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Everything you need to know about VCT Game Changers EMEA #2

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58 teams of fierce competitors are set to battle it out in the next iteration of the groundbreaking VCT Game Changers EMEA tournament series next week – and we’ve got something very exciting to share with you all before then!

Review VCT Game Changers EMEA Series #1

With the first VCT Game Changers EMEA tournament concluded, our teams have proven they are #HERETOSLAY, – and now it’s time to show that VCT Game Changers EMEA is here to stay!

True to VCT Game Changers EMEAs goal of fostering an inclusive environment for competition and creating new opportunities for women to shine in the VALORANT esports ecosystem, an astonishing total of 49 Teams registered for the first VCT Game Changers EMEA tournament, which took place between September 27 – October 3 this year The top spot was taken by TENSTAR Nova  following a valiant fight against Rix.GG after a week long competition, with the final score standing 3:1 in favor of TENSTAR Nova

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This translates to 272 players (including subs) from 36 countries in the EMEA region, with the largest number of players coming from Turkey, followed by Russia and France.

VCT Game Changers EMEA Series #1 boasted 21,933  peak viewers with over 189,000 hours watched across platforms and simultaneous co-streams presented by our 12 Watch Party Hosts. The hosts have also committed to host the upcoming tournaments as well, making Game Changers EMEA accessible in 7 languages

Vera Wienken, Brand Manager DACH at Riot Games said: “We couldn’t be more proud about our first achievements. It’s awesome seeing these women competing on such a high level and vocalizing their dedication and positive feedback publicly. We see more and more esports organizations signing talents, which is a huge success and will allow us as a region to thrive together towards a more diverse VALORANT esports ecosystem. This is only the beginning, we are here to slay.”

And following the roaring success of our first series, we’re happy to announce that Series #2 and beyond will be backed by an incredible new partner ready to join the fray!

HyperX partners with VCT Game Changers EMEA!

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We’re delighted to reveal HyperX as our Main Partner for VCT Game Changers for the remainder of our first season! HyperX is integral to the VALORANT esports community and we’re excited to have them on board to help us push VCT Game Changers EMEA to the next level.

“At HyperX we celebrate and empower all gamers to be their best. The VALORANT Game Changers tournament is an incredible initiative that lifts all women to the forefront of competitive gaming, an area which needs to be improved to ensure inclusivity in gaming and esports. We’re proud to support the VALORANT Game Changers series in EMEA and look forward to witnessing the next generation of a more gender equal esport.”  Said Jessany Van’t Hoff, Head of Global Gaming Partnerships for HyperX.

What’s next? Looking ahead to VCT Game Changers EMEA Series #2

We’re immensely proud of VCT Game Changers Series #1 – so much so that we’re excited to do it all again!

VCT Game Changers EMEA Series #2 will kick off later next Monday as up to 64 all-women teams will battle it out for the lion’s share of the €20,000 prize pool. Series #2 will begin on October 25, with the final game closing out on October 31 in an action-packed week showcasing the best of the best female VALORANT talent EMEA has to offer.

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And after watching Series #1, we know that some of these squads are ready to turn up all guns blazing! With that in mind, here are some of teams you should definitely keep an eye out for:

  • Rix.GG Lightning

    • The Rix.gg Lightning squad showed they are a force to be reckoned with in the last Series, securing second place after a strong showing against rival squad, TENSTAR Nova. Rix.GG has already established itself as an impressive org within the UK and are known for their fighting spirit during heavy competitions. On their return to Series #2, expect them to come back with a vengeance!

  • TENSTAR NOVA

    • TENSTAR Nova are our reigning champs after taking down Rix.GG in VCT Game Changers Series #1, and snagging the biggest slice of the prize pool on offer. The teams return to Series #2 will surely put the other teams on red-alert.

  • Oxygen Esports

    • Oxygen Esports were our third place winners of VCT Game Changers Series #1 and showed tremendous determination throughout the competition. With a roster of fantastic players and the hunger to fight for the crown, this Turkish side is definitely one to keep an eye on in Series #2.

  • The Originals

    • After securing fourth place in Series #1, The Originals will be aiming for numerous successful rematches this time around. We’re expecting big things from this new team, and we can know their squad are thinking the same thing.

