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The world’s favourite gaming franchises – Animal Crossing is officially UK’s #1

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New research from Casino.org has taken a deep dive into total sales, critic ratings, search volume and Twitch views to discover the world’s – and every country’s – most-loved gaming franchise.

Animal Crossing is officially revealed as the UK’s favourite gaming franchise.

 

Rank

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Franchise

Average franchise critic score

Total sales of base games

Annual Worldwide Franchise Google Search Data

Franchise Lifetime Peak Viewers on Twitch

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Most Loved Franchise Score /10

1

Super Mario

88.2%

299,475,000

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39,936,900

2,926,742

8.15

2

Call of Duty

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84.5%

301,460,000

88,361,000

1,623,046

8.09

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3

Grand Theft Auto

90.1%

193,500,000

31,787,020

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1,020,005

5.84

4

The Legend of Zelda

89.2%

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93,100,000

18,513,800

2,431,115

5.73

5

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Assassin’s Creed

80.8%

93,000,000

89,036,300

721,736

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5.50

6

Mario Kart

87.0%

177,860,000

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13,322,600

1,361,952

5.24

7

Pokémon

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85.8%

187,760,000

15,220,200

1,257,588

5.18

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8

The Last of Us

94.0%

24,000,000

55,619,000

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631,357

5.17

9

Animal Crossing

84.8%

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62,550,000

78,359,700

284,906

5.00

10

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Sonic the Hedgehog

76.5%

61,420,000

41,571,900

1,907,064

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4.60

  • After being around for 35 years, Super Mario is ranked the world’s most loved franchise with nearly 3 million Twitch views and 300 million sales!

  • Starting in 2003, Call of Duty has seen the highest total sales of all the franchises- over 301.46 million games sold, however it just falls behind in Twitch views and average critic score earning it second place in the world’s most loved games.

  • Taking the third spot is Grand Theft Auto with one of the highest critic scores but much lower sales than the top two franchises.

Animal Crossing is the most searched franchise in the UK

While Call Of Duty has been searched for by the most number of countries (29), Animal Crossing emerges as the favourite for 24 countries – including the UK, US and Australia.

Most Searched Franchise

Number of Countries

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Call of Duty

29

Animal Crossing

24

The Witcher

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8

The Last of Us

6

Super Mario

3

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Sonic the Hedgehog

3

Assassin’s Creed

1

Diablo

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1

You can see the results of the research by clicking here.

Methodology:

Video game franchises were taken from the list of best-selling video game franchises from Wikipedia with spin-offs and remakes excluded.
The critical reception score for each game was sourced from Metacritic, with the exception of some older games which were released prior to Metacritic’s existence, which reflect scores from now-defunct GameRankings (which has since been incorporated into Metacritic).
For the total sales of the base games of each franchise, sales data was taken from the list of best selling game franchises on the Video Game Sales Wiki page.
Google Keyword planner found the number of global searches for each base game from March 2020 to February 2021.
Franchise lifetime peak viewers on Twitch was sourced from each games’ category page on TwitchTracker.
To discover each country’s favorite franchise, Ahrefs Keyword Explorer tool was used to collect the monthly average search volume for the last twelve months for the 75 countries where data was available.

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RedOctane Games Launches: A New Studio Dedicated to Rhythm Gaming Innovation

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A fresh beat is about to drop in the world of music rhythm games. Today marks the official launch of RedOctane Games, a small but passionate studio founded by veterans of the rhythm game world, alongside exceptional new-generation developers, creators, and community leaders from the global rhythm gaming scene.

RedOctane Games is focused solely on advancing the rhythm game genre combining the past with the future and being driven forward hand in hand with this well-established and respected community of gamers. The team has been busy in pre-production over recent months and has now officially entered production on its debut rhythm-based title, which is expected to be announced later this year.

Heading up the studio is Simon Ebejer, a seasoned games industry leader who was the Production Director on several Guitar Hero titles during his time at Neversoft, later becoming Studio Head at Vicarious Visions and VP of Operations at Blizzard Entertainment, where he played a pivotal role in the organization and delivery of Diablo IV.

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The RedOctane Games team includes creators and developers who helped create and scale Guitar Hero and DJ Hero nearly two decades ago, as well as proven emerging development talent and community leaders from across today’s rhythm gaming space. The studio is being built with the community from the ground up, ensuring that players are part of the creative journey from day one.

In addition, it has been announced that brothers Charles and Kai Huang will join a special advisory board for the company. Charles and Kai were the original founders of the Guitar Hero franchise back in 2005, having partnered with Harmonix Music Systems to launch the groundbreaking title that helped define a generation of rhythm gaming. Their involvement brings deep heritage and insight to the studio’s future direction.

