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Worldwide Internet Sports Betting Industry to 2031 – Featuring 888 Holdings, Betway and Cyber Bet Among Others
The “Internet Sports Betting Market – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031” report has been added to ResearchAndMarkets’s offering.
A new study on the global Internet sports betting market has been published which presents a wealth of information on key market dynamics, including the drivers, market trends, and challenges, as well as the structure of the global Internet sports betting market across the globe. This study offers valuable information about the global Internet sports betting market to illustrate how the market would grow during the forecast period, 2021-2031.
Key indicators of market growth, which include value chain as well as supply chain analyses, and Compound Annual Growth Rate (CAGR), are elucidated in this study in a comprehensive manner. This data can help readers interpret quantitative growth aspects of the global Internet sports betting market during the forecast period.
An extensive analysis on business strategies of leading market players is also featured in this study on the global Internet sports betting market. This can help readers understand principal factors to foresee growth in the global Internet sports betting market. In this study, readers can also find specific data on the qualitative and quantitative growth avenues for the global Internet sports betting market, which is expected to guide market players in making apt decisions in the future.
Key Questions Answered
- What are the key factors influencing the Internet sports betting market in each country?
- What will be the CAGR of the global Internet sports betting market between 2021 and 2031?
- What is the future scope and current trends in technologies of the global Internet sports betting market?
- What is the revenue of the global Internet sports betting market based on segments?
- Which key strategies are used by top players of the global Internet sports betting market?
- Which are the leading companies in the global Internet sports betting market?
Key Topics Covered:
1. Preface
2. Assumptions
3. Research Methodology
4. Executive Summary
5. Market Overview
5.1. Introduction
5.2. Market Dynamics
5.2.1. Drivers
5.2.2. Restraints
5.2.3. Opportunities
5.3. Key Trends Analysis
5.3.1. Demand Side Analysis
5.3.2. Supply Side Analysis
5.4. Key Market Indicators
5.4.1. Overall Internet Gambling and Betting Industry Overview
5.5. Porter’s Five Forces Analysis
5.6. Value Chain Analysis
5.7. Industry SWOT Analysis
5.8. Technological Overview
5.9. Region Wise Comparison Analysis by Game Type (SEA, Europe, North America, South America, Middle East, Africa)
5.10. Global Internet Sports Betting Market Analysis and Forecast, 2017 – 2031
5.10.1. Market Revenue Projections (US$ Mn)
6. Global Internet Sports Betting Market Analysis and Forecast, By Game Type
6.1. Global Internet Sports Betting Market Size (US$ Mn) Forecast, By Game Type, 2017 – 2031
6.1.1. Table Tennis
6.1.2. Cybersport
6.1.2.1. Battle Ground
6.1.2.2. Call of Duty (COD)
6.1.2.3. Counter-Strike
6.1.2.4. Dota 2
6.1.2.5. Hearthstone
6.1.2.6. League of Legends
6.1.2.7. FIFA
6.1.2.8. PES
6.1.2.9. eBasketball
6.1.2.10. Others
6.1.3. Football
6.1.4. Basketball
6.1.5. Baseball
6.1.6. Hockey
6.1.7. Cricket
6.1.8. Boxing
6.1.9. Others
6.2. Incremental Opportunity, By Game Type
7. Global Internet Sports Betting Market Analysis and Forecast, By Device Type
7.1. Global Internet Sports Betting Market Size (US$ Mn) Forecast, By Device Type, 2017 – 2031
7.1.1. Desktops and Laptop
7.1.2. Tablets and Mobile
7.2. Incremental Opportunity, By Device Type
8. Global Internet Sports Betting Market Analysis and Forecast, by Region
8.1. Global Internet Sports Betting Market Size (US$ Mn), by Region, 2017 – 2031
8.1.1. North America
8.1.2. Europe
8.1.3. Asia Pacific
8.1.4. Middle East & Africa
8.1.5. South America
8.2. Global Incremental Opportunity, by Region
9. North America Internet Sports Betting Market Analysis and Forecast
10. Europe Internet Sports Betting Market Analysis and Forecast
11. Asia Pacific Internet Sports Betting Market Analysis and Forecast
12. Indonesia Internet Sports Betting Market Analysis and Forecast
13. Thailand Internet Sports Betting Market Analysis and Forecast
14. Vietnam Internet Sports Betting Market Analysis and Forecast
15. Malaysia Internet Sports Betting Market Analysis and Forecast
16. Middle East & Africa Internet Sports Betting Market Analysis and Forecast
17. South America Internet Sports Betting Market Analysis and Forecast
18. Competition Landscape
18.1. Market Player – Competition Dashboard
18.2. Market Revenue Share Analysis (%), (2020)
18.3. Company Profiles (Details – Company Overview, Sales Area/Geographical Presence, Revenue, Strategy & Business Overview)
18.3.1. 888 Holdings plc.
18.3.1.1. Company Overview
18.3.1.2. Sales Area/Geographical Presence
18.3.1.3. Revenue
18.3.1.4. Strategy & Business Overview
18.3.2. Betway Group
18.3.2.1. Company Overview
18.3.2.2. Sales Area/Geographical Presence
18.3.2.3. Revenue
18.3.2.4. Strategy & Business Overview
18.3.3. Cyber Bet
18.3.3.1. Company Overview
18.3.3.2. Sales Area/Geographical Presence
18.3.3.3. Revenue
18.3.3.4. Strategy & Business Overview
18.3.4. GVC Holdings Plc.
18.3.4.1. Company Overview
18.3.4.2. Sales Area/Geographical Presence
18.3.4.3. Revenue
18.3.4.4. Strategy & Business Overview
18.3.5. Kindred Group
18.3.5.1. Company Overview
18.3.5.2. Sales Area/Geographical Presence
18.3.5.3. Revenue
18.3.5.4. Strategy & Business Overview
18.3.6. Paddy Power Betfair plc
18.3.6.1. Company Overview
18.3.6.2. Sales Area/Geographical Presence
18.3.6.3. Revenue
18.3.6.4. Strategy & Business Overview
18.3.7. The Betway Group
18.3.7.1. Company Overview
18.3.7.2. Sales Area/Geographical Presence
18.3.7.3. Revenue
18.3.7.4. Strategy & Business Overview
18.3.8. The Stars Group
18.3.8.1. Company Overview
18.3.8.2. Sales Area/Geographical Presence
18.3.8.3. Revenue
18.3.8.4. Strategy & Business Overview
18.3.9. Unibet
18.3.9.1. Company Overview
18.3.9.2. Sales Area/Geographical Presence
18.3.9.3. Revenue
18.3.9.4. Strategy & Business Overview
18.3.10. Unikrn Inc.
18.3.10.1. Company Overview
18.3.10.2. Sales Area/Geographical Presence
18.3.10.3. Revenue
18.3.10.4. Strategy & Business Overview
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eSports
Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028
Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.
The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.
EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.
“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”
Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”
EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.
The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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