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The official teaser of “I, the Inquisitor” is here!
In 2019, The Dust, a small gaming studio from Wrocław Poland, acquires the rights to create a game based on the book series by the renowned fantasy writer Jacek Piekara. A few months later, in September 2019, the studio holds a press conference, where they disclose the foundations of the project and reveal the game’s name. It is “I, the Inquisitor”.
We hear about the project again in September 2020, when we learn that the main character will be none other than the hero of the series – Inquisitor Mordimer Madderdin. Today, The Dust is showing us the first teaser and reveals the place of the game’s action – the town of Koenigstein and the mysterious NonWorld.
The darkness surrounds Koenigstein
Since the beginning of the game’s development, the Wrocław’s studio has been providently limiting the amount of information about it, due to the long-term marketing plan for “I, the Inquisitor”. To understand how important the project is for the studio and how much they believe in its success, we have to look at The Dust’s stock reports and from there draw our conclusions. They have signed a game trailer production contract with a world-famous Juice studio, increased the title’s budget, and enlarged their team from a few employees to a few dozens of specialists. All these actions are showing us the real progress of work The Dust did on the game. Now, we can also observe it on brand-new screenshots from “I, the Inquisitor” and the first, exciting video material.
In “I, the Inquisitor” players will take on the role of Inquisitor Mordimer Madderdin, a hero who under the guidance of the Holy Office, will be overseeing the law and order of the world. The story says, that Jesus Christ did not die on the cross, but came down from it, punished the unbelievers, and now rules the world. Mordimer Madderdin goes to the town of Koenigstein, where the entire plot of the game takes place. At the September conference, the studio revealed that they plan to focus on an in-game area, which they will be able to refine in the smallest detail.
“Koenigstein is divided into five districts. Each district is unique in terms of architecture, climate, and general feeling. The inhabitants of individual districts also differ significantly from one another. The locations architecturally reflect the era of the early Renaissance, which creates a very unique atmosphere.” – Kacper Szwajka | Art Director The Dust
The atmosphere straight from the pages of a novel
Thanks to the new screenshots, we can get a feeling of the game’s climate. The first thing we’ve noticed is that The Dust has put huge attention to details and the whole thing looks extremely coherent. Just take a look at the executioner’s quarters… We know that extracting information from suspects will play a very important role in the game, so the mere thought of interrogating people in this room is giving us shivers.
Speaking of the atmosphere, here is the first short teaser from “I, the Inquisitor” by The Dust studio. It perfectly reflects the stuffy and heavy feeling of the world that players will enter.
The teaser sees the main character praying in the privacy of a room, with a broken cross, the symbol of the inquisitors, hanging above his head. The whole thing is dark, mysterious, and incredibly atmospheric. It also shows us several districts of Koenigstein and the NonWorld, a place where Mordimer can transfer to, to seek answers to questions related to his investigation.
“The NonWorld will play an extremely important role. It is “a place that shows the true essence of things”, making it one of the most important tools for the player to use on his way to discovering the truth and solving the intrigues around him. It will often help to put certain facts together and to look for new clues. At the same time, the NonWorld is a dark, evil, and very dangerous place that Mordimer will have to face.” Damian Pawlak | Game Designer The Dust
The following months will be extremely busy for The Dust team. The studio claims that the game will be ready in 2022. Currently, the company is focusing on the alpha version of the game and continues presenting the title to global publishers, from which it will choose its partner this year.
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Highlight Games’ platform clears Italy’s ADM collaudo certification
Company plans to roll out SOCCERBET with LALIGA archive footage on its own platform in Italian retail after the World Cup.
Highlight Games Limited said its proprietary platform has passed Italy’s ADM collaudo process, the technical certification required for gaming platforms. The company announced the approval on 14 July 2026 from London.
Following the conclusion of the World Cup, Highlight said it will launch its Spanish SOCCERBET product featuring archive LALIGA footage on its own platform across Italian retail channels. The company added that operators will transfer to Highlight’s platform over the months that follow.
The supplier said the certification allows it to deliver its content via its own “zero-cost streaming technology” in Italy and gives it control over its product roadmap in what it called its most important market.
