Compliance Updates
Esports athletes & Gamers met Hon’ble MOS (MeitY) Shri Rajeev Chandrashekhar to review online gaming rules
Led by Rajeev Chandrashekhar, Minister of State for the Ministry of Electronics and Information Technology, MeitY held a very meaningful & successful consultation with children, parents, teachers, esports athletes, gamers, and safety and trust organizations on the proposed amendments to the IT Rules 2021 in relation to online gaming on Wednesday 11th Jan at Electronics Niketan, MeitY office, New Delhi.
Distinguished Esports athletes, Tirth Mehta (Asian Games’18 Bronze Medalist), Karman Singh Tikka (Team India – Esports, Asian Games’22), Dhruv Salvadi and Snehil Ahirwar alongside Lokesh Suji, Director of Esports Federation of India and Board Member & VP, Asian Esports Federation were part of the prominent group present at the discussion and gave their fundamental insights & suggestions on the matter. Shri Priyank Kanoongo (Chairperson – National Commission for Protection of Child Rights) was also present at this meeting.
Professor (Dr.) Tejpavan Gandhok (Vice Dean – JGBS, Associate Director Centre for Sports Law & Governance, Jindal Global University) highlighted “We suggest using different terminology and/ or clarifying the current draft’s definition of ‘online games’ – to better cater for 4 distinct segments of games: Real money; Casual; Esports; and learning. Also, the best practice safeguards to be adopted by the proposed guidelines should be appropriately tailored for these 4 distinct segments”
According to MeitY’s Information Technology (IT) Rules, 2021 in relation to online gaming, “online game” means a game that is offered on the Internet and is accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings.
Raising a crucial query on this point, Dhruv Salvadi (an avid gamer who recently graduated from Manipal Institute of Technology) said, “Multiple esports tournaments organised at college or ground level at times require a registration fee in order for the athletes and teams to compete in it whereupon the winners are presented with prizes which may be in cash and/or kind. This rule can create confusion among the public regarding such Esports tournaments/championships Hence clarity is needed in the definition of ‘online gaming’, he was also of the same opinion that instead of ‘online gaming’ it should be ‘igaming’ so as to establish a clear difference between Esports (which is sport and played electronically) and igaming”
Dhruv further pointed out “Also, for video games that charge users to use their products or contain microtransactions, will all online video game developers need to get KYC for their users?” to which Rajeev ji said, “e-KYC is mandatory for all financial transactions”.
Further, expressing his opinion on the need for differentiating between video gaming and online gaming, Lokesh Suji also a former esports athlete who participated in Call of Duty World Championship – 2018 (New Orleans) said, “The worldwide & dictionary meaning of ‘online game’ is “electronic game played over a computer network, particularly over the Internet”, whereas the draft has added “deposit with the expectation of earning winnings” to this, and is confusing for the public at large. Since these amendments are to regulate fantasy, teen patti, poker, rummy, betting, gambling etc., instead of calling them ‘online gaming’ we should define them as ‘igaming’ the way the rest of the world has defined them.”
This enlightening meeting will play a crucial role in the proposed amendments for the IT Rules related to igaming and propel the industry to remarkable heights.
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Compliance Updates
Spelinspektionen Continues its Work Against Illegal Gambling in the Second Quarter of 2026
During the second quarter of 2026, the Swedish Gambling Authority continued its work against operators suspected of offering games without a Swedish license.
New regulatory cases were initiated and several operators corrected themselves during the processing, which means that the regulatory cases were closed without further action. This shows how important it is for the Swedish Gambling Authority to identify operators suspected of offering games without a Swedish license at an early stage and initiate supervision against them.
During the quarter, the Authority also worked on an in-depth analysis of marketing for unlicensed gambling. The analysis shows that marketing continues to be a central part of how unlicensed operators reach Swedish players. Therefore, it is important that the Swedish Gambling Authority also takes action against those who promote participation in illegal gambling.
Marketing for unlicensed gambling
Marketing today takes place through several different channels, including social media, influencers, banners, SMS, sponsored search results and other ways to drive traffic to gaming sites. In certain environments, such as gaming and social media platforms, there are particular risks as young players may be exposed to games outside the Swedish licensing system.
However, the majority of marketing for games is still for companies with a Swedish license, especially in established, traditional marketing channels. The Swedish Consumer Agency has the main responsibility for supervising the marketing of licensees, while the Swedish Gambling Authority is responsible for supervising the marketing of unlicensed operators.
