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Newstip Postponement Dutch Regulations

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The Dutch Remote Gambling Act is expected to come into effect on 1 March 2021 in stead of the previous target date 1 January 2021. In June Minister for Justice and Security Sander Dekker already confirmed a possible postponement due to the COVID-19 pandemic with a couple of months. A letter from Minister Dekker of Justice and Security to the House of Representatives confirmes the delay of the target date for the Dutch Remote Gambling Act with two months.

Letter from Minister Dekker (Justice and Security)

The Dutch website BlackjackSpelregels.com discovered a letter from Minister Dekker of Justice and Security to the House of Representatives. In it, the Minister discusses the implementation of a number of motions but also the delay in target date of the Remote Gambling Act. In the last few months the Minister spoke with representatives of the Dutch Kansspelautoriteit, Minister of Health, Wellbeing en Sports, Addiction treatment and landbased operators. Most parties favor a quick opening of the Dutch gambling marketing, but landbased operators were hit hard bij de COVID-19 pandemic and had to close for three and a half months. They argue their preparations for the online part of their businesses we’re halted by the lockdown and expect not to be in time for the license application on 1 January 2021. Therefore the intended date of entry into force of the law has now been moved from 1 January 2021 to 1 March 2021. This is another delay as the Remote Gambling Act was postponed multiple times before and the last delay was for six months.

Also two months delay for openingdate Dutch market

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On 19 February 2019 the Senate approved the Draf Bill on Remote Gambling. As a result, it will become possible to apply for a licence in the Netherlands for the purpose of offering online gambling. It is currently still illegal to offer such games. From 1 March 2021 interested parties can apply for a gambling licence and licence applications will be processed within six months. The Dutch online gambling and betting market will open half a year later. Therefore the expected opening date is also delayed by two months from 1 July 2021 to 1 September 2021.

Extension of cooling off period

With the postponement of the target dat form the Remote Gambling Act the Minister also decided the cooling-off period will be postponed with the same period of two months. The cooling-off period already was extended by two years and six months due to the previous delay. With the new delay de cooling off periode thus covers two years and eight months.

 

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Compliance Updates

New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden

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The Swedish Gambling Authority, Spelinspektionen, has released a new report detailing the current situation of online gambling that takes place outside the licensed market in Sweden. It contains a survey of the key players who engage in illegal gambling and their methods of reaching Swedish players.

The assessment is that the supply of unlicensed online gambling is large and relatively easily accessible. The Swedish Gambling Authority has developed methods to identify unlicensed gambling sites where Swedes play. It is a relatively small group of players, probably fewer than 5% of the total number of players, who demand games that do not have a Swedish gaming license.

Under current legislation, the Swedish Gambling Authority cannot intervene against all gambling sites that do not have a Swedish gambling license. According to the so-called targeting criterion, the authority can currently only intervene against gambling sites that target gambling customers in Sweden through, for example, marketing or that have gambling sites that are designed for the Swedish market.

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“We welcome the ongoing investigation into the expanded scope of application, which is to be reported no later than 17 September this year. Despite the problems with the current scope of application, we believe that our interventions, where possible, are important and have an effect. It is therefore important that we continue our work to combat illegal gambling even during the ongoing investigation of the regulations,” said Spelinspektionen’s Director General Camilla Rosenberg.

The post New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden appeared first on European Gaming Industry News.

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Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

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The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.

Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.

“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.

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The state government held a high-level meeting to discuss a legal framework for regulating online gaming.

IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.

Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.

Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.

“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.

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The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.

“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.

Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.

The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.

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Compliance Updates

BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security

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BC.GAME, a prominent cryptocurrency entertainment platform, announced the official upgrade of its Telegram group with a new link: https://t.me/bcgame. This shift represents an important step forward for the platform in terms of brand unification, community operations and user identification paths.

BC.GAME, one of the most active platforms in the crypto entertainment market, has a sizable user base spread across channels such as Telegram, Discord and Twitter. The Telegram community alone has millions of members from many critical areas. Behind each time zone, a committed group of gamers and community administrators keeps the community alive by sharing gaming experiences, uploading the most recent event announcements and assisting new users in swiftly integrating into the distinctive “BC community culture”.

Unifying the group link is both a way to make the platform’s design more consistent and a way to improve the user experience. It’s easier and faster for new players to remember t.me/bcgame than any of the other subdomain names. For current players, it means a clearer official entry point, which makes it less likely that they will run into fake groups.

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The post BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security appeared first on European Gaming Industry News.

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