Latest News
Swintt unveils a brand-new Christmas cracker in Santa Pets
Superstar software provider gets in the holiday spirit with new Christmas-themed release that lets players unwrap Free Spins with multipliers and a stocking full of festive boosters
This month, Swintt’s studio has been transformed into Santa’s workshop as the software provider’s talented team of elves prepare to roll another Christmas classic off the production line in Santa Pets – a brand-new cluster pays slot that’s bursting with festive features.
Played out across an expanded 7×7 reel matrix, this jolly holiday slot boasts all the makings of a cozy Christmas at home with your favourite four-legged friends as players spin their way to maximum wins of up to 7,000x their stake in front of a roaring fire that’s decorated with stars, bells, bows and baubles.
As they might have guessed from the name, players will find an entirely unique line-up of base game symbols comprised of cute animals and their most beloved toys, with dogs, cats and rabbits all among the highest-paying icons. Santa himself features as a substitute wild that will replace any regular symbol to complete winning clusters, with St Nick also playing a key role in triggering the main feature.
Should three or more Santa symbols appear during a base game spin, players will be rewarded with 10 Free Spins that feature a special multiplier meter. Now, whenever a winning cluster is formed, the symbols will disappear as new ones drop down from above as normal, only this time, each subsequent win will increase the multiplier meter from an initial 2x up to 8x to unlock the game’s biggest payouts.
Should they need help in working their way to symbol-smashing wins, players will also have access to six festive-themed boosters that can be triggered at random after a set number of spins or instantly purchased for an additional stake. Much like the booster system debuted earlier this year in Candy Gold, each of these power-ups boasts a unique ability that can seriously boost their winning potential.
Available boosters include three gifts – the Santa Gift, the Super Santa Gift and the Mega Santa Gift – each of which add a random wild, 2×2 giant wild or 3×3 mega wild to the reels respectively. On top of that, players can also purchase symbol upgrades like Santa Bomb, Ultra Santa Bomb and Santa Rocket, which transform rows, columns and 9×9 grids into one of the game’s highest-paying creature symbols.
As players will no doubt be in a rush to get their last-minute Christmas shopping done, Santa Pets also features an optional turbo mode that can be activated or deactivated at will for even faster spins. With all this and more just waiting to be unwrapped, the new game promises to be an instant Christmas classic that will fill players with festive cheer when it debuts at Swintt’s online partners this month.
David Mann, Chief Executive Officer at Swintt, said: “It’s beginning to feel a lot like Christmas at Swintt’s studio – and we wanted to share that happy holiday spirit with players in a brand-new slot that offers cluster pays, multiplier Free Spins and a stocking stuffed full of fun, festive booster features.
“Playing more like a mobile game than a classic reel-based slot, Santa Pets will offer a fresh new spin on the traditional online casino experience. Debuting at our partner casinos just in time for Christmas, it promises to be the perfect winter warmer as Swintt gears up for the most magical time of the year.”
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anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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