Latest News
UK Betting Firms Access Government Database Containing Records of 28 Million Children

UK betting firms have used information from a government database containing records of 28 million children. The breach of database allows betting firms to boost the proportion of young people who gamble online.
The breach of government data has reportedly allowed gambling firms to access the names, ages and addresses of 28 million children and students.
The Department for Education has since disabled the database and referred the breach to the Information Commissionerâs Office. It said the arrangement with betting firms was not approved by officials. Education secretary Gavin Williamson has reportedly ordered his department to âleave no stone unturnedâ in its investigation.
The Learning Records Service, which contains details of pupils aged 14 and over at both state and private schools, as well as colleges, should only be used for educational purposes.
However, it has been found that GB Group, a major data intelligence company, gained access to the database. It reportedly used the data for age and verification services it provides to clients, which include 32Red and Betfair.
It is reported that the database helped one gambling firm to increase the numbers of young people passing its identity checks by 15%.
GB Group told that it could check dates of birth and addresses against the Learning Records Service â but this did not involve divulging data.
âWe can confirm that we use the Learning Records Service dataset via a third party. We take claims of this nature very seriously and, depending on the results of our review, we will take appropriate action,â it said.
Latest News
How CommsHub Built-In Failover Protects High-Volume Messaging Businesses

In todayâs connected world, a single missed message can have a ripple effect far beyond its intended recipient. For high-volume messaging businesses, from fintech to e-commerce, reliability isnât just a feature; itâs the foundation.
At CommsHub, weâve seen how even the most robust communication strategies can fall apart when traffic isnât managed intelligently. Thatâs why built-in failover isnât an add-on for us, itâs at the very core of our platform architecture.
The Hidden Risk in Messaging at Scale
Sending a million messages is easy. Delivering a million messages on time without losses, delays, or duplicates is the real challenge.
Traditional messaging setups often rely on a primary route, with a manual backup plan in case of outages. The problem? Manual intervention takes time and every second loss increases the risk of failed conversions, missed verifications and frustrated customers.
For some sectors, a five-minute delay can mean thousands in lost revenue. For others, it can damage trust irreparably.
How Our Failover Works
CommsHubâs built-in failover system works like an automated traffic director.
- Real-Time Route Monitoring: Every active channel is monitored for delivery speed, message status and error rates.
- Instant Automatic Switching: If performance drops below a set threshold or a provider experiences downtime traffic is instantly redirected to the next best available route.
- Multi-Level Redundancy: We donât just fail over once. Traffic can cascade through multiple backup routes until successful delivery is confirmed.
This means campaigns keep running without interruption, even when unexpected technical issues occur in the background.
The Numbers Behind It
In controlled environments, weâve observed that our failover logic reduces message loss to near zero. While previously around 17% of messages were considered as lost or undelivered â while in reality, fallback mechanism saves them.
The architecture also ensures that when switching routes, thereâs no spike in costs thanks to our intelligent routing engine, which considers provider pricing in real time.
Protecting Revenue and Reputation
The immediate benefit is obvious: you donât lose communication with your audience. But the deeper value lies in protecting both revenue and reputation.
For high-volume businesses, the stakes are high:
A trading platform missing two-factor authentication codes risks losing active traders.
An e-commerce brand failing to deliver time-sensitive promotions risks wasted ad spend.
A fintech company delaying fraud alerts risks customer churn.
CommsHubâs failover was designed to address these risks without requiring extra integration work or manual monitoring.
Engineering for the Future of Messaging
We see failover not as a safety net, but as a structural pillar of next-generation communication platforms. As channels diversify and volumes grow, redundancy and intelligent routing will be as essential as delivery speed and analytics.
This is why weâve invested heavily in creating an architecture that can evolve with market needs from adding new providers in days instead of weeks, to scaling traffic instantly during spikes.
The result? Businesses that can move faster, sleep easier and deliver messages with confidence.
In messaging, thereâs no such thing as âjust a delay.â
Every second counts and with built-in failover, those seconds are always on your side.
Meet Us at SBC Summit Lisbon 2025
Weâll be showcasing CommsHubâs next-generation messaging solutions at SBC Summit Lisbon 2025, from 16-18 September.
Visit us at Booth D181 to see how built-in failover can help your business deliver every message with confidence.
