eSports
Jarno Opmeer and Red Bull lead F1 Esports Pro Series ahead of the Grand Final next month
The penultimate round of this year’s F1 Esports Series presented by Aramco saw a trio of thrilling races at some of motorsport’s most iconic circuits as drivers fought it out at Silverstone, Spa and Monza in Event 3. Alfa Romeo’s Jarno Opmeer and Red Bull lead the respective championships as there are just three races left in this year’s Grand Final, as they attempt to get their hands on the $750,000 prize pot.
Due to the COVID-19 pandemic, drivers are racing remotely for the first time this year, but the popular live shows continue to be broadcast from the Gfinity Esports Arena in London, as we ensure fans don’t miss a moment of the action.
In the first of Wednesday’s two races, Renault’s Nicolas Longuet took his maiden F1 Esports victory at Silverstone, following a dramatic race at the home of the British Grand Prix. He was pushed all the way to the end by McLaren’s Dani Moreno, who stole P2 outright on the final corner, and Alfa Romeo’s Dani Bereznay, who was bumped up to third after Red Bull’s Frede Rasmussen and Marcel Kiefer were both handed time penalties which meant they dropped further down the field.
Wednesday’s action continued with a trip to Spa, a circuit that is among drivers’ most loved tracks, combining challenging fast corners with long straights, and it did not disappoint. Rasmussen ran out eventual winner, sealing a crucial victory in the race for the title, ahead of Bereznay and Kiefer in second and third respectively.
Event 3 ended at one of Formula 1’s fastest tracks, Monza, as drivers were able to put pedal to the metal for almost the entire lap, giving us some of the quickest lap times we’ve seen this season. Knowing time is running out to pick up wins Ferrari’s David Tonizza gave it all he had to secure victory on the Italian circuit, with Opmeer and Mercedes’ Brendon Leigh rounding off the top three.
The Event 3 results mean Opmeer, Rasmussen, Kiefer and Longuet have a chance to win the title in the final rounds, whilst Alfa Romeo and Red Bull will be fighting to the end to take home the team’s championship this year.
Attention now turns to the Grand Final, on 16-17 December, as drivers take to the track for the last time this year with a double-header at Suzuka and Mexico City, before the season draws to a close at Interlagos, where many real-life world championships have gone down to the wire.
The live show was streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
Following a huge year for F1 Esports, which saw over 30 million people tune in to the Virtual Grand Prix Series, more people than ever want to get involved. The second and final dedicated qualifying event for the 2021 F1 Esports Series is now open until the end of November on F1 2020, the newly-released official videogame developed by Codemasters.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:
“The F1 Esports Series continues to demonstrate the very best of esports, where we are able to put on sensational racing entertainment for our fans, both old and new to the sport, in a safe and secure way. It’s been a terrific showcase all season and with only three races to go, all eyes will be on Jarno Opmeer, Marcel Kiefer and Frede Rasmussen to see who claims the 2020 F1 Esports Series Drivers’ Championship and which F1 team is crowned 2020 F1 Esports Series Constructors’ Champion!”
Frank Sagnier, CEO at Codemasters said:
“Even without the buzz of a packed arena, the competition has been as fierce and competitive as ever. As we enter the business end of the season, all eyes are now on Jarno Opmeer to see if he can bring home his and Alfa Romeo’s first World Championship.”
John Clarke, CEO at Gfinity said:
“This has been another brilliant racing spectacle for fans around the globe to enjoy. Even though the drivers are in different locations around the world, the races and the show oozes competitive tension. The scene is now been set for a stunning climax to the season, with the Gfinity Arena ready to rock. Bring it on!”
For more information on the F1 Esports Series presented by Aramco visit www.f1esports.com.
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appointments
OS Studios names Ishaan Arya country manager to lead India expansion
OS Studios has appointed Ishaan Arya as Country Manager for India, tasking him with leading the agency’s expansion across newly established hubs in Bengaluru, New Delhi, and Mumbai. The appointment was announced on 25 June, 2026 in Bengaluru.
