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Tickets are available now for Red Bull Home Ground 2022: Talent and the first round of teams announced for the pro VALORANT invitational!

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  • Red Bull Home Ground will see eight of the best VALORANT teams go head to head in December for the finals, broadcast from Victoria Warehouse, Manchester.
  • The first round of teams for the pro invitational has been announced including Team Liquid, Team Vitality, FOKUS Clan, the Turkish Qualifier winners FUT Esports & EMEA Qualifier winner Team BIG – with the full lineup set to be released via Red Bull Gaming socials.
  • Yinsu Collins returns to host the third iteration of Red Bull Home Ground, alongside Mitch “Mitchman” McBride, Tom “Tombizz” Bissmire, Ryan “RyanCentral” Horton, Beatriz “kaquka” Alonso and Adam “Dinko” Hawthorne.
  • Special appearances from G2 Gozen and “Legends Never Die” singer Chrissy Costanza.
  • AGON by AOC is the official Monitor Partner for the event, bringing exceptional visual clarity and ultra-high refresh rates to competitors. AMD joins Red Bull Home Ground as Technology Provider, ensuring the high-performance computing that will push the boundaries of the tournament. Supporting Red Bull Home Ground as a peripheral sponsor, HyperX ensures that players will be able to reach their full potential on the stage.

Tickets are now available for the one-of-a-kind pro-VALORANT competition, Red Bull Home Ground. As an official part of the VALORANT Champions Offseason Tournaments and returning to the vibrant city of Manchester for its third iteration, eight of the world’s elite teams will battle it out to be crowned champions in a unique ‘Home and Away’ format from December 9th-11th.

  • 9th December: Best-of-three group stages begin; two teams will immediately pass to the semi finals, four will pass to the quarter-finals, and two will be eliminated.
  • 10th December: Kicking off at 16:00 CET, the quarter-finals will switch to a best-of-five format, eliminating two more teams.
  • 11th December: Fans can catch the four teams battling it out in the semi finals from 13:00 CET, with the losing teams from each match-up facing an immediate knockout. Leaving two teams to battle it out in the finals for the Red Bull Home Ground 2022 trophy.

For the first time, Red Bull Home Ground has opened its doors to teams outside of Europe who are set to make waves going up against the EMEA’s best teams, taking their best shot at the $100,000 prize pool. These invitations promise fierce competition as Red Bull Home Ground will witness  rivalries reignite for the first time outside the VALORANT Champions Tournament. Before, we’ve seen EMEA battle it out on the Red Bull Home Ground Stage, but now it’s time for the Americas teams to prove their skills.

Fans will get the chance to see eight world-class international VALORANT teams, including last year’s Red Bull Home Ground champions Team Liquid go head-to-head as the first round of teams has been announced, with more set to be revealed soon:

  • Team Liquid
  • Team Vitality
  • FOKUS Clan
  • TO BE ANNOUNCED
  • TO BE ANNOUNCED
  • TO BE ANNOUNCED
  • FUT Esports – TR Qualifier
  • Team BIG – EMEA Qualifier

FUT Esports grabbed their spot during the closed Turkish Qualifiers in August. This year’s EMEA Open Qualifier took place on Sunday and saw German organisation Team BIG emerge victorious. In an incredibly close final, BIG went head to head with KOI, securing the win over the Spanish squad.

Providing insight into the team’s dynamics and expert opinions throughout the tournament, Yinsu Collins is set to return as the host of the invitational alongside commentators; Mitch “Mitchman” McBride, Tom “Tombizz” Bissmire, Ryan “RyanCentral” Horton, Beatriz “kaquka” Alonso and Adam “Dinko” Hawthorne.

An official part of the VALORANT Champions Offseason Tournaments, Red Bull Home Ground will also feature special guest appearances from from G2’s female VALORANT roster G2 Gozen and Against The Current front-woman and recent desk host of the VALORANT Champions Tour, Chrissy Costanza. Taking a break from inventing, VALORANT Agent “Killjoy” will also make her way to Red Bull Home Ground; stay updated on her journey via her TikTok closer to the event. Fans can also anticipate some exciting cosmetic content drops throughout the tournament’s gameplay.

