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YAS HEAT hails ‘best month yet’ as eye-catching results flood in

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String of strong performances and Virtual Olympics qualification for esports squad as they continue to make waves in virtual motorsport sphere

YAS HEAT ESPORTS enjoyed its most successful month of racing to-date after a slew of head-turning results in May. Following the immensely popular Microsoft GP exhibition race – hosted by YAS HEAT earlier in the year – the team is continuing its upward trend and becoming ever-present in esports leagues across the globe.

In the Assetto Corsa Competizione (ACC)-based series, Sim Grid Endurance Cup, YAS HEAT kicked off its title defence with a hard-fought podium, whilst running a bespoke partner livery for Richard Mille.

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After qualifying on pole position – with an enviable margin of three tenths of a second – the squad came under pressure before the first round of pit stops, conceding the lead before contact with the third-place car opened up a gap, denying them the opportunity to fight for the victory. Nonetheless, the team most definitely showed that they will once again be fighting at the top of the table.

Meanwhile, the opening round of the Sim Grid x VCO World Cup – also being run on ACC – saw YAS HEAT finish as the highest placed McLaren 720s in P9, with another special edition livery on the car, this time in a vibrant yellow Pirelli colour scheme.

The following 24h race was cut short by an internet issue for the team in the final hour of running, fuelling the fire for the squad to come back stronger and fight for the championship in the remaining rounds.

In the world of Gran Turismo Sport, Angel Inostroza took part in a week-long qualifying event for the 2021 Virtual Olympics. From 4,000 competitors, just 16 have progressed to the first-ever esports inclusive Olympic Games, with YAS HEAT’s own Inostroza qualifying P5 and recording the fastest time from Central and South America.

The YAS HEAT iRacing line-up of Dean Woods, Balazs Remenyik, Joao Văz and Josh Lad are competing in the 2021 ISOWC IndyCar Championship. After two rounds, Vaz is currently the highest placed with P2 in the championship, following his third-place finish at Sebring with team-mate Lad not far behind in fourth.

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Since its launch in 2020, YAS HEAT has continued its meteoric rise to the pinnacle of esports entering a total of 1168 races and achieving a win and podium rate of 42.21% and 67.30% respectively.

Saif Al-Noaimi, Team Principal, YAS HEAT said: “May was the best month yet for YAS HEAT. All of our teams and drivers are doing so well in the various titles we are competing in. We’re already establishing ourselves as a top-tier esports team and we haven’t celebrated our first anniversary yet.

“For one of our drivers to qualify for the Virtual Olympics is something we’re hugely proud of, and when you couple that with all of our recent successes on Assetto Corsa and iRacing, we’re definitely on an upward trend!

“I think the statistics speak for themselves. To have a win rate of over 40% and a podium rate of just under 70%, I can’t think of too many teams with those kinds of figures. I can’t wait to see how many more wins and podiums we can achieve before the end of our first year!”

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Sportradar and Oddin.gg ink AV betting agreement to elevate and expand esports reach

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Sportradar and Oddin.gg, an award-winning B2B betting-solutions provider for esports, today announced they have entered into a multi-year strategic partnership to offer audiovisual streaming of Oddin’s exclusive esports content to Sportradar’s betting operator clients around the world.

The deal will support Oddin.gg’s growth ambitions in the expanding global esports market, whose betting turnover was estimated to be €83 billion in 2023. It will extend the reach of Oddin.gg’s official competition content by leveraging Sportradar’s market leading position as an AV betting provider.

Sportradar’s global network of 900+ betting operator clients will benefit from the opportunity to offer greater volume and a wider variety of live streamed esports events to their customers, increasing opportunities for engagement with existing and new betting markets. The partnership also paves the way for future collaboration in other areas.

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Oddin.gg holds the official rights to high-profile competitions including the newly released Counter Strike 2 (CS2) which Sportradar will distribute to sportsbooks through the company’s integrated streaming product, providing access to prominent competitions globally and enabling operators to offer exciting new content to their customers.

A number of prestigious competitions are featured in the partnership, including:

• PGL Copenhagen Major 2024, the first Major for the newly released Counter Strike 2;
• Dacha DOTA2 Qualifiers and Main Events;
• Dacha Counter Strike 2 Qualifiers and Main Events;
• Tipsport MCR 2024.

Patrick Mostboeck, SVP Fan Engagement, Sportradar said: “This agreement further strengthens Sportradar’s esports offering while supporting Oddin.gg in realising their growth plans through AV streaming for betting. Sportradar’s ultra-low latency audiovisual outputs, as well as our comprehensive Live Odds and real-time trading solutions, provide betting operators with the critical materials they need to commercialise the global, highly engaged esports fan base.”

