eSports
F1 ESPORTS PRO SERIES EVENT 2 LIVE THIS WEEK, FEATURING BRAND NEW CIRCUIT, & NEW F1 TRACKS TAKEOVER
TIMING DETAILS, WHERE TO WATCH INFO, AND DRIVER QUOTES FOR F1 ESPORTS PRO SERIES PRESENTED BY ARAMCO
The F1 Esports Pro Series presented by Aramco started in style last month as Alfa Romeo’s Jarno Opmeer dominated in Event 1, securing two victories, and reigning champion David Tonizza also picked up a crucial win for Ferrari, as fans were treated to three fantastic races. You can view the ‘Top 5 moments’ from Event 1 on YouTube here, and are free to embed this in editorial if you wish.
Event 2 gets underway on Wednesday afternoon with a trip to Zandvoort, a brand new circuit for the F1 Esports Pro Series, before battling out it on a fan favourite – the Circuit Gilles Villeneuve in Montreal. Thursday’s action will see drivers go wheel to wheel at the Red Bull Ring, to round off the first half of the series.
The live shows will be streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast on television by international partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands), whilst Qualifying show content will be streamed exclusively on Twitch, YouTube and Huya (China). For full information about the Pro Series visit: https://www.f1esports.com/
Please see the table below for the full breakdown of the platform splits so you don’t miss a moment of the action:
| Day | Session | Time (GMT) | Coverage |
| Wednesday 4 November | Qualifying Show 1 (featuring Quali. 1 highlights and Quali. 2 live) |
15:30 – 16:45 | Twitch / YouTube / Huya (China) |
| Evening Show 1 (featuring Quali. 1 and Quali. 2 highlights, Race 1 re-run and Race 2 live) |
19:30 – 21:00 | TV & Online | |
| Thursday 5 November | Qualifying Show 2 (featuring Qualifying 3 live) |
15:30 – 16:45 | Twitch / YouTube / Huya (China) |
| Evening Show 2 (featuring Quali/Race 1 and Quali/Race 2 highlights, Quali. 3 highlights and Race 3 live) |
19:30 – 21:00 | TV & Online |
Drivers competing in this year’s Pro Series have combined to build the ultimate gaming playlist for F1 Tracks, featuring songs that get them in the zone and the tunes they blast when they’ve secured a win! The playlist caters for all tastes, and features massive tracks from KAM-BU, Nothing But Thieves, You Me At Six, The Weeknd, Queen, Kings of Leon and even Elvis Presley! You can find links to the playlist below:
Spotify: https://spoti.fi/2YmjQL3 / Deezer: https://bit.ly/3hBqsgc / Apple: https://apple.co/3jkgArh
Ahead of the second round of races for this year’s Pro Series, we also caught up with three of the competition’s stars to get their thoughts about the upcoming season. Please feel free to use these comments in editorial around the build-up to Event 2.
Marcel Kiefer
On visiting the Red Bull Performance Centre in October
Marcel: “I’ve been to the Red Bull Performance Centre with the team. It was a really great experience, because we got to know more stuff about all the other areas that we don’t usually cover in our Esports training, like the physical activities, scheduling and how important it is to sleep and get physical exercises that can really increase your performance. It helped us a lot, and I think it already shows we’re in a good position for the season.”
Who to watch out for in terms of competitors
Marcel: “I think Alfa Romeo definitely. I mean we already knew that Alfa Romeo would be good this year. I expected Mercedes to be stronger, but maybe they will bounce back from the first event because it didn’t go that well for them. Alpha Tauri were also pretty solid. Renault looks really strong this year. I think we are in a really close season and Ferrari probably people expected them to be a bit stronger. But they also had technical difficulties during the first event, so we don’t know. I think Alfa is the big surprise. They made a huge step from last year.”
On their chances to win the title
Marcel: “I think we can win both the Drivers and Team championship. We have a solid pair with me and Freddie. And I’ve already proven I can fight up there. And we all know Freddie can do it. So yeah, I believe we have what it takes for both titles. Obviously, the focus is on the Team championship, because we are already Team Champions from last year and we want to keep that title. But if it doesn’t work out, we will just reapproach next year, just try to improve other areas. I mean, it’s so tight that you cannot even be mad if you lose, you obviously want to win. But everyone’s so good. They all work incredibly hard all teams. So if they win, they deserve it.”
