eSports
Le Mans Virtual Series, 500 Miles of Sebring– Post Race Report
- The 500 Miles of Sebring, the fourth of five rounds of the Le Mans Virtual Series, kicked off Saturday 18th December with 114 drivers across the LMP2 and GTE classes taking to the start line. Star drivers including the likes of ex-F1 and IndyCar star Felix Rosenqvist who battled against the bumps of the infamously challenging circuit as the last opportunity to display their skill, experience and knowledge ahead of the 24 Hours of Le Mans Virtual final in January.
- Conditions were clear in Florida, and all eyes on team strategy with the race being run to 500 miles instead of a set time on the Sebring International Raceway, with some cars including #966 Team Fordzilla pitting early after firing up the grid in the opening laps. James Baldwin in the #49 YAS Heat also pitted early to fit new soft compound tyres that largely paid off as the car continued to set purple sectors throughout and eventually recorded the race’s fastest lap time with Isaac Gillissen at the helm.
- In the LMP Classification, the race began with Erhan Jajovski in the #8 R8G Esports leading the grid in pole position, and initial skirmishes saw the pack leaders still largely intact, with the #22 GPX Rebellion Williams driven by Marcell Csincsik on the hunt in second. Drama occurred on lap 38, after the then-championship-leading #123 Team Redline received a drive-through penalty for causing a collision with the #888 TESLA R8G Esports GTE amid packed traffic, dropping the car down the rankings and away from the podium. With the Le Mans Virtual Series championship at stake, the team produced an impressive comeback performance to finish in sixth place and only drop to second in the championship rankings.
- The top three entered a tense battle going into the final third of the race, with tremendous driving from third-place Nikodem Wisniewski in the #1 Rebellion GPX Esports, who produced a quick double-overtake to assume the lead for the first time. Having dropped down to third, catastrophe struck #22 GPX Rebellion Williams driver David Pittard when he hit the barriers on lap 106 and lost the car’s rear wing to force an unexpected visit to the pits and plummet down the rankings. The #1 Rebellion GPX Esports car continued to extend its lead at the front of the pack, eventually taking its first win of the championship. The #8 R8G Esports crossed the line in second, with the #70 Realteam Hydrogen Redline rounding out the podium in third. The #10 MAHLE RACING TEAM quietly had a blistering race and soared up the rankings, securing fifth behind #4 Floyd ByKolles-Burst.
- Over in the LMGTE Classification, the #71 BMW Team Redline and driver Kevin Siggy took pole position on the grid, but was quickly overtaken by Joshua Rogers in the #92 Porsche Esports Team, with the other #91 Porsche Esports Team close behind as the three battled for first for most of the race. After the halfway mark on lap 83 the #51 FDA Esports Team’s Ferrari – which was surging up the standings – was at the centre of drama. Struck by #55 BMW Team GB, the Ferrari then spun out and made contact with the #65 Panis Racing LMP, triggering drive through penalties for both GTEs.
- In the end, the #71 BMW Team Redline’s unique fuel saving strategy worked to dramatic effect as the BMW M8 eventually secured a dominant win over its Porsche rivals, who were forced to refuel more. The #91 Porsche Esports Team finished some way off in second, while the #88 Proton Competition secured the final podium place place after a time penalty for Nestor Garcia – who had stayed in the car for too long – meant the #111 Red Bull Racing Esports car dropped from third to seventh.
- Isaac Gillissen for #49 YAS Heat recorded the fastest lap time in the LMP2 Classification, with a blistering 1:45.341 on the 132nd lap during a tense battle against Bono Huis in the #123 Team Redline. In the LMGTE Classification, Dayne Warren for Proton Competition secured the fastest lap, recording an impressive 1:57.835 in the 30th lap.
- Augustin Canapino from GPX Rebellion Williams said: “It was a great job from everyone on the team and I enjoyed every lap of the race. It was a great drive from Niko [Wisniewski] to finish so strongly and now the car is in a really good position to fight for the championship in the final round.
