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The India Game Developers Conference 2020 goes Virtual, with free access to all events, Opens on 17-20th November 2020

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The 12th edition of IGDC, and its first-ever virtual conference to be streamed online has attracted a strong line-up of over 100 speakers across 8 major tracks, 50 exhibitors in the e-expo floor, and the popular Investor-Publisher Connect has attracted over 30 investors and publishers. The conference is also free to everyone, thanks to strong industry support, with Unreal Engine/ Epic games as presenting sponsors of IGDC 2020, along with MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya and Yesgnome.

Hyderabad, India, 12, November 2020: The 12th Edition of India Game Developer Conference (IGDC) is here, a unique “for the industry, by the industry” event driven entirely with volunteers from across the Indian games industry and with active support from companies in the ecosystem. The event which will be held online from 17th to 20th November 2020 across 4 virtual rooms, from 3pm onwards each day, will be free-for-all to attend.

“Given the pandemic situation, IGDC decided to go with an ‘all-digital experience’. We also viewed this as an opportunity to attract an ever-wider audience who can attend this conference virtually, not just from India, but from all parts of the world, and thanks to the strong support we have received from industry sponsors, we have made access to this conference free for everyone. For a lot of aspiring game developers, this is a great way to participate without having to invest in travel and accommodation. We have a strong line-up of Indian and international speakers who are happy that they can be a part of IGDC virtually” Rajesh Rao, Convenor, IGDC 2020 said.

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“Going virtual has created new pathways to access, network and connect with game dev community, discover great games being developed and played, benefit from having insight into running a successful game dev business, search for openings to build your game dev career, and applaud the accomplishments of games that disrupt the eco-system, most importantly, inspire and get inspired.“ he added.

This year’s 4-day virtual conference has attracted over 100 industry expert speakers across 8 major tracks, 50 exhibitors in the e-expo floor, 30 investors and publishers and participation from several international delegations.

Some highlights from the speaker line-up include seasoned grandmasters like Ernest Adams providing a workshop on the “Fundamentals of Game Design,” to successful indie developers such as Arvi Teikari talking about their journey with the award winning game, “Baba is You,”. The Art track has a workshop on character creation by Naresh Das, Art Director at EiTri Studio, and a VFX talk by Daniel Santalla. The Tech track features talks by Shawn Beck from Unity and Jason Davis from Backtrace. The Applied Games track features talks by Tsahi Liberman- Simpool. And Michelle Lee- Schmidt – IDEO. The Biz track features William Hughes- Tilting Point and Craig Chapple- Sensor Tower. Other speakers include Jon Hook – Boombit talking about publishing deals, Neale Hemrajani- Annapurna Interactive and well-known indie developer Rami Ismail.

IGDC will also host its popular, IGDC Investor-Publisher Connect 2020 which will be a virtual invite-only forum for investors and publishers to meet with companies bringing unprecedented innovation in the Indian gaming ecosystem, which has grown rapidly in the last one year. Over 30 investors and publishers have signed up for the event.

This year, the highly anticipated BYOG (Build Your Own Game) game jam that is held alongside IGDC was also held virtually, receiving 87 finished entries by the deadline, which was three times more than 2019. The number of participants also increased by about 50%, jumping from 200 in 2019 to 313 in 2020.

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IGDC being India’s primary game industry conference, is the ‘must-attend’ event that draws people from across the games ecosystem in India and abroad. The conference continues to play a key role in developing the Indian Gaming ecosystem: from helping developers and industry aspirants gain valuable insights, meet with industry veterans and indie developers, to helping developers connect with publishers and investors that they otherwise may not have had access to. IGDC is also the best platform for international participants to learn what is happening in the Indian games market and to network with the who’s who of the Indian games Industry.

To check out the schedule of event to be held in 4 online rooms, speakers and other exciting events visit https://indiagdc.com/2020/  Pls check the annexure for speakers and schedule of events

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Indonesia Establishes Task Force to Combat Online Gambling

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Indonesia’s Ministry of Communications and Information Technology (Kominfo) has revealed plans to establish a task force to combat online gambling.

In a statement, Kominfo said the task force would comprise representatives of multiple government agencies including the Financial Services Authority (OJK), Financial Transaction Reports and Analysis Centre (PPATK) and the police.

It will also work with Interpol to combat cross-border cases given the government’s lack of past success in blocking foreign operators.

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“Kominfo will oversee the digital space, OJK will manage accounts and PPATK will handle fund flows, and the police will carry out arrest and investigation duties,” said Usman Kansong, the Ministry’s Information and Public Communications Director.

Minister Budi Arie said: “The Ministry has also issued a warning to all social media platforms, cellular operators and internet service providers not to facilitate any form of online gambling promotion. We have done everything within the authority of Kominfo.

“We from the Ministry of Communication and Information are fully determined. At the beginning of the week I gathered all our teams at Kominfo to work together to eradicate online gambling.”

The post Indonesia Establishes Task Force to Combat Online Gambling appeared first on European Gaming Industry News.

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Onlyplay Enters into Strategic Partnership with Ritchie Rabbit

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Onlyplay has entered into a strategic partnership with online casino and betting company Ritchie Rabbit within the Asia region.

Ritchie Rabbit is said to have “extensive expertise and deep understanding of the Asian market,” which helps Onlyplay as it seeks to expand its presence in the region.

Through this deal, Onlyplay will introduce a range of games and features designed specifically for the Asian gaming community.

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Onlyplay offers a wide range of games such as instant win, slots and crash games, and will now provide games for players in Asia.

Christina Muratkina, CEO of Onlyplay, said: “It is a great pleasure for us to develop the Asian region alongside Ritchie Rabbit. We recognize the immense potential of the Asian market and are committed to delivering top-notch gaming content and experiences to players in the region. This partnership represents a significant step forward in our efforts to offer innovative and engaging games that resonate with our Asian audience.”

The post Onlyplay Enters into Strategic Partnership with Ritchie Rabbit appeared first on European Gaming Industry News.

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Hub88 partners with LiveGames to enhance content offering

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Hub88 has partnered with live casino supplier LiveGames, further strengthening its product offering by adding a unique range of content to its platform.

LiveGames provides fully customisable online live dealer games and branded tables including the first vertical roulette table in the sector, along with crash games and the widely played Tombola.

The supplier delivers experiences with a player-focused design, easy to use mobile interface, and high-resolution broadcasts.

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The partnership will support LiveGames’ goal to further expand in international markets, including Africa, Asia, and Latin America where Hub88 has a strong presence.

The deal showcases Hub88’s commitment to grow its ecosystem of partners, offering a diverse portfolio of products and content.

Ollie Castleman, Head of Hub88, said: “We’re thrilled to unveil this strategic partnership with LiveGames which sees us add a great provider to our platform, one that utilises modern technology to offer bespoke and personalised gaming experiences to players.

“We are looking forward to collaborating and strengthening our content library with their diverse games.”

The LiveGames Team said: “Our journey started in a small studio and as a team, we are excited about now expanding to every corner of the world together with Hub88 and their extensive operator network.

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“We are committed to promoting innovation in the industry and this partnership will support us on that mission.”

The post Hub88 partners with LiveGames to enhance content offering appeared first on European Gaming Industry News.

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