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Infantino: Football will play a central role in bringing communities together

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FIFA has recently built alliances with a number of United Nations agencies for the realisation of social development objectives

On 6 April, the United Nations celebrates the International Day of Sport for Development and Peace, (https://bit.ly/323SQ4t) recognising the role that sport and physical activity plays in communities and in people’s lives across the world.

The occasion holds special resonance this year as the world seeks to recover from the devastation wreaked by the COVID-19 pandemic, with sport sure to play a crucial role in that effort.

To mark this important date in the calendar, FIFA President Gianni Infantino has written the following article in the UN Chronicle in which he details how FIFA and its many programmes remain “at the service of society” in this time of global need.

The COVID-19 pandemic has been an unprecedented time of distress and loss for the whole world. Foremost is the tragic loss of loved ones that so many have suffered. We have also largely lost our social lives and human interaction, including everyday activities such as participating in, or attending, a football match.

But there is light at the end of the tunnel, and with the roll-out of vaccines, we hope life will return as it is meant to be lived: together, without the barriers and constraints imposed by the pandemic.

As it has done before, football, the most popular sport in the world, will play a central role in bringing communities together. Through football, we will be able to get back in shape physically, socialise with our teammates and rivals, and fill stadiums again. We will regain some of what was lost in the past year and hopefully bring back joy and smiles.

We also have a unique opportunity for a fresh start. Football can be a powerful tool for action on many pressing global issues, including several of the most important United Nations Sustainable Development Goals (SDGs), such as those related to health and well-being (SDG 3), quality education (SDG 4), gender equality (SDG 5), peace and conflict resolution (SDG 16).

Football and the sport’s governing institution, the Fédération Internationale de Football Association (FIFA), have an unparalleled global reach. The 2018 FIFA World Cup Russia was watched by more than half the world’s population, and the FIFA Women’s World Cup France 2019 was seen by over 1 billion people. Such wide visibility provides our sport with a unique platform to promote the universal values of fair-play, inclusion, solidarity, diversity and teamwork, all critical to achieving the SDGs.

We are equally fortunate to be able to call on football stars – the FIFA Legends – who are living examples of those values. They generously use their own platforms to spread messages about important social issues and help us reach a much wider audience, beyond football fans.

Sports organisations themselves have their role to play and should lead by example by engaging in partnerships to contribute to the international development agenda. FIFA has recently built alliances with a number of United Nations agencies—notably with the World Health Organization (WHO), the United Nations Office on Drugs and Crime (UNODC), UN-Women, the United Nations Educational, Scientific and Cultural Organization (UNESCO) and the World Food Programme (WFP)—for the realisation of social development objectives, including promoting healthy lifestyles, crime prevention, sports integrity, youth development, gender equality and women’s empowerment, as well as education.

Education is indeed central to our global efforts to create a better world. Thanks to the Football for Schools Programme, we are investing $120 million in the education, through football, of the world’s young people to help them develop key life skills. Delayed because of the pandemic, the Programme is expected to start operations fully in 2021, when it can also help address disruptions in education caused by COVID-19, especially in some of the most affected regions of the world.

FIFA is also leading the way to create safer sporting environments, putting in place safeguarding measures to protect children through the FIFA Guardians programme, which aims to professionalize the role of safeguarding officers in football.

Since we must work together with state and local authorities in this area we have entered into a memorandum of understanding signed last year with UNODC, aimed at potentially establishing an independent, multi-sport, multi-agency, international entity with the authority and experience to assist international sports and ensure that we work together with law enforcement agencies and governments to eradicate any form of abuse and investigate cases as appropriate.

As we continue to fight back against COVID-19 and its effects, we do so with the aim of not just helping football—as we have with an unprecedented support package of $1.5 billion for the game’s organisers around the world through the FIFA COVID-19 Relief Plan (https://fifa.fans/39NYP1j) – but also society as a whole. From the moment the pandemic was declared, we, in collaboration with WHO, have contributed to vital public health messaging to promote safe hygiene practices aimed at preventing the spread of COVID-19. We continue to collaborate closely with WHO and amplify messages that support good health and save lives.

Football and society have a symbiotic relationship: what is good for society is good for football and vice versa. On this International Day of Sport for Development and Peace (6 April 2021) (https://bit.ly/323SQ4t), FIFA is at the service of society, and we will continue to play any role we can in supporting the recovery from the COVID-19 pandemic.