The post How CommsHub Built-In Failover Protects High-Volume Messaging Businesses appeared first on European Gaming Industry News.
Conferences in Europe
New Gamification Academy at SBC Summit to Present Fresh Approaches to Player Engagement

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With gamification emerging as a driving force in the casino industry, SBC Summit introduces the Gamification Academy, an initiative built to confront pain points in engagement, retention, loyalty, and differentiation by exploring what truly keeps players coming back.
Launched in partnership with leading iGaming turnkey solutions provider Soft2Bet, the Gamification Academy will take place on Tuesday, 16th September, at the Sala Tejo, MEO Arena.
The programme forms part of SBCâs newly introduced Tech Academies, a series of immersive learning streams designed to arm summit attendees with practical know-how in AI, marketing, Web 3.0 & blockchain, and gamification.
Delegates can anticipate discussions examining the role of personalisation in driving loyalty, strategies for balancing gamified features with brand authenticity, and honest reflections on both the successes and challenges of gamification in the industry.
âGamification has transformed how people interact with digital products across industries, and iGaming is no exception,â SBC Founder and CEO Rasmus Sojmark said.
âPlayers now expect fun, engaging, and rewarding experiences, and thatâs exactly what gamification delivers. The Gamification Academy will show the industry how to apply these proven principles to build deeper connections, keep players returning, and create more meaningful player journeys,â he added.
Kicking off the Academy, Soft2Betâs Chief Product Officer Yoel Zuckerberg will lead the âIntroduction to Gamification & Player Engagementâ workshop. Setting the stage for the day, the session offers a comprehensive overview of gamificationâs power and how it has shaped the industry in recent years.
Chief Business Development Officer Toni JermaniĆĄ (SofaScore), CEO & Co-Founder Josh Jones (Rise & Hustle), and Senior Solutions Engineer Alec Gehlot (Optimove) will focus on the player retention angle through their âWhy Personalisation is the Key to Retentionâ panel moderated by Soft2Betâs Chief Business Development Officer Martin Collins.  The session will explore how tailored offers, customisable interfaces, and personalised recommendations are giving players more control over their experience and, in turn, strengthening loyalty and long-term value.
Following a networking break, two case studies will spotlight real-world lessons from gamification, dissecting what works, what doesnât, and how to measure success.
First up is the case study titled âBaking in Gamification During Designâ, led by Alexis Wicen (CEO, Scatters Group). In this session, delegates can learn how to weave gamification into their products without losing brand authenticity. Drawing on real-world examples, the session will examine where brands have succeeded in integrating gamification into their games and platforms, and where they have fallen short, showing delegates how to approach gamification more effectively in their own projects.
The second case study, âThe Metrics of Gamificationâ, will examine where the impact of gamification is most evident and how brands can measure it effectively. Featuring Uri Admon (CEO, Captain Up), the session will cover key factors such as retention, loyalty, engagement, revenue, and player enjoyment, helping delegates understand how to balance player needs with company goals.
The Academy will close with âThe Five Steps of Gamification,â a panel hosted by Soft2Betâs Head of Sales, Alon Eshed, joined by Helen Walton (Founder & CCO, G Games), David Olim (CEO, FootAR), and Tom Jang Lemke (CEO and Founder, SavageTech). By breaking down the fundamental building blocks of gamification, including rewards, progression, competition, and storytelling, the session will highlight how these principles form the foundation of more engaging and personalised player experiences.
The Gamification Academy will feature at the upcoming SBC Summit 2025, SBCâs global flagship event, taking place at Feira Internacional de Lisboa and MEO Arena from 16â18 September. The summit will also host a six-track conference, a 135,000 square meter exhibition, the Affiliate Leaders Summit and Payment Expert Summit, plus a full schedule of evening networking events.
Participation in the Tech Academies is exclusively for VIP Event Pass and Expo+ holders only.
You can RSVP to attend our tech academies here.
VIP Event Pass: Access to the show floor, all networking areas and conference sessions, complimentary food and drink from the summitâs food festival and access to exclusive evening networking sessions and parties.
Group VIP Event Pass: Get your passes for just âŹ400 each when you purchase for three or more people (a saving of âŹ200 per ticket!) â perfect for bringing your team along.
Expo+ Pass: Access to the show floor, conference sessions and daytime networking only.
