spirit that have defined G2 over the last decade. Following the response to the Japanese launch, we’re excited to now bring the series to a global audience through WEBTOON. Expanding into original entertainment has been a major focus for G2, and Red Aura is only the beginning of what we want to build,” said Sabrina Ratih, COO of G2.
“The world of Red Aura is fresh and original, which made it really enjoyable to work on. It was a lot of fun working with producer Daniel using camera work to create cool action panels that have never been seen before, and I was always inspired by his passion to try new things. I am very honored to have been a part of it. I hope you enjoy it.”
Since its inception over a decade ago, G2 has expanded beyond esports through ventures across entertainment, culture, and original content. From collaborations with Smiley and Solo Leveling, to the launch of G2’s 62 media house and expansion into Gerard Piqué’s Kings League, Red Aura represents G2’s continued investment in anime-inspired entertainment and original storytelling designed for digital-first audiences.
The post G2 Esports Announces Global English Launch of Webcomic “Red Aura” on WEBTOON appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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