eSports
Intel® Extreme Masters Sydney 2023: FaZe Clan crowned the first-ever Counter-Strike 2 Champions following an electrifying Grand Final
The Intel® Extreme Masters (IEM) Sydney 2023 Grand Finals have concluded today, with powerhouse FaZe Clan emerging victorious with a score of 2-1 against Complexity. The first international in-person tournament played on Counter-Strike 2 (CS2) saw a nail-biting final, with FaZe Clan claiming the victory after an exhilarating double overtime final set, in what will surely go down as an iconic IEM final.
IEM Sydney 2023 is both the fastest-selling and largest Australian esports tournament in history. Australian Counter-Strike fans returned in force to the first live IEM Sydney in over 4 years, with 20,000 fans in attendance throughout the Playoffs in the Aware Super Theatre.
Group Stage
The tournament commenced on October 16 with a Group Stage during which the teams were divided into two groups of eight. Group A saw MOUZ dominate the upper bracket, with BetBoom Team coming in a close second. Both teams made it through to the Playoffs, alongside FaZe Clan who fought through the lower bracket for their spot, knocking out Natus Vincere in the process.
In Group B, G2 Esports and ENCE secured the top two spots in the upper bracket, and Complexity beat out Monte in the lower bracket final to claim the final spot in the Playoffs.
Playoffs
The Playoffs kicked off on October 20 with the quarterfinals that saw MOUZ, FaZe Clan, G2 Esports, and Complexity make it to the top four.
FaZe Clan showed their strength early during the Playoffs with a 13-0 win over ENCE, the first time a team has 13-0’d a competitor in a live Counter-Strike 2 tournament. Complexity also started their playoffs run strong with a 2-0 against BetBoom Team.
In the semi-finals, FaZe Clan dominated MOUZ winning 2-0, taking the first set 13-4 on Nuke, before converting a closer win of 13-9 on Vertigo.
Complexity also scored a 2-0 semi-final victory, dispatching G2 Esports, storming home 13-8 on Anubis, before winning the second set more comfortably 13-3 on Ancient, with Ricky “floppy” Kemery posting some impressive stats.
Grand Final
FaZe Clan and Complexity both booked their places in the Grand Final with impressive performances during the Playoffs where neither team dropped a map.
The first set of the Grand Final was incredibly tight, with Complexity eventually edging out a 13-11 win in the final round of the set, following a brilliant comeback. FaZe Clan rallied for set 2, winning it 13-11 and bringing the match to the decisive third set.
The third set nearly saw one of the greatest comebacks of IEM history, with Complexity recovering from 9-3 down, to win six consecutive games to bring it back to 10-9. In a nail-biting final few rounds, Complexity continued their magical form to take the Grand Final to overtime, and then a second overtime. Despite Complexity’s resurgence, FaZe Clan were able to recover, dominating the second overtime to take home the trophy, with Robin ‘Ropz’ Kool taking the title of ESL Pro Tour DHL MVP.
“It feels amazing to be the first CS2 champions,” said Håvard “rain” Nygaard of FaZe Clan. “I want to say thank you to all our fans here and around the world. This was hands down the best crowd I’ve ever played in front of.”
“It feels great, we’ve spent so much time practicing CS2 together before this,” said Robin ‘ropz’ Kool. “The first loss against GamerLegion hurt, but we stuck with it and managed to come back. It’s been a turbulent year for us, but I’ve been playing as much as possible, and CS2 gave us the motivational boost to improve our performance and work harder for this IEM.”
IEM Sydney 2023 saw a peak viewership of more than 463,081* concurrent viewers, over 6.6 million hours watched and attracted more than 20,000 attendees.
