Latest News
Meet Casino Guru Awards’ Social Responsibility Initiative judges
Casino Guru has revealed the judges for the Casino Guru Awards “The Most Impactful Social Responsibility Initiative” category.
Casino Guru is happy to reveal the list of judges for “The Most Impactful Social Responsibility Initiative,” part of the upcoming Casino Guru Awards. After Casino Guru revealed the judges for “The Best Implementation of Responsible Gambling Tools,” the company is happy to introduce the new faces who will leverage their expertise to weigh on one of the most important categories for the project.
The Social Responsibility category will focus on distinguishing and recognizing the achievements of responsible gambling and problem gambling prevention initiatives. This category will seek to award the one industry specialist whose efforts in the field stand out and have had an impactful change on the issue, or stand to make an impact.
To help Casino Guru decide objectively, the Casino Guru Awards panel for this particular category will consist of a number of external judges and the company’s own team. The professionals that may apply for this category as participants may have completed projects or currently be developing one.
The judges will review each proposal based on the possibility of a positive impact, intentions, execution, results (when applicable), and more. The people making the final decisions are themselves extensive professionals in the field of social responsibility and responsible gambling. They include:
- Ewa Bakun, Director of Industry Insight and Engagement of Clarion Gaming, who is a long-standing Clarion Gaming veteran and who introduced and oversaw the growth of the Consumer Protection Zone at ICE London.
- Shelley White, CEO of the Responsible Gambling Council (RGC), whose responsibility is to help her organizaiton promote responsible gambling and reduce problem gambling using research and evidence-based approaches to implement innovative prevention, education, and social marketing programs.
- Sarah Ramanauskas, Auditor for the US’ National Council on Problem Gambling’s iCAP RG standard, who works with gambling operators around the world to ensure that their corporate policies stay true to safer gambling.
- Dan Iliovici, Vice-President of the Romanian Gambling Organizers’ Association (ROMBET), and of the Responsible Gambling Association, who is permanently involved in responsible gambling projects and committed to the transformation of the industry.
- Eduards Jakubovs, Head of Responsible Gambling of Betsson Group, who has been in charge of the Betsson’s commitment to responsible gambling operations since 2015 and has extensive experience in the field.
- Jo Abergel, Founder – Rock Learning, Co-Founder – Ethical Gambling Forum, who is focused on challenging the industry with some of its greatest ethical dilemmas and seeks meaningful conversation with operators who are in position to start tackling these issues.
- Maris Catania, Head of Responsible Gaming and Research at Kindred, who has extensive experience in studying and understanding behavior related to problem gambling, and has used her career to advance the industry’s collective understanding of problem gambling and how it can be stopped at an early stage.
- Stephen Aupy, VP of Strategic Partnerships Gamban, who is committed to collaborating with the industry to help establish responsible gambling practices with leading operators and entities across the industry, and who is committed to bringing more positive change in the sector.
- James Mpiirwe, Genius Gaming Consult – Senior Consultant Regulatory frameworks, who is a seasoned legal practitioner and who has been a torchbearer and pioneer of responsible gambling practices in Uganda and helped establish the National Responsible Gaming Policy of Uganda.
- Martin Lycka, SVP for American Regulatory Affairs and Responsible Gambling at Entain, whose impressive track record in responsible gambling and social responsibility spans the American Gaming Association, the Entain Foundation US, the National Council on Problem Gambling, and others.
- Matt Smith, Head of External Affairs at Betknowmore, who seeks to provide support and training services that prevent and address personal and societal harms caused by gambling.
- Vladimir Malakchi, Chief Commercial Officer of Evoplay, whose industry experience and drive for results have translated into creating compelling products that protect consumers and innovate iGaming.
- Pieter Remmers, Founder of Assissa Consultancy Europem, who has extensive experience in helping businesses understand the importance of consumer protection, social responsibility, and how intervention can help business and players.
- Jody Bechtold, CEO of The Better Institute, who is the author of The Gambling Disorder Treatment Handbook: A Guide for Mental Health Professionals, and who has spent considerable part of her professional life in promoting social responsibility and responsible gambling in the industry.
- Paul Buck, CEO & Founder of EPIC Risk Management, and an individual with a distinct commitment to consumer protection and responsible gambling in the industry. Paul’s company works with some of the most dedicated iGaming stakeholders to date.
The categories will also be judged by Head of Content Maros Gasparik and Sustainable & Safer Gambling Lead Simon Vincze whose work in gambling over the years has pivoted towards creating safer and meaningful content, projects and initiatives that focus on bringing on more social responsibility to the industry.
Casino Guru will hold the official ceremony for Casino Guru Awards online in February 2023. You may stay up to date with the Awards progress by visiting the official page at Casino Guru Awards.
