eSports
ESFI’s NESC Champion, Akash Rudro to represent India at 6th AIMAG in eFootball

The Esports Federation of India (ESFI) announced Akash Rudro of Kolkata (West Bengal), widely known as “FGC Hero,” has emerged as the national champion in eFootball. He will represent India in the eFootball Mobile category at the 6th Asian Indoor and Martial Arts Games – 2021 (AIMAG), taking place in Bangkok/Chonburi, Thailand, from November 21 to 30, 2024.
The NESC24, one of India’s largest & most prestigious esports tournaments, was the qualifying event for AIMAG and saw over 1,000 athletes from across the country competing. This year’s NESC24 focused exclusively on eFootball 2024, as the other popular mobile titles like Arena of Valor (AOV) and Mobile Legends: Bang Bang (MLBB) which will be part of AIMAG, remain banned in India. The event marked a significant milestone for the country’s esports community. Akash’s victory not only showcases his exceptional talent but also highlights India’s burgeoning prominence on the global esports stage.
ESFI President Shri Vinod Tiwari commented on the response and the NESC24 selection, stating, “Akash’s selection is a testament to the dedication and talent that exists within India’s esports ecosystem. This milestone in eFootball Mobile adds to the legacy we are building, following our successes in Dota 2 at the Commonwealth Esports Games and League of Legends at the Asian Games. With the 6th AIMAG, we’re set to showcase India’s potential on the global stage, and we’re already setting our sights on the Olympics Esports Games in 2025.”
Akash “FGC Hero” Rudro triumphed in a fiercely contested battle, earning the berth to represent the country in the prestigious international event. His remarkable, undefeated performance at the just concluded National Esports Championship 2024 (NESC24), saw him outshine top competitors such as MUJJICOOLYT, GodSyncYT, mrtomboyYT, JOYBOY_PES and LIARSFCYT7.
As a result, Rudro was crowned the national champion.
Looking ahead to the global stage, Akash shared, “I’ve faced international players before, and their playstyle differs significantly from what I’m used to in India. They employ distinct strategies and formations, so I know I need to adapt and improve. The NESC24 has been a crucial steppingstone, providing me with valuable experience and confidence to represent India effectively and strive for a medal. I’m incredibly grateful to ESFI for their impeccable management of such a vast event with over 1,000 participants and countless matches which have been nothing short of being a memorable experience.”
Akash_Bit & Pijush ‘IUFC KREATOX’ Majhi grabbed the second and the third position respectively in the National Championship.
This selection marks a significant step for Indian esports, as it continues to gain recognition on the international stage, with the nation’s talents ready to shine at 6th AIMAG.
The esports event at 6th AIMAG will be held at Chonburi’s Central Sriracha from November 23 to 28, featuring three mobile titles. As India’s sole representative in eFootball Mobile, Akash is set to make history as he competes against the best in Asia.
The post ESFI’s NESC Champion, Akash Rudro to represent India at 6th AIMAG in eFootball appeared first on European Gaming Industry News.
eSports
GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments

GRID, an in-game data infrastructure platform trusted by the leading game publishers and sportsbooks, has unveiled GRID Insights — a new AI-driven product delivering real-time, predictive context to live esports broadcasts and betting experiences.
GRID Insights transforms raw gameplay data into dynamic, predictive insights in milliseconds — surfacing real-time narratives like player streaks, weapon stats and record chases, all tailored to the stream’s brand and audience.
“With GRID Insights, we’re building the storytelling engine of live esports, powered entirely by official data. We use official in-game data and real-time pipelines to generate predictions, contextual stats, and behavioral patterns that previously required an analyst team. Now it’s automated and scalable, enabling our partners to create more immersive, informative, and engaging experiences that today’s digital-native audiences expect,” said Moritz Maurer, CEO of GRID.
Thanks to GRID’s deep partnerships with top game publishers and tournament organisers, Insights is built on structured, official data, enhanced by large language models (LLMs) and available via plug-and-play SDKs or APIs. The product supports major esports titles including CS2, Dota 2, League of Legends and VALORANT, with full customisation across branding and output formats.
GRID Insights made its live debut during the Champion of Champions Tour Season 3 (CS2), with broader adoption already underway. Among early adopters is the European Pro League (EPL), now integrating GRID Insights into its tournament broadcasts.
“GRID Insights is a game-changer for how fans engage with the action. At EPL, we’re always looking for new ways to elevate the viewer experience—and with GRID Insights, the instant, story-driven context keeps fans both informed and immersed. Whether you’re a dedicated follower or a casual viewer, it makes every moment more exciting,” said Oleksii Krasnikov, CEO of EPL.
The post GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments appeared first on European Gaming Industry News.
Ana Carolina Luna Maçães
Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment

Esportes Gaming Brasil, the owner of Onabet and Esportes da Sorte, has unveiled Ana Carolina Luna Maçães as its new Compliance Manager. The hire reinforces the company’s commitment to transparency, integrity, and good governance in Brazil’s evolving betting market.
Esportes Gaming Brasil’s new Head of Compliance, Ana Carolina Luna Maçães, commented: “Esportes Gaming Brasil has set a high standard in Brazil’s betting market with its total commitment to integrity, governance, and responsible gaming. It’s a privilege to join this exceptional team as Compliance Manager. My role is to reinforce our culture of compliance, navigating us through complex regulatory frameworks across multiple jurisdictions with as little friction as possible. Our mission is to deliver secure, transparent, and competitive services for our partners and clients.”
A seasoned legal and compliance professional who has spent time at NSX Brasil, Maçães joins with expertise in financial crime prevention, responsible gambling, and corporate ethics. She has earned a CPC-A certification from LEC (Legal, Ethics & Compliance), and she significantly strengthens the group’s in-house compliance work.
Esportes Gaming Brasil CEO Darwin Filho, added: “It’s more than just complying with and supporting regulations. Esportes Gaming Brasil has been actively leading the process of maturing the betting sector in the country. Our commitment to governance has been an essential part of our business model since the beginning. The arrival of Ana Carolina represents a strategic reinforcement, further strengthening the culture of compliance that has always guided the company.”
Esportes Gaming Brasil is proud to be one of the Brazilian-licensed operators under the SPA/MF framework and is renowned for impactful responsible gambling measures, including self-exclusion tools, behaviour monitoring, and an addiction support network.
With deep relationships to national sport and culture through major football sponsorships and experiential collaborations, and a growing digital presence via Onabet, the group is committed to shaping a safe, sustainable, and responsible future for Brazil’s gaming sector.
The post Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment appeared first on Gaming and Gambling Industry in the Americas.
eSports
Gamercraft Fully Adopts ESIC Integrity Codes and Joins Commission to Elevate Global Esports Standards

The Esports Integrity Commission (ESIC) announced that Gamercraft has joined ESIC as a Platform Tournament Organiser Member, formally embedding ESIC’s Integrity Codes into its Terms & Conditions and Terms of Use.
As part of its membership, Gamercraft will:
• Integrate ESIC’s Anti-Corruption, Anti-Cheating and Player Conduct Codes directly into every user agreement.
• Work hand-in-hand with ESIC to manage integrity-related complaints and appeals, including reviews of platform bans, to ensure transparent and independent resolution.
As an esports tournaments platform, Gamercraft delivers skill-based competitive experiences powered by proprietary tournament formats and performance-driven systems. With its integration into ESIC, Gamercraft solidifies its commitment to competitive integrity by adopting the ESIC Integrity Programme across all its operations.
Gamercraft joins a growing list of distinguished international tournament organisers and stakeholders who rely on ESIC’s Integrity Programme to form the foundation for competitive integrity within their operations.
Stephen Hanna, CEO of ESIC, said: “We are pleased to welcome Gamercraft, Inc. into ESIC membership. As a tournament organiser operating in the fast-evolving space of platform-based esports competition, their adoption of the ESIC Integrity Program is a meaningful step toward upholding fairness and ethical conduct across online tournaments. We look forward to supporting Gamercraft as they continue to scale their efforts with integrity at the core.”
JJ Garcia-Rovira, CEO of Gamercraft, said: “At Gamercraft, integrity forms the foundation of fair competition. Joining ESIC formalizes our commitment to maintaining the highest standards across our tournament ecosystem. As we pioneer new formats in skill-based competition and esports, this partnership ensures our community can compete with complete confidence in the fairness and transparency of our platform. We’re excited to work alongside ESIC in elevating integrity standards throughout the competitive gaming ecosystem.”
The post Gamercraft Fully Adopts ESIC Integrity Codes and Joins Commission to Elevate Global Esports Standards appeared first on European Gaming Industry News.
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