“Marketing is one of several ways for consumers to access unlicensed gaming. Therefore, the work against promotion is an important part of our supervision. We see that clear information and early contact can lead to actors correcting themselves,” said Ewa Gabrielsson, investigator at the Swedish Gambling Authority.
The post Spelinspektionen Continues its Work Against Illegal Gambling in the Second Quarter of 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Anne Marie Caulfield
Irish Gambling Regulator Threatens Prediction Market with High Court Action
One of the largest prediction market websites has been threatened with court action if it does not geoblock Ireland, the head of the Irish gambling regulator has said.
Prediction markets are platforms where users can trade bets and gamble cryptocurrency on sports, the financial sector, politics and more, including events relating to the war in the Middle East, the existence of aliens, and tweets posted by Elon Musk.
Anne Marie Caulfield, who has been chief executive of the Gambling Regulatory Authority of Ireland (GRAI) since it began operations last year, said prediction markets amount to betting and therefore fall under her remit.
She said the GRAI enforcement team has already been active in the space, with one of the largest such markets already geoblocking on foot of “intervention” from the authority.
Speaking on RTÉ’s This Week radio programme, Ms Caulfield said a second “is in the process of doing so”.
She added: “And if they don’t, it’s open to us to go to the High Court.”
She said sites were withdrawn in Ireland in the “vast majority” of the almost 30 interventions the GRAI had made.
She added that this had happened as quickly as 35 minutes after the intervention.
Asked what the High Court action may look like, Ms Caulfield said: “In the instance where they don’t do so, we can go to the High Court and get a blocking order for access to the site, and also in relation to the funding involved.”
Pressed on whether that action had been threatened, she said: “We have issued warning letters, yes, to that effect.”
Ms Caulfield did not name the prediction markets involved.
However, users from Ireland are already prohibited from trading “event contracts” on the prediction market Kalshi, as per its membership agreement which also lists 55 other restricted countries.
One of the other main prediction markets, Polymarket, has seen restrictions in more than 30 countries including Belgium, Germany, Italy, France, the UK, and Poland – while it operates in the US with additional compliance measures.
In May, Tánaiste and Finance Minister Simon Harris said he would ask gardaí, regulators and government departments to examine “suspicious bets” made on Polymarket.
He raised “grave concerns” around a “Wild West” of unregulated betting on the platform, as he said it would be prudent to examine if there was money laundering occurring.
His comments came after reports highlighted a million dollars worth of betting on the outcome of the Dublin Central by-election, with hundreds of thousands of that volume placed on Gerry “The Monk” Hutch not to win a seat – which is what transpired.
There is no suggestion of wrongdoing on behalf of any candidate.
Mr Harris said: “What seems to be developing at a global scale and indeed a rapid pace now is a kind of Wild West where people are placing bets in the form of cryptocurrency in a secretive, murky and unregulated manner.”
The post Irish Gambling Regulator Threatens Prediction Market with High Court Action appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
The MGA Publishes Notice on Websites Impersonating Licensed Operators
The Malta Gaming Authority (MGA) has observed a pattern of websites impersonating MGA-licensed operators and misleading consumers into believing that they are licensed, regulated or otherwise authorised by the Authority in accordance with the Gaming Act (Chapter 583 of the Laws of Malta) and the regulatory instruments issued thereunder.
In light of this, the MGA published a list of three websites impersonating licensed operators. The websites are:
• www.manekicasino.bet
• www.dragonaracasino.uk.com
• www.slot-hunter.at
“The MGA is hereby declaring that it has no connection with the above listed URLs and any other website, platform and/or entity impersonating the Authority and/or MGA-licensed operators. Any reference to the MGA and/or gaming licence/s said to be issued by it, as stated on these domains, are false and misleading,” the MGA noted.
“The MGA would like to remind consumers not to utilise services provided by an entity unless they have ascertained that the entity in question is duly authorised to provide such services by the Authority. Whereas MGA-licensed operators comply with strict legal requirements in the interest of consumers, the activities of unlicensed entities are unregulated, and do not provide the necessary safeguards delineated by virtue of the gaming regulatory framework, making transactions with such entities risky for consumers.”
The post The MGA Publishes Notice on Websites Impersonating Licensed Operators appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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