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Gamblers Connect Strengthens Trust with Launch of Verified Sources Panel

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Gamblers Connect, the independent B2B iGaming media platform, has introduced a Verified Sources panel that appears at the bottom of every article, linking each factual claim directly to named primary documents hosted on the original source’s own domain.

The panel lists the specific sources consulted, identifies the issuing authority, and includes editorial notes explaining what has been verified and where the limits of the available evidence exist. Positioned immediately beneath the article body, each source is presented in the order it was consulted and includes the responsible individual or office where applicable.

Each entry also includes relevant disclosure tags drawn from the newsroom’s editorial taxonomy, and a direct hyperlink to the original document on the source’s own domain, allowing readers to verify the reporting in a single click.

The initiative responds to widespread practices in online publishing where sources are hidden, paraphrased or omitted altogether, leaving readers to rely on trust rather than independently verifiable evidence.

Luka Dimitrijevic, Partnerships & Operations Lead at Gamblers Connect, said: “Trust is not something a media outlet can declare. It is something the reader gives, and only once they can see the documents the story was built from. The Verified Sources panel exists so that verification is never more than one click away. If a claim in a story is worth making, the source behind it is worth linking to.”

The post Gamblers Connect Strengthens Trust with Launch of Verified Sources Panel appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Esports World Cup: Level Up Returns to Prime Video June 26 with Season Two

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Esports World Cup: Level Upreturns for its second season on June 26, with all five episodes dropping that day exclusively on Prime Video. Directed by Emmy-winning filmmaker R.J. Cutler (Martha (Netflix), Billie Eilish: The World’s A Little Blurry (Apple TV)), the five-part docuseries goes inside the human stories behind the world’s largest esports competition, following players, Clubs and families through the pressure and ambition of the 2025 Esports World Cup.

Set in Riyadh, Saudi Arabia, during the seven-week event, the new season follows the chase for the $70 million prize pool and the EWC Club Championship, while showing the personal journeys at the heart of the competition. The series captures what it takes to compete on a global stage where one match can change a career, a season can define a Club, and a single moment can turn a player into a star.

Produced by This Machine (a part of Sony Pictures Television), with director R.J. Cutler,  showrunner John Dorsey and executive producers Jane Cha Cutler, Trevor Smith, Elise Pearlstein and Mark Blatty all returning for the second season, Esports World Cup: Level Up takes a vérité-style approach to esports, capturing the sacrifice, stakes, and rising fame of the world’s top competitive gamers.

Featured players include Jake “Boaster” Howlett (Fnatic; VALORANT), Vivi “Vivian” Indrawaty (Team Vitality; MLBB),  Kasimili “Soka” Tongamoa (Team Falcons; Call of Duty: Warzone), Xiao Hai (KuaiShou Gaming; Fatal Fury: City of the Wolves) and Garidmagnai “bLitz” Byambasuren (Mongolz; Counter-Strike). To bring the players’ personal stories to the forefront, the film’s crew was on set in Riyadh for seven weeks and also traveled to locations across the U.K., U.S. and Indonesia for rare at-home visits.

Standout storylines woven throughout the series include:

  • Magnus Carlsen (Team Liquid, Chess) – Widely considered the greatest chess player ever, Carlsen faces the isolation of dominance, with no traditional peaks left to conquer. His story follows his shift into esports, where a new generation of challengers awaits.

  • Boaster (Fnatic, Valorant) – As Valorant debuts at the event, the British competitor’s journey from aspiring actor to title contender shows there’s no single path to success, shaped by resilience through personal and professional setbacks.

  • Xiao Hai (KSG, Street Fighter) – A reigning champion shaped by strict discipline, Xiao Hai was competing against adults by age six. Now a father, he balances global competition with family life.

  • Vivian (Team Vitality, Mobile Legends: Bang Bang) – Competing for a life-changing prize, Vivian’s story centers on overcoming recent setbacks and confronting childhood trauma.

  • The Mongolz & bLitz (Counter-Strike 2) – Led by their star player bLitz, this grassroots Mongolian team has risen from obscurity to national prominence, becoming symbols of pride and perseverance.

  • Soka (Team Falcons, Call of Duty: Warzone) – The reigning champion faces pressure on multiple fronts, dealing with rivalries from former teammates while navigating a turbulent home life.