Steven Holmes, CEO, Highlight Games said: ‘This is a huge moment for Highlight as we bring our video-based technology stack to the Italian market and join a select few who are able to offer an officially ADM certified platform. Italy is where SOCCERBET has proven itself time and again and passing the ADM collaudo means we can now deliver that content on our own platform, with our zero-cost streaming solution, exactly as it was designed to be experienced.
‘Owning the technology end to end means we control our own roadmap, resulting in faster launches, smoother integrations for our operator partners and a richer experience for players. Our products consistently perform at the top of the market wherever they are live, and with our platform now officially certified in Italy, we have everything in place to build on that momentum.’
The post Highlight Games’ platform clears Italy’s ADM collaudo certification appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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PokerStars puts $800,000 in Sunday Million Anniversary tickets into Ticket Machine
The 10-week phased event runs Daily Heats through September 6, with raffles awarding more than $100,000 in $109 tickets each week.
PokerStars is allocating more than $800,000 worth of $109 Daily Heat (Phase 1) tickets through its “Ticket Machine” promotion ahead of the Sunday Million 20th Anniversary Finals (Phase 2) on Sunday, September 6.
The Sunday Million 20th Anniversary is being run as a 10-week phased tournament, with Daily Heats running now through September 6. Players who advance from a $109 Daily Heat carry their stack into the Finals, with PokerStars noting that only one stack may be carried through to Phase 2.
To enter the Ticket Machine, players must opt in to the “Ticket Machine” ICE Challenge and complete weekly poker challenges. Each completed challenge adds entries to a Saturday raffle, with PokerStars saying more than $100,000 in $109 Daily Heat tickets will be awarded each week. Players can complete each challenge up to four times, for a maximum of 24 raffle entries per week.
PokerStars said that, after the first two weeks of Daily Heats, 270 players from more than 40 countries have already qualified for the Finals, including 50 who qualified into Phase 1 via satellites. Brazil and Ukraine lead the qualifiers list with 33 players each, according to the operator.
The operator has set a $5 million guarantee for the Sunday Million 20th Anniversary. Additional qualification routes include satellites starting at $0.55, special edition Spin & Go’s from $0.75, and “Wildcard Wins”, described by PokerStars as a new leaderboard promotion running until July 19. PokerStars also said players redeeming a $530 Bronze Pass will receive “25% extra value in the bundle” for a limited time, including an additional $109 Sunday Million 20th Anniversary ticket and $23.50 in tournament tickets.
The post PokerStars puts $800,000 in Sunday Million Anniversary tickets into Ticket Machine appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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CreedRoomz signs Ronaldinho to front new Kickoff Roulette live game show
Kickoff Roulette Ronaldinho launches with a Gold Number mechanic and English/Portuguese language support.
CreedRoomz has named former football star Ronaldinho as brand ambassador for its new live casino game show, Kickoff Roulette Ronaldinho. The supplier said the title is now available for integration by B2B partners.
The company positions the product as a roulette-led live game show built around a football theme, running from a virtual studio. According to CreedRoomz, the game includes a “Gold Number Mechanic” where randomized lucky numbers can add multipliers from x50 to x700.
When asked about the crossover between football and casino entertainment, Ronaldinho said: “The fact that football is a global passion also helps, so I believe everyone will like “Kickoff Roulette Ronaldinho” for that reason.. and for the innovation of everything that is happening.”
CreedRoomz said the game is available in English and Portuguese, framing Portuguese language support as relevant for operators targeting Brazil and other Portuguese-speaking audiences. Armen Mnaskanian, Head of Sales Department at Creedroomz, said: “Bringing Ronaldinho into the CreedRoomz family represents a massive leap forward for live casino entertainment. Football and iGaming both thrive on passion and excitement. By fusing Ronaldinho’s legendary star power with powerhouse monetization mechanics, we are giving our partners the ultimate competitive edge and a next-generation casino offering.”
The post CreedRoomz signs Ronaldinho to front new Kickoff Roulette live game show appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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