Latest News
Appodeal’s 2025 Mobile Casual Benchmarks report shows hybrid casual games significantly outperforming hypercasual when it comes to ad-based monetization
Appodeal Publishing, part of Appodeal Ad Mediation Solution for Mobile Apps and Games that helps developers and studios launch and scale their games, today released its latest report, which takes a deep dive into the casual mobile games category, sharing a wealth of data on the best and worst performing casual game genres and subgenres. The report found that, while the best-performing hypercasual games are still delivering the biggest number of installs, the amount of advertising revenue per user they are generating is much lower than games using a hybrid casual approach, where games offer players a deeper level of engagement whilst still being designed to be easy to pick up and play.
The ‘Mobile Casual Benchmarks Report 2025’ is based on data from billions of installs of more than 10,000 mobile casual games by US users between June 2024 and January 2025. The data is drawn specifically from installs of Android apps.
With the vast majority of free-to-play mobile games using in-game advertising as a key revenue generator, ensuring a game generates enough engagement and longevity for ads to be displayed to the player is key. While hypercasual games remain a popular choice, Appodeal’s data shows a strong case for developers and publishers to be exploring hybrid casual game design over pure hypercasual, with deeper engagement mechanics – such as progression systems, collection elements, and light RPG or simulation features – allowing for a mix of ad monetization and in-app purchases (IAP).
Some of the key takeaways from the report include:
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Hypercasual games have a low ARPU of $0.86 on average, compared to Party and Match genre games, which generate the highest ad revenue, with an ARPU of $4.90 and $2.99, respectively. These two genres are the most lucrative when it comes to ad-supported monetization models.
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When it comes to monetization, the best-performing subgenre is Merge 3, with an ad ARPU of $14.83 This is considerably ahead of the next best-performing subgenre, Luck Battle games (games which use a random battle element to drive engagement), which have an ARPU of $12.23. Running and slicing themed games had the lowest ad ARPU amongst the subgenres looked at, at $2.34 and $2.19.
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Puzzle and Match Games rely heavily on ads, with the highest number of interstitials (72.5 and 36.5 per user), rewarded video (23.4 and 39.1 per user), and banner ads (241.5 and 114.3 per user). Finding the balance between ad frequency and user experience is critical; otherwise, retention will be affected.
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Rewarded Video works well in Merge and Idle games, with Merge 3 games serving an average of 101.5 videos per user, and Idle 73.2. This shows that the gameplay and meta mechanics of these titles naturally encourage users to watch ads for added in-game benefits.
“We know that the popularity of hypercasual games has passed its peak, and the data in our Mobile Casual Benchmarks report shows a continuing shift from hypercasual to hybrid casual games,” said Tanya Moroz, General Manager at Appodeal. “Despite hypercasual games still leading in terms of downloads, they suffer from low ad ARPU and poor retention. Hybrid casual games, by contrast, combine mass-market appeal with deeper engagement mechanics, significantly improving retention and monetization. We expect to see more developers and publishers shifting their strategy towards these kinds of games, which offer a richer gameplay experience coupled with better revenue potential.”
With genre-level and subgenre-level breakdowns across critical KPIs like retention, session time, ARPU, and ad formats, the report is aimed at mobile game developers, studios and publishers working in the casual to mid-core space, especially those currently developing hypercasual or ad-driven titles, and who want to make more informed genre choices and design decisions.
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eSports
Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028
Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.
The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.
EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.
“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”
Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”
EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.
The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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