THE CACHES IV Showmatch
Ahead of the Grand Final on October 22, THE CACHES IV Showmatch Powered by Intel® and Acer Predator took place, which saw Team Australia and Team UK face off once more following a 4-year hiatus. Chad “SPUNJ” Burchill, Joshua “INS” Potter, Christopher “dexter” Nong, Justin “jks” Savage, Declan “Vexite” Portelli, Chris “GoMeZ” Orfanellis (Coach) represented Australia, while Alex “Hawka” Hawkins, Guy “NertZ” Iluz, Sebastian “volt” Maloș, Vladislav “nafany” Gorshkov and Henry “HenryG” Greer lined up in the British corner.
The match started closely, with both teams taking a few rounds each. However, Team Australia eventually got into a winning rhythm and swept away Team UK 13-7, winning The Caches for the fourth consecutive time. The showmatch also marked the launch of the Intel® Core™ 14th Gen Desktop Processor.
The ESL Pro Tour (EPT) for Counter-Strike continues with the currently ongoing ESL Challenger League Season 46, which will conclude on December 3. The year will be closed off by ESL Challenger Jönköping on November 24-26 and ESL Challenger Atlanta on December 15-17, before kicking off 2024 with a bang with the EPT Championship IEM Katowice 2024 on January 31-February 11.
Adam Conway General Manager of the Esports Business Unit at BETER
BETER strengthens eFootball roster with rollout of 4,200 monthly events ahead of 2026 World Cup
With the excitement of FIFA World Cup 2026 approaching, BETER is assisting operators in providing continuous bettor interaction by adding over 4,200 new eFootball matches monthly.
BETER, the recognized supplier of quick-betting content, live streams, real-time data, and odds for esports and sports, has broadened its eFootball portfolio with new specialized tournaments designed for World Cup 2026, providing over 4,200 events each month to assist operators in maintaining bettor engagement throughout the day, even during lulls and match intervals.
The launch features matches inspired by the World Cup, plus extra events scheduled around peak betting times to maintain bettor interest before, during, and after the World Cup 2026 games, providing operators with expanded eFootball coverage leading up to one of the largest events in the international sports schedule.
The updated material improves BETER’s extensive, dynamic eFootball framework, providing operators with more options to maintain bettor engagement around the clock.
Tournaments tailored to U.S. betting hours, delivering over 4,200 monthly matches
BETER added 140+ daily matches designed to suit U.S. bettors and maintain engagement throughout the day.
All of these matches are delivered in the 2×4 format and are scheduled daily (UTC+2) as follows:
01:00–03:00 — Premier League
03:10–05:10 — World Cup B
05:30–07:30 — Conference League
16:10–18:10 — Serie A
18:20–20:20 — World Cup B
20:40–22:40 — Europa League
22:50–00:50 — LaLiga
This new content addition is focused on supporting operator performance ahead of and during World Cup 2026 by maintaining betting activity across relevant time slots for U.S. audiences and helping fill downtime between major football fixtures.
World Cup–inspired tournaments, delivering over 3,600 monthly matches (within the 4,200+ expansion)
As part of this content boost, BETER is rolling out three dedicated World Cup–themed eFootball leagues. These form a major part of the expansion and mirror the excitement, structure, and national-team focus of the tournament, delivering 120+ matches per day and featuring teams such as the United States, the Netherlands, Norway, Mexico, Morocco, France, England, Portugal, Argentina, Spain, and more canonical world best teams.
The schedule includes the following (UTC+2):
World Cup A: 12:00–14:00 and 01:20–02:20 (2×4 format)
World Cup B: 18:20–20:20 and 03:10–05:10 (2×4 format)
Volta World Cup: 00:10–01:40 and 07:00–08:30 (2×3 format)
These World Cup–inspired eFootball matches reflect the build-up to the tournament and help operators drive bettor engagement ahead of kick-off.
With this rollout, which is already available with the majority of BETER’s partners, the supplier now delivers over 40,000 esports matches each month, further strengthening its position as one of the industry’s most in-demand providers of fast-paced content.