Expo Only Pass: Our free option, which gives you access to the show floor only. This is perfect for individuals from outside the gaming industry who want to explore potential partnerships. Please note that this will not grant you access to our academies.
Operator and Affiliate Passes: Operators and affiliates are eligible for a free VIP event pass. Simply apply.
The post New Gamification Academy at SBC Summit to Present Fresh Approaches to Player Engagement appeared first on European Gaming Industry News.
Bodog Canada
Casino Games and Console Games: Are They Really That Different?

Games come in many shapes and sizes. This has long been the case. The digital age brings everything from slot machines to sprawling console adventures. Casino titles and console games might look like they live in two different worlds. One is often focused on quick play and chance. The other leans into storylines and hours of immersion.
There are definitely a lot of differences. But there are similarities and overlaps that not everybody has considered.
Two Industries, One Trend: Growth and Choice
One of the clearest similarities between casino games and console gaming is how both industries have grown in recent years. Players now face huge menus of choices.
Casino fans know that there can be some very big libraries and even new titles appearing by the week. They are all trying to stand out with a new theme or mechanic (or just new characters). New and emerging markets like Canada still benefit from the huge libraries that are available. Bodog Canada is a casino that has a lot of different slot games as well as a lot of traditional table games. Blackjack and similar options are ubiquitous â there are even new developments and tweaks to the gameplay.
Big slot developers and brands may even create a lot of different new games for the market. There are enough for brands to even advertise regular slots of the week or similar.
Meanwhile, the console market has exploded. There are AAA open-world adventures and indie gems. The huge number of games caters to different tastes. Just like casino libraries, console platforms thrive on variety. This abundance means players in both spaces are never short of something new to try.
The numbers definitely back this up. A record number of new titles were launched in 2024 on Steam. There were over 15,000 new titles. Nobody could possibly try all of the games that have been put out on the market. Steam is a PC platform â we have seen a similar pattern in other console games.
Different Styles of Play
Thereâs no denying that the styles of play differ. Casino games are designed around quick interactions. A spin of a roulette wheel or a few seconds on a slot machine. All of these fit neatly into short bursts. Console games often ask for long sessions. They draw people in with depth and are designed to be longer. Some even take hundreds of hours to complete or give open-world designs people can explore endlessly.
But even here, there are overlaps. Casual console games like mobile ports and indie titles can mimic the quick pace of casino games. Think of puzzle games or arcade-style shooters that are all about instant gratification. They echo the same âjump in and jump outâ model seen in many casino titles.
Shared Themes and Visuals
Themes are another place where links appear. Casino developers know that visuals matter. Slots come dressed in everything from mythology to sci-fi to jungle adventures. Console games also lean heavily on themes. They build entire worlds around specific styles.
In both spaces, developers reuse familiar ideas because they work. Things like mythology and science fiction appear across slot libraries and console releases. The art and atmosphere can often feel strikingly similar, even if the gameplay itself is very different.
Mechanics: Skill vs Chance
One of the biggest differences lies in mechanics. Casino games are usually driven by chance. Spins and card draws are random â strategy often plays a secondary role. In contrast, console games usually rely heavily on skill.
Some casino titles do bring elements of strategy into play. Poker requires both luck and skill, and blackjack asks players to think carefully about probability. Console games sometimes lean into randomness, too. Loot systems or even dice-roll mechanics mimic the uncertainty of chance found in casinos.
Social Experiences
Another interesting similarity is the social side. Some casino games have turned into shared experiences. Players can sit at the same table virtually in a live dealer game and interact with others. Console gaming has mirrored this with online multiplayer. This could mean teaming up in a shooter. It could also be facing off in a sports game; the social element keeps people engaged.
Both industries understand the power of community. Itâs no longer just about the game itself. The social element is huge.
Technology Driving Both
Technology has been the engine behind the rise of both casino and console games. Casino developers have embraced mobile play and used HTML5. Console makers have pushed graphics and processing power to create lifelike worlds.
Interestingly, both industries borrow from each other here. Casino games sometimes mimic console-style graphics and storytelling. Some console games sneak in casino-style mini-games, like card tables or slot-style mechanics tucked inside larger adventures.
The post Casino Games and Console Games: Are They Really That Different? appeared first on Gaming and Gambling Industry in the Americas.
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