Powered by WPeMatico
EU Taxes
Malta Prepares For EU Budget Battle To Stave Off Gambling Levy
Malta’s Prime Minister has said his nation will veto any attempts by the EU to introduce a bloc-wide online gambling levy, threatening to place the industry at the centre of febrile European politics.
Robert Abela has told Malta’s parliament that he would use his nation’s member state veto to block the passage of the next EU budget, if a proposed gambling levy is included.
The budget, formally known as the Multiannual Financial Framework (MFF), lays out how the EU will spend its €2trn budget from 2028 to 2034.
The prospect of adding a continent-wide tax to the budget remains only a proposal, but the idea has heavyweight backing.
Vice-president of the European Parliament Victor Negrescu is spearheading these efforts, arguing that a fast-growing digital industry that generates billions in revenue should be subject to EU-level taxation.
Negrescu says that the levy could generate between €2-4bn every year.
“This industry fully benefits from the EU’s single market, digital infrastructure and crossborder access, but operates under fragmented rules, unequal taxation and insufficient enforcement,” he said.
The online gambling sector might well quibble with the specifics of these claims.
The idea that it “fully benefits” from the EU single market may have been unassailably true in the point-of-supply era, but the subsequent fragmentation of national rules that Negrescu refers to has significantly complicated that picture.
Nevertheless, backing for the levy from a senior European politician has naturally spooked the industry and its primary champion within the EU, Malta.
The levy would be so damaging to Malta’s economic interests that it is willing to use its most powerful EU instrument by executing a veto in the European Council in order to block the budget from being approved.
That would likely plunge the island nation into the centre of a political firestorm, but recent history suggests that smaller EU nations and their allies can successfully disrupt budget negotiations.
During discussions over the 2020 EU budget, Poland and Hungary successfully secured concessions after they both threatened to veto the MFF over rule-of-law requirements.
Malta will also hope to rely on support from the Friends of Cohesion, an informal alliance of 16 nations concerned with regional development, of which it is a part.
Negrescu’s pledge to pair his levy with a “clear EU directive against illegal and unlicensed platforms” is unlikely to satisfy the online gambling industry, despite growing complaints of a rampant black market from a number of quarters.
Malta strikes again
In simple terms, Malta is seeking to protect an industry which accounts for 10 percent of its gross domestic product.
The nation has shown a clear willingness to ignore the EU’s wishes in order to shield the many gaming firms that host their headquarters within its borders.
Most notably, the creation of Bill 55 has successfully protected local companies from having to repay hundreds of millions of euros in player refund settlements.
Ongoing cases before the Court of Justice of the European Union suggest that Europe’s top judges will soon rule against Bill 55, which is now Article 56A of Malta’s gambling act.
The European Commission also launched infringement proceedings against Malta over the provision
Tax troubles.
There are so far no specifics on how the levy would be calculated or what value it would be set at, but beyond Malta an additional levy would also be extremely challenging for operators in European markets already struggling with high tax burdens.
This includes the Netherlands, where a government report released this week has shown that staggered increases to taxes of 37.8 percent of gross gambling revenue (GGR) have failed to deliver any benefit to the country’s budget.
Even a relatively slight increase to this tax rate could send more operators scurrying out the market and see channelisation dive further than its current rate of 55 percent.
Nations like France, where online betting is taxed at 59.3 percent of GGR, or Portugal, with its 8 percent turnover tax on online sports betting, would also feel an impact.
Negotiations over the contents of the EU budget are set to continue for several months, with the approval process expected to be completed in late 2026 or early 2027.
Leaders in the Council of Europe have agreed to come to a preliminary deal on the MFF by October, according to a coordinated statement issued earlier this month.
Malta’s devout opposition to a possible gambling levy is just one of a range of issues under discussion, including a stark divide between nations such as Germany, which favour spending cuts, and the Friends of Cohesion, who want additional cash for agriculture and regional funding.
The post Malta Prepares For EU Budget Battle To Stave Off Gambling Levy appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Australia7 days agoFormer Star Entertainment Executives Mathias Bekier and Paula Martin Disqualified and Ordered to Pay Penalties
-
Alejandra Burato7 days agoRecord Attendance, Exciting New Releases, and a Resounding Success: This was Zitro Experience Peru
-
Amusnet7 days agoWeekend Reels | Week 25: Slot Drops & Trends
-
ArenaPlus7 days agoDigiPlus Wins “Digital Operator of the Year” Award at 2026 Global Gaming Awards Asia-Pacific
-
Anthony Dalla-Giacoma7 days agoElysium Studios Releases its Latest Slot Game “Hood and Loot”
-
Greece7 days agoSYNOT Games Announces New Partnership with Superbet
-
Bragg Gaming Group4 days agoMassive Gaming launches Blitzcrown titles on Superbet Brazil via Bragg Hub
-
BurraPay7 days agoByte Federal Announces Successful Launch of Custom-Built Integration Supporting BurraPay’s Historic Entry into America’s Regulated Gaming Market