BETER exclusively delivers nearly 500,000 esports events annually through its exclusive ESportsBattle tournaments, which include eFootball, eBasketball, eHockey, and eTennis, offering up to 50 markets per match and an average operator margin of 7.5%+, exceeding the market standard.
Adam Conway, General Manager of the Esports Business Unit at BETER, said: “World Cup 2026 is the pinnacle of football excitement, and it presents an incredible opportunity for operators to keep fans and bettors engaged around the clock. Our expanded eFootball offering is designed to capture that energy, with content built to mirror the drama, intensity, and rivalries of the tournament.
“By combining dedicated World Cup–inspired competitions with strategically timed matches during key betting hours, we’re helping operators fill downtime, bridge match gaps, and keep bettors active before, during, and after every fixture.
“With over 40,000 fast-paced esports matches delivered every month, BETER now offers one of the largest and most dynamic content portfolios in the industry, bringing the thrill of the World Cup straight to every screen.”
The post BETER strengthens eFootball roster with rollout of 4,200 monthly events ahead of 2026 World Cup appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Esports Nations Cup 2026 Awards Official Partner Status Across 100+ Nations to Build the Future of Nation-Based Esports
The Esports Foundation (EF) awarded National Team Partner status to organisations and individuals across more than 100 countries and territories for the Esports Nations Cup 2026 (ENC), the global nation-based esports competition set to debut in Riyadh from November 2-29, 2026.
This marks the first time esports introduces a structured global system for national teams at scale, adding a new layer to the industry’s ecosystem alongside club-based competition. Designed to complement existing frameworks rather than replace them, the ENC will work with local stakeholders closest to the sport to strengthen connections and support long-term national development.
National Team Partners will lead team formation, mobilize local communities and establish the structures needed to enable participation and the growth of esports. To ensure worldwide participation, countries and territories without a partner will be supported through regional structures provided by the EF.
The EF received more than 630 applications from 150 countries and territories, reflecting the global interest in and opportunity for nation-based esports. The partners represent legacy esports organisations that have shaped their national scenes for decades alongside emerging forces driving the next wave of competitive gaming. The list of organisations and individuals who have been awarded this status is available on the ENC website and will be updated as additional appointments are confirmed.
‘The Esports Nations Cup introduces something esports has never had before: a global system for national teams at an unprecedented scale. The response we received from across the world shows that communities are ready for this next step. Together with our partners, we are building the structures that will allow players to represent their nations and compete on the biggest stage in esports. With more than 100 nations now part of the system, the Esports Nations Cup moves from concept to reality, establishing national esports as a lasting part of the global competitive landscape,” said Ralf Reichert, CEO of the Esports Foundation.
Recognising that esports has developed differently in many nations, the ENC adopts a partnership-led approach rather than relying on a single model, marking a first in global sport and esports alike. By working with recognised local stakeholders, whether institutions, Clubs or community-led organisations, this model is designed to unlock the full creative and competitive potential of each nation.
National Team Partners will operate through a range of structures, from established national bodies such as the Korea Esports Association and the Saudi Esports Federation, to club-led coalitions in Brazil and the US, and hybrid public-private alliances in countries like Germany, Canada and the UAE.
In markets such as Malaysia, Turkey and Thailand, partners include federations working closely with grassroots communities, while in emerging regions like Indonesia and Mongolia, partners are being supported through structured development to represent their nations on a global stage.
For the first time in the history of esports, national teams will be formed from these local structures, bringing players together to compete for their nation and unlocking a new dimension of fandom built on identity and pride. From South Korea’s legendary League of Legends dominance and India’s Chess affinity, to Brazil’s Counter-Strike tradition, Japan’s fighting games heritage and Southeast Asia’s mobile games’ powerhouses, the ENC creates a new global stage for competition.
