Latest News
Flashscore unveils ‘flagship enhancement of 2025’ with Follow Player feature
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New Follow Player feature lets fans track their favourite footballers with real-time notifications
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Cristiano Ronaldo is most-followed globally of 590,000 players
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Expansion planned for basketball and hockey
Flashscore, the world’s most popular live scores app, has released its Follow Player functionality, allowing users to get real-time updates on their favourite football stars.
After phenomenal demand among its 100 million-plus monthly users, Flashscore has added what it calls its “flagship app enhancement of 2025”.
Fans can add up to 100 favourite players to receive updates and notifications in the same way they do with teams. Notifications include information whether the player appears in the starting lineup, goals, substitutions, red cards and post-match player rating. Notifications including assists, yellow cards, missed penalties and transfers will be released in a forthcoming update, along with players from other sports including basketball and hockey.
Flashscore has also expanded the array of statistics available to fans to include player-focused data points, including expected goals (xG), passing accuracy and duels won.
Cristiano Ronaldo is fans’ favourite
Flashscore’s database includes almost 590,000 players and 350,000 users have already selected at least one player to follow in the past month. Users follow an average of six players – meaning about 2 million favourites in the first month.
Perhaps unsurprisingly, the most popular player globally is Cristiano Ronaldo, with the Portugal forward ahead of Argentina’s Lionel Messi. Spain and Barcelona teenager Lamine Yamal is third on the list, ahead of France and Real Madrid forward Kylian Mbappe. Jude Bellingham is the most-followed England player in 10th place on the list, behind the likes of Neymar, Vinicius Jr and Robert Lewandowski.
Among UK users, the top four most popular players are the same, with Liverpool’s Mo Salah in fifth and Chelsea’s Cole Palmer in sixth. New Liverpool signing Alexander Isak is seventh, ahead of Chelsea’s Joao Pedro in eighth and Liverpool’s Florian Wirtz in ninth.
Flashscore is announcing the Follow Player feature ahead of tonight’s Legends Charity Game between Portugal Legends and World Legends in Lisbon. Flashscore is the official strategic partner of the match, which will feature former players, including Luis Figo, Kaka and Carles Puyol. Flashscore will provide users with real-time updates from the match, provided by Opta data from Stats Perform.
The match at Sporting’s Estádio José Alvalade has been organised by Sport Global with the aim of raising €1m for charities and serves as a spectacular curtain-raiser for the SBC Summit iGaming conference.
Tomáš Pondělík, Chief Product Officer at Flashscore, said: “This is our flagship app enhancement of the year. Fandom is evolving and we’re seeing a significant shift from fans following only their favourite teams to a deeper interest in individual players. Our community has been asking for this feature for some time but we wanted to launch it at the right moment, when we had the strongest player data on the market and a clear understanding of what fans expect. That’s why we focused on delivering fast, non-intrusive notifications during live matches, without cluttering their feed.
“We also know fans crave real insights, so we’re already working on adding more meaningful player data – from pre-match previews and live statistics to post-match ratings – giving them a richer understanding of performance. With Follow Player, fans can finally track their football heroes in real time, and this is just the beginning. We’ll be expanding to basketball and hockey later this year, alongside more notification types and new ways to explore upcoming fixtures.”
The post Flashscore unveils ‘flagship enhancement of 2025’ with Follow Player feature appeared first on European Gaming Industry News.
Allwyn
UK High Court Rejects Legal Challenges Relating to the National Lottery Licence
On 17 April 2026, the UK High Court rejected in full the claims brought by The New Lottery Company Limited (TNLC) and Northern & Shell PLC (N&S) against the Gambling Commission in relation to the award of the Fourth National Lottery Licence.
In summary, the claims alleged that the Gambling Commission had wrongly awarded the Fourth National Lottery Licence to Allwyn, and that instead, TNLC should have won the competition. The claims also alleged that the Gambling Commission and Allwyn had entered into impermissible modifications to the Licence arrangements following the competition.
The lengthy trial of the claims took place in the High Court before Mrs Justice Joanna Smith between 9 October and 2 December 2025, with an additional day on 13 January 2026.
The High Court has now ruled in favour of the Gambling Commission on all of the claims, rejecting the allegations which had been made.
This is an important judgment for the future of The National Lottery. This judgment makes clear that the Gambling Commission ran a fair and robust competition to award the Fourth National Lottery Licence, and that none of the contested changes to the Licence, in the course of its implementation, were substantial or contrary to the relevant procurement regulations.
The judgment gives resounding support to Good Causes by enabling Allwyn, with oversight from the Commission, to continue with their plans of investment in The National Lottery without further distraction.
The National Lottery is one of the world’s largest lotteries and since launching in 1994, National Lottery players have collectively raised more than £52 billion for more than 670,000 Good Causes across the UK, transforming lives and contributing to the arts, sport, heritage and communities.
The post UK High Court Rejects Legal Challenges Relating to the National Lottery Licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Africa
Incentive Games launches Mega Flight and Velocity with Hollywoodbets
Incentive Games has partnered with Hollywoodbets to roll out a multi-experience gaming suite in South Africa. Two Incentive Studios real-money titles, Mega Flight and Velocity, went live on Hollywoodbets’ platform on 7 April.
The launch marks Incentive Games’ entry into the South African market. The company said additional content is planned, including free-to-play games to follow as part of the next phase of the collaboration.
Ahmed Baker, Chief Commercial Officer at Incentive Games, said, “We’re delighted to partner with Hollywoodbets, the leading operator in South Africa, as we officially enter this exciting and fast-growing market. Launching Mega Flight and Velocity is just the beginning and we look forward to rolling out more of our real-money games and free-to-play portfolio to their players as part of our long-term plans in the region.”
Wayde Dorkin, Head of Product at Hollywoodbets, said, “We’re excited to welcome Incentive Games to Hollywoodbets as part of our ongoing commitment to bringing fresh, engaging and innovative content to our players. The launch of Mega Flight and Velocity introduces a new layer of interactive entertainment to our platform, and this partnership reflects our focus on working with leading global suppliers to enhance our gaming offering. We look forward to growing this collaboration and delivering even more compelling experiences to our customers.”
The post Incentive Games launches Mega Flight and Velocity with Hollywoodbets appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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