Red Bull Home Ground pioneers a pulse-racing Home and Away structure that puts an exciting curveball on the traditional VALORANT format. The two competing teams will select a “home ground” to play on for the open two maps. This structure rewards tactical awareness, map knowledge and wider map usage; if a team wins both opening “home” and “away” matches, they automatically win the tie, while a stalemate will default the tie to the traditional best of format.

Embracing the pulsing atmosphere of Manchester, the Red Bull Home Ground cyberpunk aesthetic sets a futuristic mood for this year’s event. The combination of eight world-class teams, global rivalries, and famous hosts offers the live audience a once-in-a-lifetime experience at Victoria Warehouse. The event will be brought to life for digital audiences across the globe, made available in several languages on Twitch and YouTube.

VALORANT analyst, commentator and content creator Beatriz “Kaquka” Alonso said: “Red Bull Home Ground brings together some of the world’s top teams, giving us the opportunity to see completely new match-ups and teams partnerships ahead of next year. The unique format means we’ll see teams perform and strategise in totally new ways, bringing unpredictability to one of the most anticipated tournaments for some time. I look forward to catching up with the UK VALORANT community and fans in the vibrant city of Manchester- see you there!”

Going into its third edition, Red Bull Home Ground is the premier Red Bull event for VALORANT and, alongside Red Bull Campus Clutch – an open global VALORANT tournament for students –  encapsulates the brand´s continued commitment to support the VALORANT community and uplift its competitive ecosystem, from a grassroots level with an array of local initiatives to the very highest echelons of esports. National Qualifiers are taking place across the world right now, head over to redbull .com/campusclutch for more information

To level up last year’s tournament and create a truly unforgettable experience for teams and fans alike, Red Bull Home Ground has teamed up with gaming and esports industry leaders. AGON by AOC, a global leader in gaming monitors, is the Official Monitor Partner for the event, bringing exceptional visual clarity and ultra-high refresh rates to competitors. AMD joins as Technology Provider, ensuring the high-performance computing that will push the boundaries of the tournament. Also supporting Red Bull Home Ground as a peripheral sponsor, HyperX ensures that players will be able to reach their full potential on the stage.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health

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NAVI Performance Coach Urszula Klimczak and NAVI’s title sponsor GG.BET have unveiled Tilt Management, a special project dedicated to mental health. The initiative consists of three in-depth articles covering demotivation, burnout, and dealing with hate – some of the most common mental health challenges faced not only by esports players, but also by their fans. The project places a strong emphasis on practical value, featuring real-life esports cases, proven advice and everyday practices, as well as self-support exercises readers can apply on their own.

Mental health is becoming increasingly relevant year after year, regardless of profession or lifestyle. Many of the challenges professional players experience are familiar to millions of people in their everyday lives. These include loss of purpose, poor work-life balance, conflicts within teams, vulnerability to criticism, and more. While esports professionals can rely on performance coaches and team staff for support, people outside the industry often have to seek professional help on their own – something that does not always happen. One of the key goals of the project is to support people who may not have access to professional guidance by explaining how different issues manifest themselves, offering practical tools for self-care and recovery, and highlighting when it is important to seek help from specialists.

The first article focuses on demotivation. It explains how to recognize its early signs, how to distinguish it from simple exhaustion, and what NAVI does to prevent players from reaching this state. Particular attention is paid to techniques that help regain focus, manage daily routines, and gradually restore energy.

The second article explores burnout both within and beyond esports. Readers can assess themselves using descriptions of the five stages of burnout and their symptoms, learn about NAVI’s approach to maintaining performance under a demanding schedule, and discover why variety in everyday life and taking smaller, more frequent breaks are essential elements of burnout prevention.

The final chapter of the project addresses hate and negativity. It explains why hatred and aggression ultimately say more about the hater than the target, how to establish healthy boundaries, and how to avoid being consumed by criticism – especially self-criticism. NAVI’s strategy for dealing with hate, combined with practical exercises, can help readers to challenge negative thoughts and distinguish constructive feedback from a stream of harmful negativity.

All articles from the Tilt Management special project are available on EGamersWorld.

The post How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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