Asia
Galaxy Racer appoints Rohin Bhaumik, former Garena executive as Head of Creators and Talent for South Asia
Bhaumik joins Galaxy Racer from Garena’s BOOYAH! where he spearheaded the creator programme and played a key role in the launch of BOOYAH! Esports.
Galaxy Racer (GXR), the largest esports, gaming and lifestyle organisation are pleased to announce Rohin Bhaumik as Galaxy Racer South Asia’s new Head of Creators and Talent. Rohin joins GXR with a strong background in esports and gaming, having worked both as an influencer and in creator management at Intel India and Garena’s BOOYAH! respectively. His new role within Galaxy Racer will see him focus on both current and future content creators, scaling them at hyper growth speed.
With over six years of experience within the influencer industry, Rohin joins the company following two years at gaming publisher Garena as Creator Manager and Product Lead. He has also previously worked with leading brands such as PUBG Mobile, Intel and OnePlus. While at Garena, he led the BOOYAH! team between 2020 and 2021, creating multiple IP’s around the creators across games such as Free Fire, GTA Online and Fall Guys. He was also a major stakeholder in the launch of BOOYAH! Esports in 2021.
From the outset of his career in 2015, where Rohin created and produced gaming content for PC Peasants Gaming, he has worked alongside big brands such as Nvidia India in 2018 and PUBG Mobile, where, as an influencer, he launched the first community tournament in India. Since then, his career has gone from strength to strength, with Rohin hosting the English panel of the PUBG Mobile All Stars by Tencent and the English broadcast of the PMCO Spring Split as well as working alongside notable talent in the gaming world.
Having worked across both sides of the gaming industry, from a publisher and brand perspective, he brings a wealth of knowledge to the Galaxy Racer team. He can bridge the gap between all stakeholders within the ecosystem, and Galaxy Racer anticipates that his knowledge and experience will bring great value to the Galaxy Racer team.
Rohin Bhaumik, newly appointed Head of Creators and Talent for Galaxy Racer South Asia commented: “I am delighted to join Galaxy Racer as their new Head of Creators and Talent in South Asia. I look forward to growing our content creators and providing them with the highest quality content possible that will support their growth!”
Paul Roy, CEO of Galaxy Racer commented: “We are excited to announce that Rohin Bhaumik will be joining our ever-growing Galaxy Racer team. With the aggressive expansion of our organization at hyper growth stage and particularly our content creators network throughout South Asia, it is key that our creative output is of the highest caliber with end-to-end support structure. Rohin’s wealth of experience will undoubtedly make him an invaluable asset to the Galaxy Racer family. Welcome to our galaxy!”
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Asia
GRA Renews Singapore Pools Licence for Five-year Term
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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers
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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026
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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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