The post Esports Nations Cup 2026 Awards Official Partner Status Across 100+ Nations to Build the Future of Nation-Based Esports appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Team India and Türkiye Win Gold at the Global Esports Games Mumbai
Team India and Türkiye won Gold at the Global Esports Games Mumbai, delivering electrifying performances in front of a packed arena and thousands more tuning in online worldwide. India’s Anuhith Gosala edged Kazakhstan 3–2 in a thrilling Clash Royale Grand Final, while Türkiye secured a commanding 3–1 victory over Mongolia in the Dota 2 Grand Final. With a Gold in Clash Royale and a Bronze in Dota 2, Team India was crowned Overall Champion.
India stormed into the Clash Royale Grand Final with a 2–1 win over the USA in a tense lower bracket decider, setting up a rematch with Kazakhstan. Having fallen 0–2 in the upper bracket, India turned the tables when it mattered most, as Anuhith Gosala delivered a clutch performance to seal a dramatic 3–2 victory and the Gold medal.
In Dota 2, Team India secured Bronze after falling to Mongolia in the lower bracket. Mongolia advanced to the Grand Final, where Türkiye asserted its dominance with a composed 3–1 victory to take the title.
Sharing his thoughts on the victory, Team India’s Clash Royale gold medallist, Anuhith Gosala, said: “This moment is surreal. To win the Grand Finals here in India, in front of a home crowd, makes it even more emotional. The preparation was relentless, the pressure was intense, and every match tested my limits—but that’s what makes this victory so special. Hearing the cheers, feeling that energy, and lifting this title for the country is an indescribable pride. This is for India, and for everyone who believes in us. I hope this win inspires many others to follow in our path.”
Sir Paul J. Foster, President & CEO, Global Esports Federation, said: “As the Global Esports Games Mumbai comes to a close, we celebrate not only the incredible performances of our athletes, but the spirit of unity and connection that defines our global community. Mumbai has delivered exceptional energy, passion, and hospitality, reinforcing our belief that esports transcends borders and brings the world together. We are deeply grateful to our partners in India for setting a new benchmark for excellence—and we now look ahead with excitement to Los Angeles, where this journey continues on an even greater stage.”
Shripad Ashtekar, Founder of Eflag Corp, said: “Over the past few days, we have witnessed not just world-class competition, but the coming together of talent, innovation, and community on a truly global stage. We hope to keep delivering such platforms and strong foundations for future growth by unlocking new opportunities for Indian players, creators, and the broader AVGC ecosystem. We are proud to have played a key role and look forward to building on this momentum in the years ahead.”
Organized by the Global Esports Federation in partnership with Eflag Corp, with the support of Maharashtra Tourism, the Global Esports Games Mumbai was inaugurated by the Hon’ble Chief Minister of Maharashtra, Shri Devendra Fadnavis. Over four days, Mumbai welcomed 48 elite athletes from 19 countries, emerging from a global field of 78 nations in the Regional Qualifiers.
The post Team India and Türkiye Win Gold at the Global Esports Games Mumbai appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
-
Betnacional7 days agoOperational Leadership and the Driving Force Behind LatAm’s Largest Event
-
Australia7 days agoNSW: More Than 650 Gaming Machine Exemptions Revoked to Address Gambling Harm
-
2026 SPiCE South Asia Awards7 days agoQTech Games wins Innovation of the Year at the 2026 SPiCE South Asia Awards
-
Compliance Updates7 days agoUK Government proposals to undermine the ‘aim to permit’ of the Gambling Act 2005?
-
BIS SIGMA SOUTH AMERICA 20266 days agoVeliTech makes its Brazil debut at BiS SiGMA South America 2026
-
Canada6 days agoPeter & Sons Goes Live in Ontario with Ellipse Entertainment
-
AMUSEBOX6 days agoCasino Iveria Tbilisi Installs Amusnet’s Type S 50 F Slot Cabinets at its Gaming Floor
-
Brazil7 days agoPragmatic Play’s Smart Studio Goes Live with Cactus Gaming