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R&D rethink needed for sportsbooks to harness esports’ power

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Esports betting is still grappling with a perception problem amongst operators. Despite the leaps and bounds in product development made by suppliers – particularly in the last two years – esports hasn’t shaken off the image built in the late 2010s.

Our good friend, Oliver Niner, Head of Sales at PandaScore, has been kind to share the below article with us.

There’s scepticism around esports betting’s value, how well it can actually perform and what’s needed to make it appeal to bettors. A big part of that comes down to perception, which shapes the research and development (R&D) choices made by each operator.

Self-fulfilling prophecy?

Operators who have put the research and development (R&D) resources into esports are seeing excellent growth, while others are still treating it like part of a long tail. The lack of a uniform approach to esports often translates into hesitancy to be bullish and invest in esports.

Whereas in the United States, post-PASPA sports betting has exploded and operators are seeking to capture as much territory and market share as possible because in most cases, you switch the lights on and the money comes in. It’s, of course, good business sense to take opportunities like this – you can apply the same templates used elsewhere on an incredibly lucrative market.

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This kind of approach has been attempted for esports and hasn’t found the same success. Granted, the legislation for betting on esports has been somewhat slower than that of sports betting and iGaming.

However, bullish operators have acknowledged the fact that esports hasn’t found the same success in regulated states and asked what can be done differently, while for others, esports has been thrown into the too-hard basket or relegated to the bargain bucket.

For the latter, the fate of the esports vertical becomes a self-fulfilling prophecy – especially if an operator already using a budget esports product that throttles its very growth.

It takes two to tango

When esports is discussed in broader betting circles, you’ll often hear different versions of the same talking point: the problem with esports is no one is doing it well, it doesn’t innovate.

This argument is a case of the pot calling the kettle black. Esports is a driver of innovation, and it is sportsbook R&D that is holding it back.

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Multiple suppliers on the market are investing significant resources into R&D, and bullish operators are leveraging these product innovations to acquire new customers and create engagements made for the internet age.

There are understandable reasons why sports betting doesn’t innovate. It’s largely because operators focus on acquisition, entering new territories and spending money on data rights. But the actual R&D on sportsbook products is left lacking, with ever-increasing cost-per-acquisition (CPA) numbers a clear symptom of this.

It means that if an operator does decide to use or acquire an esports specialist supplier but does little to cater its product and attempts to just lay the sports betting template over the top, of course performance will be throttled.

It’s like putting a Ferrari engine in a Prius – no offence to Toyota or Prius owners.

The same problem exists on the platform supplier front. Platforms are understandably focused on compliance and getting customers live, not necessarily improving models or their products.

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Even the idea that if you just acquire an innovative company the problem is solved or you have found the solution, doesn’t hold water. In many cases, the company is acquired and plenty of noise is made about it, but there’s little organisational investment in R&D afterwards.

It’s not just in esports

These problems extend to customer acquisition and marketing for most emerging markets, not just esports. There’s a rush to use the same old playbook in newer sectors because it’s easy.

The fantasy vs. house sector in the US is already experiencing an acquisition arms race. As analyst Dustin Gouker points out, deposit match bonuses for new users on fantasy vs house products have jumped from $100 to as high as $500 in some places.

This is the same race that played out in sports betting and despite the costs, there’s little effort from most operators to try something different. There’s less work when you just put the same acquisition template on an emerging sector and call it a day. This seems to be an accepted practice in the industry, for better or for worse.

Esports betting success requires ongoing dialogue

Rather than attempting to wedge esports into hegemonic sportsbook approaches, sportsbooks need to take a completely unique approach.

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The fact is the betting sector has barely scratched the surface – communities of esports fans are still dormant. Canadian operator Rivalry has built a successful, esports-first business by embracing the ever-changing internet culture that esports inhabits. French esports organisation Karmine Corp recently sold out a 30,000-person stadium for an event with no prize money up for grabs.

Innovative products developed on the supplier side like microbetting and betbuilders are only half of the equation.

Maximising esports revenues requires institutional investment, ongoing R&D and collaboration between suppliers and operators to create products and experiences. This includes having staff on the operator side that can drive and push the product further, and crucially, rethinking current sportsbook strategies and practices.

