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Scientific Games Wins Two 2025 Communitas Awards for Excellence in Community Service
Company’s SG Tech Project and Women’s STEAM Careers Mentorship Volunteerism Earn Global Recognition
Scientific Games was recognized with two 2025 Communitas Awards for its impactful community service programs. With a company mission focused on serving communities worldwide, Scientific Games helps government-regulated lotteries generate tens of billions of dollars annually to fund their good cause programs, including health and welfare, education and environmental initiatives.
The global lottery company won both 2025 Communitas Awards in the category of Excellence in Community Service for the SG Tech Project and Women’s STEAM Careers Mentorship Volunteerism.
The Communitas Awards is a global initiative that honors outstanding businesses, organizations and individuals who generously share their time and resources. The awards also celebrate those who are transforming their business practices to have a positive impact on their communities.
2025 Communitas Excellence in Community Service – Organization’s Program: The SG Tech Project is a testament to Scientific Games’ dedication to environmental sustainability and education. Through the initiative, the company donates gently used, refurbished technology to local schools. The program provides local K-12 schools and after-school programs with essential technology tools for the classroom. SG Tech Project aligns with Scientific Games’ global environmental sustainability efforts by extending the life cycle of electronic devices and reducing e-waste. The donation is traditionally made on Earth Day each year in April.
2025 Communitas Excellence in Community Service – Company Volunteer Project: One of Scientific Games’ community initiatives is in partnership with Tech Alpharetta Women’s Forum STEAM Mentoring Program, designed to inspire and support young women interested in Science, Technology, Engineering, Art and Mathematics careers. The program, coordinated by Tech Alpharetta—a local association serving tech companies and professionals through educational programs—in partnership with the STEAM magnet high school Innovation Academy, pairs high school girls with experienced female professionals in STEAM fields. Throughout the academic year, through regular meetings and events, Scientific Games volunteer mentors Danielle Hodges (Senior Director, Instant Product Innovation), Hetal Suratwala (Director, Digital Client Operations) and Jennifer Ingram (Senior Director, Scientific Games Enhanced Partnership Operations) offer professional guidance and encouragement as students navigate their STEAM-focused academic and career paths.
“Receiving the Communitas Awards is a powerful reminder of our commitment to the communities we serve,” said Scientific Games CEO Pat McHugh. “Through initiatives like the SG Tech Project and our executive participation in a mentorship program for young women considering STEAM careers, we aim to empower and uplift those in our local community. We believe that by investing in education technology, the STEAM workforce of the future and environmental sustainability, we can make a lasting impact.”
With global operations spanning five continents, Scientific Games is the world’s largest creator, producer and manager of lottery games and a global leader in lottery and sports betting technology systems, digital lottery games, mobile apps and player loyalty programs. The company provides retail and digital games, technology, analytics and services to 150 lotteries in 50 countries around the globe.
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eSports
Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028
Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.
The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.
EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.
“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”
Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”
EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.
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Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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