Latest News
Games Global and Snowborn Games™ launch luck of the Irish sequel Tippy’s Golden Pot™
Games Global exclusive studio Snowborn Games™ has released Tippy’s Golden Pot™, a slot that possesses all the elements expected from a title with an Irish twist, as a cheeky leprechaun, rainbows and pots of gold fill the reels, offering wins of 10,000x the bet.
Following on from the highly popular Tippy Tavern™, the studio has enhanced this latest instalment by bridging the classic Link&Win™ bonus and the multiplier collect mechanic introduced in the Snowborn ‘Masters’ series, keeping players enthralled from start to finish.
Packed with action, boasting a vibrant background, and with a classic soundtrack to boot, two of the key features in Tippy’s Golden Pot™ are Tippy Spin and Tippy Pots, with both maximising the player experience.
Tippy Spin replaces symbols with wilds, with each one increasing Tippy Pots prizes. Triggering Tippy Pots unleashes a jackpot wheel, which players can spin for the chance to win up to 10,000x their bet.
The game adds undeniable layers of excitement with its multi-faceted bonus round which is activated when players land three or more bonus symbols anywhere on the reels. The round contains an array of features, ensuring maximum thrills.
During the feature, the reels will be adorned with coins, stars, and various special symbols with different powers collecting, multiplying, or adding their value to other symbols. Collecting three stars during the bonus grants an extra spin on each retrigger, and six stars awards the chest symbol guaranteeing a persistent collector symbol and a chance for epic wins.
Tippy Gold is an exclusive feature only available in the bonus round and is triggered by the diamond, coin, jug, barrel, pouch, and chest symbols reaching a defined value.
If a coin, jug, barrel, or pouch reaches 250x the bet, they are turned into a Tippy Gold symbol of the same value. If a chest reaches 2,500x the bet, it is turned into a Tippy Gold symbol of 2,500x, keeping players on the edge of their seats throughout.
Other exclusive elements in the bonus round are Hot Spots and Rainbow Hot Spots, with both able to appear on the reels on any bonus spin. A maximum of three Hot Spots can appear at one time, with an increased chance for a special symbol or star landing on a reel with a Hot Spot present.
Tippy’s Golden Pot™ is the latest in a long line of highly immersive and commercially successful titles developed by Snowborn Games™, including the likes of Pile ‘Em Up™, Cat Clans™, and of course Tippy’s Tavern™. The studio prides itself on creating easy-to-play, entertaining slots which are underpinned by unique artwork and intuitive analytics that create customised experiences for each player.
Jyri Pääkkönen, Chief Product Officer at Snowborn Games™, said: “It’s a blast to welcome back our favorite leprechaun, Tippy, for a new adventure! Tippy’s Golden Pot™ is loaded with features, ranging from random wilds and jackpots to an entirely new bonus feature with endless win combinations. The enhanced Link&Win™ bonus truly takes things to the next level, brimming with cash prizes and special symbols. We can’t wait to see players join us in the hunt for Tippy’s gold.”
Andy Booth, Chief Product Officer at Games Global, said: “The next step in the latest instalment of Tippy’s adventures was to greatly elevate the experience for players following the success of Tippy’s Tavern, and Tippy’s Golden Pot™ does just that. With an iconic character guiding players through the excitement that the game provides, the game has the perfect mix of visuals, sound, and engaging mechanics to keep players captivated throughout as they go in search of big wins.”
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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