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First competitive Cities: Skylines event announced: Red Bull Metropolis!
Red Bull Metropolis, the first major competitive Cities: Skylines event will see content creators go head to head to put their urban planning skills to the ultimate test! Taking place on Twitch and YouTube on August 21st, the unique competition designed with full support from Paradox Interactive and the Cities: Skylines community will feature a series of refreshing, time limited challenges. The tournament will challenge leading content creators including, Biffa Plays Indie Games, quill18, RTGame, and The Spiffing Brit in a series of time limited trials to prove once and for all who is the ultimate urban architect! Fans can tune in to watch Red Bull Metropolis on YouTube & Twitch from 4pm GMT on August 21st.
Red Bull Metropolis will pit the exclusively invited Cities: Skylines content creators Biffa Plays Indie Games, quill18, RTGame and The Spiffing Brit against each other, competing in a series of six challenges in the hopes of securing a place in the final. Each challenge will be individually scored with points awarded for fulfilling certain criteria, with players being ranked for each challenge and awarded points placing them on a league table. After all five challenges are judged, the top two scoring players will compete in the sixth and final challenge to determine the Red Bull Metropolis Champion. Following each challenge, viewers will also get an exciting appearance from City Planner Plays, who will be offering special expert videos on how to best complete each map from a professional City Planner’s perspective.
The first of its kind competition offers fans of the genre an exciting and unique new way to engage with the iconic city-builder. The event is the newest in a series of creative and unique Red Bull tournaments, offering unique twists on traditional formats. Red Bull Kumite is the most prestigious fighting game invitational, Red Bull Solo Q is a global 1v1 League of Legends event, and Red Bull Flick, is a 2v2 CS:GO competition played on custom maps designed by Red Bull. Red Bull Metropolis is the first event offering a competitive take on a city building game, a traditionally casual genre.
Red Bull Metropolis was developed with full support from Paradox Interactive and the Cities: Skylines community to create captivating maps for the ultimate player experience. The sky’s the limit for the creators, as they battle it out across six challenges that will require them to use their innovation, imagination and skill. Challenges range from tasking the creators to reduce their city’s traffic by building an effective bike network, to saving the city from a Meteor falling from space…all of which must be completed within the 30 minute time limit allocated! Points will be awarded based on a number of in-game factors, as well as creativity, integration and realism.
The six hour tournament will be broadcast live on Twitch and YouTube, alongside the invited content creators’ channels on August 21st. This format enables fans to watch the way they want – either on the Red Bull channels together with the gameplay challenges, interviews, expert analysis and commentary – or on their favourite creators’ channel to see their perspective throughout.
Stay tuned for more exciting details around which broadcast talent will be joining our content creators live to bring the competition to fans around the world!
“We are always looking for new ways that players can engage with Cities: Skylines, and this creative partnership with Red Bull is a wonderful way to bring competition to everyone’s favorite city builder,” said Ebba Ljungerud, CEO of Paradox Interactive.
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Flashscore
Flashscore tops speed rankings in UK fan survey ahead of 2026 World Cup
Flashscore has been ranked the fastest sports results platform by UK fans, according to new research into how audiences consume live sport.
In the UK survey of 2,000 sports fans, 46% identified Flashscore as the quickest platform. Flashscore said the pattern was similar in Italy, where 49% of 2,000 respondents named Flashscore the fastest, and in Brazil, where 53% of 3,300 participants reached the same conclusion.
Respondents also associated Flashscore with reliability. In Italy, Flashscore (known locally as Diretta) was recognised as being more accurate than competitors and national broadcasters’ platforms, while in the UK and Brazil it was recognised as being equal to or close to competitors and national broadcasters’ platforms.
Flashscore Director of Engineering Tomáš Kavka said: “It is not one magic technology that solves everything, it is a lot of small and larger right decisions over time.
“Serving a user in South America from Europe is technically possible, but speed is in our DNA. If we want to be the fastest on every continent, we need to be as close as possible to the user. And the data needs to reach that location the moment it appears in our database.”
The company said it continues to scale globally in its 20th year since launch, reporting more than 125 million monthly users worldwide, more than 400 million app downloads across its portfolio, and approximately 145 billion monthly impressions. Flashscore also reported over four million UK downloads, more than two billion monthly impressions, and average daily time spent close to 30 minutes. On infrastructure, Flashscore said it moved to a new data centre in Prague in 2024, tripling processing capacity, and uses a distributed cloud architecture. It added that during a major Champions League matchday earlier this season it handled 34 million users in a day, delivered 700 million notifications, and processed up to 1.3 million requests per second.
The post Flashscore tops speed rankings in UK fan survey ahead of 2026 World Cup appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
executive appointments
Evoplay promotes Diana Larina to Chief Marketing Officer
Evoplay has promoted Diana Larina to Chief Marketing Officer, expanding its senior leadership team. The company said Larina will continue to lead its brand, performance and product marketing teams, with a focus on growth, strategy and market positioning.
Larina joined Evoplay in 2022 as Head of B2B Marketing. She was promoted to Head of Growth Marketing in 2023 and then appointed Head of Marketing in November 2024.
Evoplay credited Larina with leading major campaigns and helping shift the business towards a more B2C-focused approach aimed at strengthening player engagement. The company also highlighted award nominations including Woman Leader of the Year at the AffPapa iGaming Awards, Young Changemaker at the Casino Guru Awards, Marketing Star of the Year at the G Gate Awards, Young Leader of the Year at the WIG Diversity Awards, and a debut appearance on the Top 50 Masters of iGaming Marketing list.
Diana Larina, CMO at Evoplay, said: “I’m incredibly proud of what the marketing team has achieved at Evoplay and I’m excited about what comes next. This promotion is a reflection of the hard work of everyone around me, and I look forward to continuing to push boundaries, build the brand and drive growth as we expand our presence across global markets.”
Ivan Kravchuk, CEO at Evoplay, added: “From the moment Diana joined us, she demonstrated exceptional drive, leadership and ambition. Her journey through the company is a testament to both her talent and dedication, and this promotion to CMO is incredibly well deserved. Diana has consistently delivered impactful results while inspiring those around her, and I’m confident she will continue to play a key role in shaping Evoplay’s future.”
The post Evoplay promotes Diana Larina to Chief Marketing Officer appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Diana Larina CMO at Evoplay
Evoplay promotes Diana Larina to Chief Marketing Officer
Evoplay has promoted Diana Larina to Chief Marketing Officer, expanding its senior leadership team.
Larina joined Evoplay in 2022 as Head of B2B Marketing. She was promoted to Head of Growth Marketing in 2023 and appointed Head of Marketing in November 2024.
Evoplay said Larina has led marketing initiatives spanning brand, performance and partner-focused campaigns, and contributed to a shift towards a more B2C-focused approach aimed at strengthening player engagement.
Diana Larina, CMO at Evoplay, said: “I’m incredibly proud of what the marketing team has achieved at Evoplay and I’m excited about what comes next. This promotion is a reflection of the hard work of everyone around me, and I look forward to continuing to push boundaries, build the brand and drive growth as we expand our presence across global markets.”
Ivan Kravchuk, CEO at Evoplay, added: “From the moment Diana joined us, she demonstrated exceptional drive, leadership and ambition. Her journey through the company is a testament to both her talent and dedication, and this promotion to CMO is incredibly well deserved. Diana has consistently delivered impactful results while inspiring those around her, and I’m confident she will continue to play a key role in shaping Evoplay’s future.”
The post Evoplay promotes Diana Larina to Chief Marketing Officer appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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