Press Releases
2022 unwrapped: how FBM® took over the casino gaming world
Exactly one year ago, FBM®’s main resolution for 2022 was Expansion. In a world negatively impacted by the pandemic, the global gaming brand saw the results of its hard work with a fast-paced recovery in all sectors of the business, winning over the casino industry during these 12 intense months.
Throughout 2022, impressive steps were taken by the FBM® Group in order to meet market demands, increase customer satisfaction and create a positive impact in various communities across the globe. Between major expansion advances, new partnerships, innovative games, solidarity initiatives, more employees and relevant partnership deals, it was a year of big wins for FBM®.
Regaining momentum with big wins in 2022
Surpassing the effects caused by the pandemic was no easy task for casino gaming companies. The industry slowed down over the past two years, and market expansion stagnated for some time. However, in 2022 FBM® was able to regain momentum, turning out to be one of the best years for the brand so far.
On the land-based world, the FBM Xtreme® brand confirmed the group’s planned positioning for the slots segment, with the Mythic Link® product expansion in Mexico and the introduction of Rainbow Falls™ and Viva Mexico™ as new titles of the FBM Easy$Money Link™ pack. FBM® reserved other novelties for the last quarter with the debut of FBM Spin & Win and Jin Qián Link™, two thematic slots products in G2E Las Vegas. In terms of cabinets, Galaxy II registered an outstanding success among customers, because of its innovative and user-friendly software, as well as its versatile configurations.
In the video bingo category, FBM®’s Progressive Series collection grew its portfolio of games with titles such as Multi Mega™, Multi Plus™, Viva Mexico™ or Golden Ball™. Besides the diverse pack of games with a Multipots bonus, FBM® launched several restyles during the past 12 months making a huge impact in the bingo fans of the Mexican and Filipino markets. Underwater Riches™ and Bingolicious™ are two examples of games that now have new graphics and fresh bonuses ready to engage players.
2022 was also a year of great jackpots in terms of fairs and tradeshows, as FBM®️ participated in various events across Europe and abroad, such as FIJMA Madrid, Expojoc and G2E Las Vegas, showcasing its innovative offers to thousands of visitors, thus creating meaningful connections with target audiences.
FBM Foundation’s humanitarian help only grew in 2022
Building the resources to create a better world, where sustainable peace and support can become common practices among volunteers and organizations has always been a goal for FBM®️ and FBM Foundation, and in 2022 the group has helped numerous communities who are suffering and struggling with malnutrition, poverty, lack of education and with the effects of wars worldwide.
Throughout the year, several actions took place, such as the essential kits distribution in Marikina, the 10.000$ donation and construction of a campaign hospital to support Ukraine, the goods distribution to the Quezon Elementary School in Manila, the Blood Donation Campaign in Pasig along with the Red Cross, the support to chronic patients at the National Children’s Hospital in Quezon with Kythe Foundation, the emergency response in Isabela Province with General Touch, the charity action in Payatas with Fairplay for All, the typhoon Paeng relief operation in Noveleta, and the Feeding Program initiative in Dasmariñas.
The only way is up for the FBM®️ Group
The tremendous efforts the group and its brands have made over the past months have shown remarkable results but the impetus will not stop here. Next year, the strong investment in slots will continue, with new products coming up under the FBM Xtreme®️ brand with engaging graphics and exciting features that players will love. The strategy for the next year also includes a clear drive to continue bringing innovation and engaging products to the bingo category in order to consolidate FBM®️’s global leadership on this market.
Apart from the much-aimed global expansion into new land-based casino rooms in several countries, the casino iGaming universe will also be a top priority for the group, through boosting FBMDS™️’ most recent blow-up and by providing players with a unique remote solution which will astonish bingo fans in the Philippines.
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anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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