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Home advantage: Veloce Racing takes aim at Extreme E finale

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Jamie Chadwick and Lance Woolridge to contest inaugural Extreme E finale in Dorset, England

Veloce Racing is primed to see out the 2021 Extreme E season on home soil this weekend (17-19 December) as the inaugural season of the off-road all-electric racing series reaches its dramatic conclusion with the Jurassic X Prix in Dorset, England.

At the wheel is newly crowned two-time W Series champion Jamie Chadwick. The 23-year-old returns to the championship after missing the previous two rounds, owing to calendar clashes with the single-seater category.

Chadwick will be joined by the team’s season-long Reserve and Development Driver Lance Woolridge. The South African ace joins the squad for the final round of the season after a successful year of racing in his home country, as well as attending several X Prix providing invaluable advice and insight to Veloce.

The 2021 season has been one of highs and lows for the London-based squad. The Desert X Prix in Saudi Arabia would signal the start of the championship and a troubled first race for Veloce, with the green and black ODYSSEY 21 dramatically rolling out of contention on the first competitive lap of the weekend.

In Senegal, however, the team would fare much better. In a battle of attrition, a calm and collected approach across the event saw the team pick up its first-ever podium finish with a well earned second place.

Next up was Greenland and the Arctic X Prix. A race that saw the #5 squad produce eye-catching pace in the qualifying stages, only to be cruelly denied a place in the final as a result of an all-or-nothing lunge over the ‘Rock Garden’ that ultimately ended with suspension failure mere metres from the finish line.

The penultimate round of the season saw the drivers go head-to-head in Sardinia, Italy at the Island X Prix. Once more, the Veloce squad looked to be in fine fettle, setting promising lap times from the outset. It was not to be, however, with the car ending the Crazy Race on the sidelines following a spectacular crash.

For the final race of Extreme E’s first-ever season, with a fresh driver line-up and renewed motivation, the team have their sights set on a strong showing in Dorset to carry through the winter break.

Lance Woolridge, Driver, Veloce Racing said: “I’m really pleased that Veloce has given me the opportunity to race at the final round of the season. We’ve all put a lot of work in to make sure the car is performing at the best possible level all year and now to be able to put that into practice is incredible.

“Jamie [Chadwick] has had a brilliant year with the podium back in Senegal as well as her W Series championship, so I’m confident that together we’re capable of getting a good result for the team to cap off the season!”

Jamie Chadwick, Driver, Veloce Racing commented: “I can’t believe it’s the end of the season already. It feels like yesterday that we were all in Saudi Arabia not knowing what to expect from this amazing new series.

“It’s great to be returning for this final race and I’m excited to see what Lance [Woolridge] and I can accomplish together. The last time I drove the ODYSSEY 21 car we got a podium, so I think it’s only natural to set another top-three finish as the target for this weekend.”

Rupert Svendsen-Cook, Co-Founder & CEO Veloce Group added: “Everyone is really excited for Veloce’s home race in Extreme E, and true to form, the British weather looks to have provided us with some of the most extreme conditions faced so far with a very muddy course! We’re also very happy to have Jamie and Lance on board for the final event of the year – it’s great to give them the opportunity together.

“As with all debut seasons, we have had some ‘learning experiences’ along the way and we are well-positioned to maximise the weekend both on and off track with our loyal partners. Regardless of the result in Dorset, Extreme E has put on an excellent show in its first year and Veloce is proud to have been a part of it.”

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EU Taxes

Malta Prepares For EU Budget Battle To Stave Off Gambling Levy

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Malta’s Prime Minister has said his nation will veto any attempts by the EU to introduce a bloc-wide online gambling levy, threatening to place the industry at the centre of febrile European politics.

Robert Abela has told Malta’s parliament that he would use his nation’s member state veto to block the passage of the next EU budget, if a proposed gambling levy is included.

The budget, formally known as the Multiannual Financial Framework (MFF), lays out how the EU will spend its €2trn budget from 2028 to 2034.

The prospect of adding a continent-wide tax to the budget remains only a proposal, but the idea has heavyweight backing.

Vice-president of the European Parliament Victor Negrescu is spearheading these efforts, arguing that a fast-growing digital industry that generates billions in revenue should be subject to EU-level taxation.

Negrescu says that the levy could generate between €2-4bn every year.

“This industry fully benefits from the EU’s single market, digital infrastructure and crossborder access, but operates under fragmented rules, unequal taxation and insufficient enforcement,” he said.

The online gambling sector might well quibble with the specifics of these claims.

The idea that it “fully benefits” from the EU single market may have been unassailably true in the point-of-supply era, but the subsequent fragmentation of national rules that Negrescu refers to has significantly complicated that picture.

Nevertheless, backing for the levy from a senior European politician has naturally spooked the industry and its primary champion within the EU, Malta.

The levy would be so damaging to Malta’s economic interests that it is willing to use its most powerful EU instrument by executing a veto in the European Council in order to block the budget from being approved.

That would likely plunge the island nation into the centre of a political firestorm, but recent history suggests that smaller EU nations and their allies can successfully disrupt budget negotiations.

During discussions over the 2020 EU budget, Poland and Hungary successfully secured concessions after they both threatened to veto the MFF over rule-of-law requirements.

Malta will also hope to rely on support from the Friends of Cohesion, an informal alliance of 16 nations concerned with regional development, of which it is a part.

Negrescu’s pledge to pair his levy with a “clear EU directive against illegal and unlicensed platforms” is unlikely to satisfy the online gambling industry, despite growing complaints of a rampant black market from a number of quarters.

Malta strikes again

In simple terms, Malta is seeking to protect an industry which accounts for 10 percent of its gross domestic product.

The nation has shown a clear willingness to ignore the EU’s wishes in order to shield the many gaming firms that host their headquarters within its borders.

Most notably, the creation of Bill 55 has successfully protected local companies from having to repay hundreds of millions of euros in player refund settlements.

Ongoing cases before the Court of Justice of the European Union suggest that Europe’s top judges will soon rule against Bill 55, which is now Article 56A of Malta’s gambling act.

The European Commission also launched infringement proceedings against Malta over the provision

Tax troubles.

There are so far no specifics on how the levy would be calculated or what value it would be set at, but beyond Malta an additional levy would also be extremely challenging for operators in European markets already struggling with high tax burdens.

This includes the Netherlands, where a government report released this week has shown that staggered increases to taxes of 37.8 percent of gross gambling revenue (GGR) have failed to deliver any benefit to the country’s budget.

Even a relatively slight increase to this tax rate could send more operators scurrying out the market and see channelisation dive further than its current rate of 55 percent.

Nations like France, where online betting is taxed at 59.3 percent of GGR, or Portugal, with its 8 percent turnover tax on online sports betting, would also feel an impact.

Negotiations over the contents of the EU budget are set to continue for several months, with the approval process expected to be completed in late 2026 or early 2027.

Leaders in the Council of Europe have agreed to come to a preliminary deal on the MFF by October, according to a coordinated statement issued earlier this month.

Malta’s devout opposition to a possible gambling levy is just one of a range of issues under discussion, including a stark divide between nations such as Germany, which favour spending cuts, and the Friends of Cohesion, who want additional cash for agriculture and regional funding.

The post Malta Prepares For EU Budget Battle To Stave Off Gambling Levy appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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