“Rhythm games are about more than just gameplay they’re about feel, flow, and connection to the music and to each other,” said Simon Ebejer, Head of Studio. “RedOctane Games is our way of giving back to a genre that means so much to us, while pushing it forward in new and exciting directions.”

With community-built development at its core and a strong foundation of technical and creative talent, RedOctane Games is ready to deliver the next evolution in rhythm gaming.

The post RedOctane Games Launches: A New Studio Dedicated to Rhythm Gaming Innovation appeared first on Gaming and Gambling Industry in the Americas.

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Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

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The groundbreaking new entertainment sports league combining video gaming, celebrity, music, fashion, and culture—kicks off its first multi-title competition series with SZN Zero live on August 23rd

Las Vegas, Aug. 06, 2025 (GLOBE NEWSWIRE) — The Global Gaming League (GGL) announced today its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.

Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026. 

SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken.  The event will stream live on the GGL’s YouTube channel and other major platforms.

T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.

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“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive,” said Clinton Sparks, Founder and CEO of the Global Gaming League.”With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses.” 

Watch and embed the GGL SZN Zero promo video here.

“Gaming is just as important as music or any other sport, to me” said T-Pain. “NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch.”

NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”

World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.

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The community got a small taste of what’s to come at a GGL pre-season match where fans became the first to view a live competition between T-Pain and Bryce Hall, which also featured co-hosts Nick Cannon and Jermaine Dupri, and a half-time show by Soulja Boy.  (Watch highlights of that competition here).

The GGL solves a problem that has held gaming back from its rightful place in contemporary culture and business. GGL’s model was built intentionally to bring investors a meaningful return on investment, so brands can connect with the over 3 billion strong global gaming community, publishers can expand their IP to new audiences, celebrities can build an authentic footprint in gaming and gamers have a path to actually launch a career and be recognized as true athletes. 

More info on the Global Gaming League at www.globalgamingleague.com and follow @GlobalGamingLeague for updates.

For GGL media inquiries contact: [email protected] and [email protected]

For NE-YO related inquiries contact: [email protected]

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About Global Gaming League:
GGL is a new kind of league—where gaming, culture, music, sports, fashion, and reality TV collide. With celebrity-led teams, live competitions, global fan engagement, and next-gen media experiences, GGL is building the first entertainment system for the world’s largest and most engaged audience. Learn more at www.globalgamingleague.com

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Take Aim at Mega Wins: ELA Games Unleashes Chaos With New Shooter Game “Shoot Happens”

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A chaotic jungle journey with big, bad foes and insane riches.

Welcome to the jungle, where Shoot Happens! Face your opponent, take aim, and fire your way to riches.

ELA Games unveils its boldest title to date, a combination of decision-making and narrative progression where every shot counts.

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In Shoot Happens, you’re not just a player. You’re the main character who has to fend off waves of increasingly dangerous (and valuable) monsters. Armed with 3 shots per round, you’ll need precision and calm nerves to take down the reward and add it to your Winpot. Hit the target for riches. Miss… and it’s back to the beginning.

The Choice Is Yours

Each round is in the hands of the player. Do you cash out now? Or keep slashing through the jungle for bigger and better rewards? Decision-making, timing, and a whole load of guts go a long way.

Expect the Unexpected

Random projectile bonuses can appear in any round, boosting your rewards massively. And just when you thought your journey through the treacherous jungle was over, the final boss appears. While the other monsters may have been a piece of cake, he doesn’t stay down. Each time you defeat him, he respawns for juicier and recurring payouts. Keep going as long as you can handle it, and you might walk out as the top dog of the jungle.

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Marharyta Yerina, ELA Games’ Managing Director, commented on the game’s release, “With Shoot Happens, the team ventured outside of conventional game formats, and we wanted to give players a super engaging experience where they’re in control. This title is a bold approach to game design in this industry, as we’re empowering players with choice and enriching the gameplay experience with strong visuals, narratives, and plenty of replayability.”

Play how you want. The Winpot is yours

Shoot Happens is the perfect blend of fast-paced action, bold decision-making, and interactive gameplay. Whether you’re a cautious player or a complete daredevil, the game is an enticing experience for all.

How deep into the jungle are you willing to go?

The post Take Aim at Mega Wins: ELA Games Unleashes Chaos With New Shooter Game “Shoot Happens” appeared first on European Gaming Industry News.

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