Vlastimil Venclik, CEO and co-founder of Oddin.gg shared: “As the forefront innovator in the esports betting sector, Oddin.gg is embarking on a journey by aligning with Sportradar, a leader in the realm of sports data and content distribution. This partnership is not just a collaboration but a combination of distinct strengths, where Sportradar’s extensive and sophisticated video distribution capabilities are set to be the vehicle for our unparalleled esports odds and analytical insights. This strategic alliance aims to harness the best of both worlds, merging our profound expertise and nuanced understanding of the esports betting market with Sportradar’s wide-reaching video distribution.”

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The post Sportradar and Oddin.gg ink AV betting agreement to elevate and expand esports reach appeared first on European Gaming Industry News.

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SIS launches market-leading esports product in Kentucky with bet365

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SIS Content Services, part of the SIS Group (Sports Information Services), the leading global multi-content supplier of 24/7 live betting services, has made its market entry in Kentucky with ebasketball from its esports product suite now live with long-term operator partner bet365.

This launch in the Bluegrass State enhances SIS’ reputation as a leading supplier in the esports betting space, widening the audience that can engage with its competitive gaming content across the US. It follows on from successful launches of its esports products in New Jersey and Colorado.

Developed specifically for betting, SIS’ H2H Global Gaming League ™ hosts over 150,000 events per year. The Competitive Gaming content is produced entirely in-house from SIS’ self-contained gaming studios in Milton Keynes, United Kingdom. It has ultra-low (sub-second) latency live streaming, visible ESIC-trained integrity referees for every game, live caster commentary, and on-screen graphics with unique betting prompts to maximize engagement.

SIS’ short-form, event-based esports product provides a full end-to-end solution with integrity at its core and is proven to deliver superior margins around the clock, adding as much as 10% in value to sportsbooks.

Since legalized sports betting launched in Kentucky in September, it has generated $447.8 million in handle across retail and mobile, providing SIS with the opportunity to expand its US offering.

Michele Fischer, Vice President, SIS Content Services, said: “As Kentucky is a basketball state, we are confident that our ebasketball product will provide an elevated experience for the bettors on the bet365 platform. Our offices are located in Louisville, so it is meaningful to be part of the sports betting infrastructure in our home state.”

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Richard Ames, Chief Executive, SIS, and President, SIS Content Services, said: “To grow our esports content across the US has been an aim of ours for some time, and to be able to expand our competitive gaming product into a third US state showcases how we are well-placed to deliver engaging wagering experiences to bettors.”

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Sony Group Becomes Founding Partner of Esports World Cup

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Multi-year collaboration will produce the Anthem and original documentary series of Esports World Cup 2024

The Esports World Cup Foundation (“EWCF”) and Sony Group Corporation (“Sony”) have signed a multi-year partnership agreement to collaborate on initiatives for the Esports World Cup. The collaboration leverages Sony’s acclaimed gaming products and entertainment expertise alongside the EWC’s vision to unite the global gaming and esports communities across the most popular games, and underscores a shared ambition to broaden the appeal of gaming and esports to players and fans worldwide. The inaugural Esports World Cup 2024 is slated to take place this summer in Riyadh, Saudi Arabia.

As part of this agreement, Sony Pictures Entertainment will create a behind-the-scenes documentary series showcasing the players and games of the Esports World Cup. Sony, together with Sony Interactive Entertainment, will also look to exploring additional opportunities to support promising creators and talent in the region. Sony Music Entertainment will produce the music Anthem of the Esports World Cup 2024

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“Sony is the perfect partner for the Esports World Cup,” said Ralf Reichert, CEO, Esports World Cup Foundation. “Our goal is to establish a global platform for esports and gaming that sets new standards for live esports events. Sony’s experience in creating stunning visuals, engaging music, compelling storytelling, and state-of-the-art technology will be a game-changer for the Esports World Cup. The EWC aims to take esports to the next level, and we are thrilled to count on Sony’s world class expertise in this endeavor.”

“We’re excited to make the Esports World Cup more fun and engaging for fans globally by harnessing the creativity and technology from across our diverse businesses.” said Toshimoto Mitomo, Executive Deputy President and CSO, Sony Group Corporation. “Sony has been enhancing the esports experience especially with Sony Interactive Entertainment’s initiatives such as PlayStation Tournaments and the annual EVO fighting game series. We look forward to further catering to this growing, global community of players and fans with the Esports World Cup.”

With the Esports World Cup, EWCF has created an unprecedented celebration of competitive gaming and esports fandom. This summer, top esports organizations will face off in Riyadh, to compete in a unique cross-game structure for the largest prize pool in esports history. Recently, the EWC has announced the addition of ten popular titles – Dota 2, Counter-Strike 2, Mobile Legends: Bang Bang, Honor of Kings, PUBG, PUBG Mobile, Overwatch, Free Fire, Fortnite and Rainbow Six Siege – as participating games. More games will be announced soon.

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