Latest News
INSPIRED LAUNCHES MULTI-STREAM MATCHDAY™ IN ITALY WITH SISAL

Inspired Entertainment, Inc. is excited to announce the arrival of Multi-Stream Matchday™, the new V-Play Soccer game for online and retail players in Italy. Sisal, a long-term partner of Inspired, is set to be the first Italian customer to launch this brand-new Virtual Sports game to its online player base on www.sisal.it.
This new product offers customers the chance to engage with eight simultaneous soccer games and choose which of the eight streams to watch at any point. As a variant of the Matchday Ultra™ product, players get to wager across up to eight matches and create accumulator/parlay bets that deliver higher prizes. In addition, with Multi-Stream Matchday, players get to see highlights of every single match on dedicated channels instead of the picture-in-picture or single-game display available to this point.
“Sisal has been Inspired’s partner since the Italian market opened in 2014 and we have worked together to bring a number of exciting new concepts to the Italian market,” said Steve Rogers, Chief Commercial Officer of Virtual Sports. “Multi-Stream Matchday joins V-Play Soccer™, V-Play Penalties™ and our new Women’s Soccer products to provide a full suite of Soccer products. The enthusiasm which has been shown towards our latest game, Multi-Stream Matchday, is further confirmation of the popularity of our Virtual Soccer product set, and we are excited to see these games attract new players and grow in popularity across multiple jurisdictions.”
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Asia
Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.
Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.
“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.
The state government held a high-level meeting to discuss a legal framework for regulating online gaming.
IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.
Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.
Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.
“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.
The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.
“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.
Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.
The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.
Latest News
Flutter Entertainment Receives Regulatory Approvals for Snai Acquisition

Flutter Entertainment has announced that it has received all necessary antitrust, gaming and regulatory confirmations to acquire Snaitech S.p.A. (Snai), one of Italy’s leading omni-channel operators.
The acquisition of Snai fully aligns with Flutter’s strategy to invest in leadership positions in attractive international markets, creating value through providing access to Flutter’s market leading products and capabilities. Adding Snai to the Flutter portfolio will consolidate Flutter’s leadership position in Italy and create a position of increased scale to capitalise on the growth opportunity in Europe’s largest regulated market.
As previously announced, Flutter will acquire Snai from a subsidiary of Playtech plc, for cash consideration based on an enterprise value of €2.3b. Flutter expects the transaction to be completed by the end of April and will provide a further update as part of is first quarter results on May 7, 2025.
The post Flutter Entertainment Receives Regulatory Approvals for Snai Acquisition appeared first on European Gaming Industry News.
Compliance Updates
BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security

BC.GAME, a prominent cryptocurrency entertainment platform, announced the official upgrade of its Telegram group with a new link: https://t.me/bcgame. This shift represents an important step forward for the platform in terms of brand unification, community operations and user identification paths.
BC.GAME, one of the most active platforms in the crypto entertainment market, has a sizable user base spread across channels such as Telegram, Discord and Twitter. The Telegram community alone has millions of members from many critical areas. Behind each time zone, a committed group of gamers and community administrators keeps the community alive by sharing gaming experiences, uploading the most recent event announcements and assisting new users in swiftly integrating into the distinctive “BC community culture”.
Unifying the group link is both a way to make the platform’s design more consistent and a way to improve the user experience. It’s easier and faster for new players to remember t.me/bcgame than any of the other subdomain names. For current players, it means a clearer official entry point, which makes it less likely that they will run into fake groups.
The post BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security appeared first on European Gaming Industry News.
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