  • Coach ArSy (Team Liquid, Mobile Legends: Bang Bang) – Offering a rare coaching perspective, ArSy draws on a difficult upbringing to lead and inspire his team’s pursuit of redemption.

    “Level Up captures the human side of what we are building with the Esports World Cup,” said Ralf Reichert, CEO, Esports Foundation. “EWC creates the stage: the best games, the best Clubs, the best players, life-changing stakes and moments that bring together a global gaming community of billions. The documentary takes you closer to the people inside those moments: their pressure, their ambition, their families and the stories that make esports meaningful to a new generation.”

    “This next chapter deepens our exploration of a global phenomenon that is as much about human ambition and identity as it is about competition,” said Cutler. “Esports is one of the most dynamic cultural movements of our time. In season two, we continue to chronicle not just the competition, but the lives, dreams, and sacrifices of the players at the center of it, revealing a world that is both intensely personal and globally resonant.”

    Around those player journeys, the series also captures the wider cultural energy of the Esports World Cup, where sport, music, entertainment and gaming meet. In addition to elite competition, Level Up showcases moments from a star-studded lineup of musical artists and athletes, including opening headliner Post Malone, who shows off his gaming skills backstage; grandmaster Magnus Carlsen, who triumphs in his first chess esports event; and football icon Cristiano Ronaldo, who ushers the Club Championship trophy to the stage in a dramatic closing ceremony.

    The magnitude of the Esports World Cup is also seen through the reactions of some of the world’s biggest sports and entertainment figures, including reigning F1 champion Lando Norris; Brazilian football legends Ronaldo Nazario and Kaká, who go one-on-one in an EA FC showmatch; professional footballer Alisha Lehmann; skateboarder Tony Hawk; and tennis star Nick Kyrgios, who stated: “The crowd, the atmosphere, is literally better than Wimbledon or any Grand Slam.”

    The Esports World Cup 2025 marked a defining moment in competitive gaming. In its second year, EWC reached 750 million viewers worldwide and generated 350 million hours watched, with peak concurrent viewership of nearly 8 million during the League of Legends at EWC ’25 tournament. Coverage was delivered across 28 platforms through 97 broadcast partners and more than 800 channels in 35 languages. Twenty-five tournaments spanning 24 games featured more than 2,000 players representing approximately 200 Clubs from over 100 countries.

    The 2026 edition of the Esports World Cup will be held in Paris, France from July 6 through August 23, as the top Clubs in the world compete for $75 million and the 2026 EWC Club Championship trophy.

The post Esports World Cup: Level Up Returns to Prime Video June 26 with Season Two appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tonybet Secures Alberta iGaming License as Regulated Market Opens

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Tonybet, an international iGaming operator already licensed in Ontario and Kahnawake, today announced that it has received an iGaming license from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), clearing the company to operate in Alberta’s regulated online gaming market.

The license allows Tonybet to enter Alberta, Canada’s second province to introduce a competitive, multi-operator iGaming market following Ontario’s launch in 2022. It also extends Tonybet’s Canadian footprint, reinforcing the company’s position as one of the most broadly licensed operators in the country.

Alberta’s regulated market represents a significant opportunity. The province has an estimated population of nearly 5 million, a strong sports culture, and a regulatory framework designed to channel existing online gaming activity into a licensed, player-protected environment. Tonybet intends to bring the same localized approach that has driven its growth in Ontario – combining regionally relevant sports betting markets, responsible gaming tools, and dedicated customer support – to Alberta from day one.

“Alberta is taking the right approach – building a regulated market that puts player protection and operational standards at the center from the start. That’s exactly the kind of environment we want to operate in. We’ve spent years proving in Ontario that you can grow a business and maintain the highest compliance standards at the same time – registrations and gross gaming revenue in the province both grew by 52% in 2025, with responsible gaming embedded in that success rather than working against it. Securing this license means we can bring the same commitment to Alberta, and we plan to be fully operational in the market,” said Dmitry Arabuli, CEO of Tonybet.

Tonybet has already begun preparations for its Alberta launch, including platform localization, integration with the province’s centralized self-exclusion system, and commercial onboarding with the Alberta iGaming Corporation (AiGC).

The post Tonybet Secures Alberta iGaming License as Regulated Market Opens appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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