eSports
Team Nigma and Galaxy Racer Announce Merger
Team Nigma will head up the esports team division of Galaxy Racer, the fastest growing gaming and lifestyle organisation from MENA, to become Nigma Galaxy, which will house rosters across all major esports titles and will look to create better opportunities for players in the Middle East and become a globally recognised brand
Galaxy Racer, the biggest esports, content and lifestyle organisation, based in the Middle East, North Africa and South-East Asia, and Team Nigma, the biggest competitive gaming team in the MENA region, which was founded by The International 7 Champions, today announce they are merging to become Nigma Galaxy, a new esports powerhouse.
Based in Abu Dhabi, Team Nigma will become Nigma Galaxy, heading up the esports team division of Galaxy Racer which currently carries rosters across all major titles with over 60 players from over 20 countries. The merger will unite both brands, including their ambitions for the MENA region and international growth, while also allowing each to retain their visual identity.
Together the new organisation will look to build an authentic voice for the MENA region, establish itself as the #1 esports organisation in the world and give its players an international platform. Nigma Galaxy will look to become a household name for players of the region to be proud of, and with aspirations to become a global player it will also use existing resources from Galaxy Racer to expand further within Europe, South and North America, Southeast Asia and China.
Galaxy Racer launched in 2019 and has already become one of the biggest esports organisations globally, and the only entity in the MENA region with a significant international presence. The organisation prides itself on having five separate business offerings; Esports Teams, Content Creators, Tournaments Management, Merchandising and Lifestyle and GXR Records, a newly established record label that already carries two signed artists from MENA.
Within its first year of opening, Galaxy Racer onboarded some of the biggest content creators in the MENA and Asia regions and currently carries over 80 creators with a reach of over 370 million followers across all platforms. Its content creators roster includes some of the biggest YouTube channels with over 2 billion views across all platforms; Abo Flah, the biggest and fastest-growing gaming channel in the Arabic speaking world. Galaxy Racer also carries esports rosters across all major titles including League of Legends, VALORANT, CS:GO, Free Fire, PUBG MOBILE, BGMI and Fortnite.
Paul Roy, CEO and Founder of Galaxy Racer, commented: “We are excited to announce our merger with Team Nigma to transform our competitive esports division into Nigma Galaxy. Team Nigma’s leadership team carries vast experience as professional players, which we believe will be a great asset to building and supporting all the teams under the Nigma Galaxy banner.
“Celebrating and nurturing the untapped gaming community around the world is what Galaxy Racer was founded on. With this merger, we believe we will be able to truly unlock this potential and shape the future of esports on a global scale.”
Team Nigma, a professional Dota 2 esports organisation, was founded in 2019 by former Team Liquid members Mohamed Morad and Christoph Timm as well as four out of five of the champions of The International 2017, Miracle-, Gh, MinD_ContRoL and KuroKy. Within the space of a year, Team Nigma secured a landmark partnership with Etihad Airways, the national airline of the UAE, becoming the first esports team to be sponsored by an airline. Based out of Abu Dhabi, Team Nigma also recently partnered with one of the largest telco providers, Etisalat, hosting the biggest Dota 2 tournament in the MENA region – ‘Rising Stars’.
The merger will see Team Nigma become Nigma Galaxy, the esports team division of Galaxy Racer which will be led by Team Nigma’s co-founders, Mohamed Morad, Christoph Timm and Kuro “KuroKy” Salehi Takhasomi. Leveraging Team Nigma’s vast experience, they will help to nurture the development of each roster with players from Nigma’s current Dota 2 roster also joining the new division.
Mohammed Morad, Co-Founder of Team Nigma commented: “We are thrilled to announce our merger with Galaxy Racer. Galaxy Racer has a brilliant understanding of the entertainment business and together we share a mutual passion for supporting and nurturing talent within the MENA region. There is also a lot of natural synergy between our brands with Nigma meaning “star” in Arabic. Before this merger, Nigma was a single star. By becoming Nigma Galaxy, we will have a Galaxy full of stars.”
