Latest News
Official Mods Market Leader mod.io Surpasses 300M Downloads
Six mods were downloaded every second on mod.io in 2021. Official in-game mods unlock UGC for all players from PC to Consoles.
mod.io, the leading platform connecting game studios with community driven user-generated content (UGC), has surpassed 300 million downloads of official mod content for supported games. The milestone marks explosive annual growth, a near 300 percent increase in mods created, and 250 percent increase in mods downloaded by players.
Since launching official mod support on PC and consoles in 2019, mod.io users have downloaded official mods 5,000 times more than the total number of video games released for current PC, console and VR platforms. “Six mods were downloaded every second on mod.io in 2021. More than half were on console – a first mod experience for many players,” said CEO and Co-Founder of mod.io, Scott Reismanis. More than half of mod.io’s nearly 10m users are playing and accessing official mod content on consoles, drawn by a steady stream of fresh UGC, in a safe and convenient way, boosting player numbers, and in turn drawing more developers to adopt official mods in their console releases.
“The average console player will download more than 20 pieces of official mod content monthly, and one in three players who own titles supported by mod.io are using official mod content,” added Scott.
“We saw a massive spike in player numbers after we implemented our custom creation features which utilize mod.io,” said Hanna Fogelberg, CCO of Landfall Games.
Landfall Games’ Totally Accurate Battle Simulator (TABS), which recently claimed the top ranked Steam game of 2021, provides players and creators with the tools to make and share simulated fights of fantasy. Naturally, mods are a perfect fit. Developer Landfall Games chose to work with mod.io to enable official mods on PC and console from release. With 1.2m mods created, and 76m+ mods downloaded to date, TABS continues to grow with its community.
Since its launch in 2019, mod.io has been used by more than 90 games including Skater XL, Deep Rock Galactic, Humankind, Fireworks Mania and SnowRunner. mod.io helps studios grow their creator communities, pioneering the adoption of mods in games spanning PC, console, mobile and VR platforms. Each month, more than 17 million pieces of user-generated content are distributed using mod.io to over 3 million players. Annually, that’s hundreds of millions of pieces of content, made by fans, shared with their community, and supported by the developer whose product continually evolves.
mod.io is a pioneer in the UGC space, bridging the gap between creator communities and game developers across a vast number of platforms.
Fast facts about mod.io and UGC
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17 million pieces of user-generated content are distributed monthly using mod.io, to over 3 million players.
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Since 2019, mod.io users have downloaded official mods 5,000 times more than the total number of video games released for current PC, console and VR platforms.
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In 2021, six mods were downloaded every second on mod.io.
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More than half of all official mod downloads were on consoles.
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In 2021, mod.io experienced 300% YoY growth with 208 million mods downloaded .
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mod.io was the first to launch cross-platform official mod support in SnowRunner, Skater XL, Space Engineers and TABS on Xbox and PlayStation as well as PC.
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mod.io supports more than 90 different games, across 11 platforms and stores.
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eSports
Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028
Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.
The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.
EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.
“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”
Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”
EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.
The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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