Asia
QTech Games bolsters its bingo offering with S4Gaming’s non-jackpot games
Emerging-markets leader strengthens its premium platform with a new game family from the revered video-bingo supplier
QTech Games, the number-one games distributor across Asia and all emerging markets, has signed an upgrade to its existing S4Gaming partnership, enabling its platform customers to more premium content from the video-bingo supplier’s non-jackpot bingo offering.
Barcelona-based S4Gaming draws from a deep well of breakout games, including popular slots titles such as Multidragon, Golden Lion, and Binvaders. These games already form part of the progressive portfolio made available to QTech Games and its clients, but they have now been joined by a new portfolio of non-jackpot games around bingo, featuring hits like La Mina de la Suerte, Gran National Bingo, Pesero and more.
This non-jackpot game family is proving more engaging to players who enjoy better RTP from their favourite underlying core games, and attractive to operators searching for no – or more limited – jackpot liabilities.
S4Gaming boasts a comprehensive catalogue, ably backed by an experienced team that offers decades of industry expertise in a developing digital landscape that demands varied content, above all in newly regulating jurisdictions like LatAm. Its cornerstone philosophy hinges strongly around innovation, providing creative ideas to improve every aspect of the UX.
This ongoing collaboration widens S4Gaming’s geographic footprint, targeting emerging markets from Asia to Latin America in particular. As the fastest-growing distributor in Asia over the past few years, QTech’s platform is proven in fragmented territories and delivers the most expansive gaming suite around, localised for each region, with native mobile apps, powerful reporting and marketing tools, and 24/7 local-language support.
Unlike many other verticals, bingo initially struggled to adapt products to mobile and its smaller screen interface, losing its lines for invention. However, now S4Gaming is capitalising on the enormous potential within bingo to deliver an engaging, socially-led product that can win back the market share conceded to other gaming sectors.
QTech Games CCO, Daniel Long, said: “It’s another resounding endorsement of our platform to have integrated more premium content from S4Gaming. Their expanding video-bingo library is an engaging vertical in and of itself, delivering another dimension to our gaming-vertical spread, courtesy of some high-quality graphics, responsible gameplay and unique features. Together, we will continue to raise the bar and shape a localised experience for global players.
“There’s no reason for the social aspect of bingo to be impacted in the transition to mobile. In fact, its surging popularity among millennials, should propel this surge of interest in this timeless game across the generations. The key is to maintain and evolve a varied product portfolio that caters to all player preference and points on the volatility and return-to-player spectrum. Some players simply prefer a more reliable RTP and longer dwell-time from their go-to games, while this is also appealing to operators who might be looking to avoid towering jackpot liabilities.”
Carles Fernandez, CCO at S4Gaming, added: “QTech Games is a natural habitat for superior games and a rarefied air for the player experience. We are broadening our influence across developing regions and their market-leading platform provides an agile pathway to some previously overlooked territories.
“Needless to say, agreeing this new deal tracks our core strategy to fully leverage our reach, and we look forward to seeing how new audiences embrace our games.”
The post QTech Games bolsters its bingo offering with S4Gaming’s non-jackpot games appeared first on European Gaming Industry News.
ArenaPlus
DigiPlus Wins “Digital Operator of the Year” Award at 2026 Global Gaming Awards Asia-Pacific
DigiPlus Interactive Corp. (DigiPlus), the country’s premier digital entertainment provider behind BingoPlus, ArenaPlus and GameZone, has been named Digital Operator of the Year at the 2026 Global Gaming Awards Asia-Pacific, marking its second consecutive annual win in the category and reinforcing its leading industry position in the APAC region. The recognition was announced during the Global Gaming Awards ceremony held on June 2 at Conrad Manila.
One of the international gaming industry’s most prestigious awards programmes, the Global Gaming Awards, powered by Global Gaming Insider, recognise excellence in innovation, player experience, responsible gaming and operational excellence across both land-based and online gaming sectors. Winners are selected by a panel of senior industry executives with extensive experience and deep knowledge of the market, with the voting process independently adjudicated by KPMG to ensure rigor and transparency.
The Digital Operator of the Year category recognises operators that have demonstrated outstanding growth, innovation and player engagement over the past 12 months. DigiPlus emerged victorious from a shortlist of eight nominees, besting seven other operators across APAC.
Judges highlighted DigiPlus’ strong 2025 performance, the addition of over 500 new e-games on its platforms, and the rollout of industry-first responsible gaming tools. The company also continues its momentum in 2026 through major partnerships, including recently launched collaborations with Manny Pacquiao and the National Basketball Association (NBA).
In addition to its top industry honor, DigiPlus earned further recognition for its social impact initiatives, securing the first runner-up spot in the Corporate Social Responsibility (CSR) of the Year category.
The awards body commended DigiPlus for its impressive CSR work via the DigiPlus Foundation which delivers healthcare, education, disaster relief, and social empowerment programs to over 1 million beneficiaries and counting across the Philippines.
“We are honored to once again be recognized by the Global Gaming Awards. These prestigious international industry accolades reflect DigiPlus’ unwavering pursuit of excellence and our drive to continuously innovate, deepen player engagement, and champion responsible gaming across BingoPlus, ArenaPlus, and GameZone,” said DigiPlus Chairman Eusebio H. Tanco.
“Together with the recognition for DigiPlus Foundation, this back-to-back win affirms our commitment to delivering world-class digital entertainment to Filipinos while contributing to nation-building.”
The Global Gaming Awards also hold annual editions in the Americas and EMEA regions, recognising industry excellence across the globe.
The post DigiPlus Wins “Digital Operator of the Year” Award at 2026 Global Gaming Awards Asia-Pacific appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Alejandro H. Tengco
PAGCOR Sends Food Packs to Help Victims of Mindanao Earthquake
The Philippine Amusement and Gaming Corporation (PAGCOR) dispatched 10,500 food packs to help families affected by the massive earthquake in Mindanao.
The agency’s Chairman and CEO, Alejandro H. Tengco, explained that such assistance will help affected families cope with the challenges brought about by the disaster.
“During times of calamity, we assure our kababayans that PAGCOR is always ready to provide help. We hope and pray that affected individuals and families will soon be on their way to recovery and normalcy,” Tengco said.
According to PAGCOR, the relief food packs will be distributed in General Santos City; Mati City, Davao Oriental; the Office of Civil Defense in Region XII; and the 2nd District of Davao Oriental.
A total of 3000 food pails will be allocated each for General Santos City, Mati City, and the OCD – Region XII; while 1500 food pails will be distributed in the 2nd District of Davao Oriental through the office of Rep. Cheeno Almario, the agency added.
The magnitude 7.8 earthquake hit offshore Maasim, Sarangani on 8 June, with more than 173,000 families affected and many provinces still reeling from loss of life, destruction and continuing aftershocks.
The post PAGCOR Sends Food Packs to Help Victims of Mindanao Earthquake appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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