Nigma Galaxy will operate as a standalone entity with its own budget, brand, direction and identity, retaining the current Team Nigma colours. While Galaxy Racer will also retain its brand identity and will be able to focus on developing its already-robust content creator structure and additional branches to the business. Nigma released its first apparel line last year and will be updating their merchandise in line with the brand update. The organisation will be sending free merchandise to all fans who purchased its first line.
Nigma Galaxy and Galaxy Racer share a common goal of creating better opportunities in the Middle East and Asia to support home-grown talent. The Gulf Cooperation Council (GCC) and MENA region is considered to be one of the fastest-growing gaming sectors globally, with 100 million gamers playing in 2020 alone.
According to a recent YouGov study, while familiarity with esports in the MENA was lower compared to Asian countries like China, the population had much higher engagement compared to Western countries like the United States and United Kingdom. The study went on to highlight that in the Middle East, Egypt has the highest gamer population (68%) followed by the UAE (65%), Saudi Arabia (61%) and Iraq (57%) – these four countries have bigger gaming populations than France, Sweden, Norway and Denmark.
However, without the infrastructure, funding and support within the region, most competitive gamers have been forced to forge their careers abroad. This merger will enable Nigma Galaxy to create a better support structure and provide upcoming talent with the resources needed for them to be able to pursue a career in the esports and gaming industry. This includes plans to create and develop the Nigma Galaxy Academy, which will help nurture young gamers’ talent within the region.
Nigma Galaxy will also join Abu Dhabi Gaming (AD Gaming), a new initiative that launched earlier this year. Pioneered by twofour54 Abu Dhabi, the initiative will champion the development of regional talent and bring a calendar of year-round gaming events to Abu Dhabi, and aggregates the emirate’s drive to build a thriving gaming and esports ecosystem.
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anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health
NAVI Performance Coach Urszula Klimczak and NAVI’s title sponsor GG.BET have unveiled Tilt Management, a special project dedicated to mental health. The initiative consists of three in-depth articles covering demotivation, burnout, and dealing with hate – some of the most common mental health challenges faced not only by esports players, but also by their fans. The project places a strong emphasis on practical value, featuring real-life esports cases, proven advice and everyday practices, as well as self-support exercises readers can apply on their own.
Mental health is becoming increasingly relevant year after year, regardless of profession or lifestyle. Many of the challenges professional players experience are familiar to millions of people in their everyday lives. These include loss of purpose, poor work-life balance, conflicts within teams, vulnerability to criticism, and more. While esports professionals can rely on performance coaches and team staff for support, people outside the industry often have to seek professional help on their own – something that does not always happen. One of the key goals of the project is to support people who may not have access to professional guidance by explaining how different issues manifest themselves, offering practical tools for self-care and recovery, and highlighting when it is important to seek help from specialists.
The first article focuses on demotivation. It explains how to recognize its early signs, how to distinguish it from simple exhaustion, and what NAVI does to prevent players from reaching this state. Particular attention is paid to techniques that help regain focus, manage daily routines, and gradually restore energy.
The second article explores burnout both within and beyond esports. Readers can assess themselves using descriptions of the five stages of burnout and their symptoms, learn about NAVI’s approach to maintaining performance under a demanding schedule, and discover why variety in everyday life and taking smaller, more frequent breaks are essential elements of burnout prevention.
The final chapter of the project addresses hate and negativity. It explains why hatred and aggression ultimately say more about the hater than the target, how to establish healthy boundaries, and how to avoid being consumed by criticism – especially self-criticism. NAVI’s strategy for dealing with hate, combined with practical exercises, can help readers to challenge negative thoughts and distinguish constructive feedback from a stream of harmful negativity.
All articles from the Tilt Management special project are available on EGamersWorld.
The post How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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