OS Studios, a Project Worldwide agency, said it recently entered the Indian market and will deploy its ‘Fan Z’ approach for brands looking to engage with gaming, esports and live events audiences in South Asia. The company said the expansion will leverage the infrastructure and production capabilities of sister agency George P. Johnson (GPJ) India.
“The future of gaming will be shaped by the communities that care about it most, and few markets embody that more than India,” said John Higgins, CEO of OS Studios. “To build something meaningful, you have to be part of the culture, not looking in from the outside. Ishaan understands that better than anyone. He’s exactly the kind of leader we want building the future of OS Studios in India.”
In the role, Arya will oversee operations, drive strategic brand partnerships, and scale local capabilities, according to the company. “Brands are investing heavily in Indian gaming, but true fan experience is too often an afterthought,” said Rasheed Sait, Chief Growth Officer for India and South Asia at Project Worldwide. “Alongside GPJ India’s experiential footprint, OS Studios will set a new standard for fan engagement in the region.”
Arya previously co-founded The Esports Club and most recently served as Vice President of Partnerships at Nodwin Gaming, where he led Comic Con India. “A massive gap remains between brand intent and authentic community engagement in India,” said Arya. “I’m thrilled to leverage Project Worldwide and GPJ India’s operational strength to build culture-defining experiences for brands and fans alike.”
The post OS Studios names Ishaan Arya country manager to lead India expansion appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish
S8UL Esports has qualified for the Esports World Cup (EWC) 2026 in Free Fire, adding a sixth title to its confirmed lineup for the event. The organisation said its Free Fire MAX roster secured the berth after finishing second at the Free Fire MAX India Cup (FFMIC) 2026 Spring.
S8UL’s recently acquired roster—Naitik Sharma (Troll), Prince Saini (Prinxz), Jay Verma (Bunny), Harshit Nain (Jack07), and Abhishek Gupta (Stiven)—earned one of three invitations allocated to Indian representatives at EWC 2026. Free Fire at EWC 2026 is scheduled for July 15 to 18 in Paris, France, featuring 24 teams and a USD 1 million prize pool (approximately INR 9.4 crore), according to the company.
FFMIC 2026 Spring ran a multi-stage format from City Qualifiers and In-Game Qualifiers through to Group Stage, Knockout Stage, Point Rush and Champion Rush. S8UL said the roster posted 186 points in Knockout Stage Week 1 to place sixth, then carried momentum into the final phase. In Champion Rush, the team entered with three Headstart Points from Point Rush and finished second overall after scoring 131 points and two Booyahs across eight matches. The result also delivered INR 17 lakh in prize money, S8UL said.
Prince Saini aka Prinxz, captain of S8UL’s Free Fire Max roster said, “What makes this team special is the chemistry we’ve developed over time. We have a shared understanding of how we want to approach the game, and that allows us to stay composed and adapt quickly in different situations. Qualifying for the Esports World Cup is an important milestone for us, and doing so as part of S8UL makes the opportunity even more exciting. We are looking forward to representing the organization on the global stage and showing what this roster can achieve against some of the best teams in the world.”
S8UL Co-founder and CEO Animesh Agarwal aka 8Bit Thug linked the qualification to the wider Indian mobile esports ecosystem, saying, “Free Fire MAX has been one of the driving forces behind the growth of mobile esports in India, helping create a highly competitive ecosystem and a pipeline of talented players. When those players get the opportunity to compete at an event like the Esports World Cup, it is not just a milestone for the team but also a reflection of how far the Indian scene has come. Facing the world’s best teams provides invaluable experience and helps raise the overall standard of competition back home. At S8UL, we remain committed to identifying and supporting Indian talent, and we are proud to see our Free Fire MAX roster earn the chance to represent both the organization and the country on one of esports’ biggest stages,”. The organisation added it is also confirmed for EWC 2026 in Apex Legends, Chess, Fortnite, Honor of Kings and Trackmania, and remains in contention in EA SPORTS FC, Fatal Fury, Street Fighter 6 and Tekken 8. EWC 2026 runs July 6 to August 23 with a stated total prize pool of USD 75 million (~INR 714 crore).
The post S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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