- Rudy van Buren from BMW Team Redline, said: “We felt our strategy was very sensible and thought others would adopt that to make it closer. It was a great race and our preparation paid off…This week we’ll get going at [the Le Mans 24], and set ourselves up to be as good as we can be for it.”
Sebring presented the final challenge to teams and drivers before the 24 Hours of Le Mans Virtual race, which will be held entirely online on January 15/16, 2022.
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2026 summit
HIPTHER Prague Summit Unveils 50% of Its Dynamic 2026 Agenda
The HIPTHER Prague Summit is shaping up to be one of the most comprehensive events of the year, with an agenda that reflects the fast-evolving landscape of iGaming, fintech, compliance, AI, media, and beyond. With four distinct stages and content spanning two days, the summit promises high-impact insights, cutting-edge knowledge sharing, and actionable strategies for stakeholders across the digital industries.
While only half the agenda has been released so far, what’s already on the table reveals an ambitious and future-forward program. Attendees can expect the remaining schedule—focused on the Expert Panel Stage and HIPTHER Academy—to further raise the bar with industry-leading panels and advanced learning formats.
Stage 1: Compliance & Regulation
This track offers a robust dive into both regional and global regulatory trends, aimed at compliance professionals, legal experts, and decision-makers navigating complex frameworks.
Day 1 will focus on market updates, regulators’ panels, and regional compliance outlooks. Highlights include a Czech Market update, a panel featuring European regulators, and regional overviews from Germany and the Balkans.
Day 2 expands into the global picture, covering enforcement trends, jurisdiction updates from Southern Europe, the USA, and LatAm, and a deep-dive GLI session on certification and trust. The day wraps with an IMGL-led masterclass exploring the intersection of AI, automation, and accountability.
Stage 2: Expert Panels Stage
This track is a powerhouse of innovation-focused dialogue.
Day 1 will feature panels on iGaming, fintech, AI, media, SEO, esports, and business growth. Industry disruptors and thought leaders will gather to unpack the trends driving momentum across verticals.
Day 2 will turn the spotlight to deep-dive panels with operators, suppliers, and advisors sharing battle-tested strategies, future bets, and lessons from scaling globally.
Stage 3: Main Focus Stage
This stage is split into two powerful themes across both days.
Day 1 is the Keynote Arena, with standout talks on branding, visibility, growth, and deal-making. Sessions like “LinkedIn as a Dealflow Engine” and “Branding in the Attention Economy” offer tactical insights for companies looking to sharpen their competitive edge.
Stage 4: HIPTHER Academy
Designed for hands-on learning and skill development, this stage blends education with real-world application.
Day 1 offers masterclasses, workshops, and practical learning sessions, setting the tone for deep engagement.
Day 2 will feature advanced education formats, including certification-oriented sessions, ideal for professionals looking to level up with verified credentials.
Don’t Miss Out – Secure Your Spot Now
With limited availability and high interest across the industry, now is the perfect time to register. Be among the first to access cutting-edge insights, connect with top-tier professionals, and help shape the future of digital industries.
Register today for HIPTHER Prague Summit 2026 and be part of the conversation that drives the next wave of innovation.
The post HIPTHER Prague Summit Unveils 50% of Its Dynamic 2026 Agenda appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Dota 2 esports
Esports Nations Cup 2026 Announces $45 Million Prize Fund for Players, Clubs, and National Teams
The Esports World Cup Foundation (EWCF) has officially announced the inaugural Esports Nations Cup (ENC) 2026, bringing a new national team-focused layer to the global esports calendar.
Set to debut in Riyadh, Saudi Arabia from November 2–29, 2026, the ENC will feature elite competition across 16 esports titles, emphasizing national pride, iconic rivalries, and global fan engagement.
The ENC 2026 introduces a $45 million funding commitment to empower players, coaches, clubs, and national teams through a structured and sustainable prize model. This investment supports the growth of esports globally and ensures fair, performance-based rewards for all participants.