Building experiences for betting’s greatest emerging market – one that caters to your future core audience – takes investment, innovation and a willingness to experiment. If the industry wants to make the most of the Millennial and Gen Z audience that will become its primary customers, investment into R&D and close collaboration between suppliers and operators is needed. Many hands makes light work.

 

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ESIC Announces Establishment of Global Esports Industry Advisory Board

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The Esports Integrity Commission (ESIC) is pleased to announce the establishment of its Global Esports Industry Advisory Board, designed to enhance integrity and ethical practices across the esports landscape. The Advisory Board will serve a pivotal role by providing expert advice to ESIC’s Chief Executive Officer on a range of critical industry issues. 

The primary function of the Advisory Board is to create a robust framework for integrity and fairness, setting a global benchmark for ethical conduct and fair competition in esports. The board will offer strategic insights, help shape policies governing fair play, liaise with key industry stakeholders, and act as ambassadors advocating for ethical practices. 

ESIC has appointed two highly esteemed members to inaugurate this board: 

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  • David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG), joins the Advisory Board with over fifteen years of experience in the video games industry, including significant roles at Activision-Blizzard and Electronic Arts. David’s profound impact on international and public affairs initiatives makes him an invaluable addition to the board. 
  • Robbie Douek, CEO of BLAST, also joins the Advisory Board, bringing a wealth of experience from his roles at Google and Disney, along with his leadership through major acquisitions. Robbie is celebrated for his strategic leadership and his instrumental role in elevating esports to a significant global entertainment platform. 

The formation of the Advisory Board is an engagement that underscores the commitment of its members to upholding and promoting the highest standards of integrity within the esports industry. The board will meet as required to address strategic challenges and ensure that ESIC’s initiatives effectively meet current and future industry needs. 

“Both David and Robbie bring a remarkable depth of knowledge and a passion for advancing the integrity of esports,” said Stephen Hanna, CEO of ESIC. “Their expertise will be crucial as we navigate the evolving landscape of esports and strive to maintain the integrity that our community expects and deserves.” 

Robbie Douek, CEO at BLAST, said: “I’m honoured to be given the opportunity to support the Global Esports Industry Advisory Board and ESIC in their ambition to create the best and fairest environment possible for players, teams and fans.” 

David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG) also commented: “It is a true honour to join the Global Esports Industry Advisory Board and support ESIC’s successful journey. Fairplay and integrity are at the core of esports. We owe it to the players and to the fans and for a better endemic industry governance” 

The post ESIC Announces Establishment of Global Esports Industry Advisory Board appeared first on European Gaming Industry News.

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North Star Network Acquires Um Dois Esportes

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North Star Network has acquired Um Dois Esportes, a sports coverage and analysis site created from the merger of Gazeta Do Povo and Tribuna do Paraná in 2020.

Julien Josset, co-founder of North Star Network, said: “Thank you to the team at GRPCOM for their faith in us to take the brand forward. Um Dois Esportes is an established and renowned site in Paraná State, and we’re excited about the challenge of developing this asset.

“We’re happy to maintain the collaboration with the existing editorial team, and look forward to working with them, bringing our unique NSN approach, to take UDE forward.”

NSN’s signing of Um Dois Esportes is the media house’s fourth acquisition of 2024, following the recent deals to purchase UK-based SportsMole and MrFixitsTips, as well as Chilean site AlAireLibre, which was announced in March.

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The latest addition to the North Star media portfolio joins existing assets including Top Mercato, Afrik-Foot, and Vringe. The Paris-based company already oversees a significant Brazilian operation, delivering over 6 million sessions per month, from the likes of Trivela, Premier League Brasil and Lakers Brasil.

NSN will retain Curitiba-based journalists from the Um Dois Esportes legacy team to maintain the asset’s unique tone and popular coverage of the Paraná sports scene across site and social.

Rafael Mello, Director of GRPCOM, said: “We were surprised by the interest, and initially had no intention of selling Um Dois, but as the conversations evolved, we realised this was a serious group with good intentions. We were very happy to see our project being valued by a large international group and going global, demonstrating the quality of the content we produced.

“We’re also proud that North Star inherited our journalists, who are truly responsible for the success of the product we offer readers every day.”

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