Three-Part Prize Model: Players, Clubs, and National Teams
The ENC 2026 prize framework is designed to promote equality, transparency, and long-term growth across the esports ecosystem:
- $20 million directly awarded to players and coaches across 16 esports titles
- $5 million in club incentives for teams releasing players to participate, tied to player performance
- $20 million via the ENC Development Fund to support national team operations, logistics, travel, marketing, and program development
“National teams add a compelling layer to esports, rooted in identity and pride,” said Ralf Reichert, CEO of EWCF. “Our prize model rewards performance, supports clubs, and strengthens the long-term pathways for players and national programs.”
Player-Centric and Transparent Prize Structure
ENC 2026 guarantees all qualified participants at least three matches, with equal placement earning equal pay across all titles. Coaches are rewarded alongside players for the same placement. Key prizes include:
- First place: $50,000 per player
- Second place: $30,000 per player
- Third place: $15,000 per player
For team titles, payouts scale with roster size, ensuring consistent and fair distribution.
Global Growth and Rotating Host Cities
The ENC will rotate to major international cities after the Riyadh debut, establishing a biennial esports tournament that provides reliable structure for long-term planning by players, partners, and national federations.
Confirmed titles for ENC 2026 include Mobile Legends: Bang Bang, Trackmania, and Dota 2, with additional games to be announced soon.
A New Era for National Esports
By combining national representation with global esports professionalism, the ENC offers players a chance to compete for national pride while connecting fans to elite-level esports. Clubs benefit from performance-linked incentives, and national teams receive long-term support to expand development pathways and enhance competitiveness.
For updates and further information on the Esports Nations Cup 2026, visit esportsnationscup.com and follow ENC on X, Facebook, Instagram, TikTok, and YouTube, and the Esports World Cup Foundation on LinkedIn.
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betting brand marketing
Esportes da Sorte Secures Major Sponsorship for FIFA World Cup 2026 Broadcasts on SBT and N Sports
Leading Brazilian iGaming brand Esportes da Sorte has announced a high-profile sponsorship agreement for the FIFA World Cup 2026 broadcasts on SBT and N Sports, reinforcing its presence during one of the most influential sporting events in the world.
The partnership includes extensive brand activations throughout the entire tournament, spanning television, streaming, and digital media.
The sponsorship package delivers wide national exposure through SBT’s free-to-air broadcasts, simulcast coverage, the +SBT streaming platform, and the N Sports pay-TV channel. In addition to traditional broadcast placements, Esportes da Sorte will activate across the broadcasters’ digital ecosystems, including official websites, YouTube channels, and other owned digital platforms.
According to Marcela Campos, Vice President of the Esportes Gaming Brasil Group, which owns the Esportes da Sorte brand, the initiative strategically aligns the company with one of the largest moments of audience engagement in global sport. The FIFA World Cup represents a unique opportunity to amplify brand recall, increase engagement frequency, and strengthen emotional connections with football fans.
“The World Cup is a global event that concentrates attention, conversation, and excitement on an unparalleled scale. In Brazil, it represents one of the most powerful moments of sports audience mobilisation. Maintaining a consistent and high-frequency presence on SBT’s broadcasts allows us to expand our brand positioning and deepen Esportes da Sorte’s connection with the football fan experience,” Campos explained.
On television, Esportes da Sorte will feature prominently through promotional spots, opening and closing idents, commercial break placements, and video inserts. The agreement also includes sponsorship of a dedicated FIFA World Cup 2026 programme, airing throughout the competition, alongside integrated editorial content within the broadcasters’ schedules.
Digitally, the brand will be embedded within the official World Cup broadcasts on SBT and N Sports, while also appearing in additional content initiatives produced by both channels. This multi-platform strategy ensures comprehensive coverage of the tournament, maximising visibility and engagement across broadcast and online audiences.
With this partnership, Esportes da Sorte further cements its position as a major player in Brazil’s regulated iGaming market, leveraging the cultural power of football and the global reach of the FIFA World Cup to strengthen brand equity and long-term consumer affinity.
The post Esportes da Sorte Secures Major Sponsorship for FIFA World Cup 2026 Broadcasts on SBT and N Sports appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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