Dani Bereznay
On preparing for Event 2 of the season
Dani: “We’ve had a lot less time to prepare compared to what we had ahead of the first event. I don’t think the field will be as tight as it was [last time] as people who adapt faster to the new circuits can have a bigger advantage. I’m pretty confident that we are the ones to beat ahead of the second event but Red Bull, Ferrari, McLaren, even the Williams guys, look pretty strong. Alpha Tauri and Renault included. To get in the top 10 will be really difficult.”
On main competitors for the title
Dani: “I think it’s good to be the team to beat but Alpha Tauri with Joni Tormala and Red Bull with Marcel Kiefer and Frederik Rasmussen are an insanely fast pair. Also, Ferrari with Enzo Bonito and the former champion, David Tonizza, are really big threats. If you see the timings and not just the results, there is maximum one tenth of a second that separates us from most of the field. It’s basically one apex, one little mistake, and the championship can turn upside down pretty quickly. That’s why esports is so good! We definitely don’t treat it like we’ve already won and we definitely won’t let off as the others are super motivated.”
On esports drivers making mistakes
Dani: “The gaps are pretty small in esports and it’s crazy to watch because we as drivers remember every single mistake of our laps. There are some mistakes that are inevitable, but there are some minor inaccuracies in our driving that we get frustrated about. What separates Jarno [Opmeer] from other drivers is that what he can do in a practice session he can pretty much replicate in the real life thing which is really hard as the pressure is so high.”
On his relationship with teammate Jarno
Dani: “It’s really important for me [to have a partner like Jarno]. I think we can push each other and the thing is with f1 esports is that we don’t know any of the other teams lap times. So to have a competitive teammate sets a good benchmark because if you have a slower teammate and you are beating him by one or two tenth of a second per lap you don’t know what kind of level you’re at. But with Jarno, if you’re beating him, you’re basically beating all the top guys. I think we push each other forward and set a pretty great benchmark on what could be the actual lap times. I want him to perform well and I want to perform well myself. Of course I want to finish in front but if I finish second then I want it to be my teammate rather than someone from another team.”
Cedric Thome
On what he learnt from former teammate Jarno Opmeer
Cedric: “Jarno is rapid, he’s amazing. He was really quick last year as well but he had some moments where he was really unlucky. He’s doing an amazing job [this year], he’s first in the championship and he deserves to be where he is.”
On his passion for darts
Cedric: “Yes, I love darts and obviously with us racing from home this year I have a board in my room so if I can throw a few [darts]. I feel like it’s a good chance to free your mind and just throw some darts. It doesn’t really help my concentration for F1.”
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Cyril Abiteboul
Genesis Magma Racing Launches GMR Esports as Official Esports Team
Genesis Magma Racing has entered the realm of esports and sim racing for the first time with the launch of GMR Esports. The expansion into esports is a key part of Genesis’ goal to increase awareness of the brand and Genesis Magma Racing among a diverse audience, including further raising the profile of the team in South Korea.
Esports Squad Supports Main Goals of Team
The team will compete in official esports events organised on the official game of the series, Le Mans Ultimate, developed by Motorsport Games, including Online Championships, World Endurance Championship Special Events and future official esports competitions.
In joining these events, GMR Esports will support the work of Genesis Magma Racing. The Esports team will compete in virtual models of the same GMR-001 Hypercar from the WEC, carrying a similar distinctive livery as their on-track counterparts. The team’s presence in the events will help further expand the awareness of the Genesis brand outside of the traditional motorsport audience, just as Genesis Magma Racing aims to expand the following of the manufacturer with its more performance-orientated image and approach.
Genesis Magma Racing Team Principal Cyril Abiteboul said: “Genesis Magma Racing is a large project and we want to be successful everywhere we compete, including with GMR Esports. The creation of GMR Esports makes the team, GMR-001 Hypercar and the Genesis brand more accessible to a wider audience and the success of our drivers in online competition will complement the work of the race team on track.”
He continued: “Esports is increasingly becoming an entry point to motorsport, so it is very important to have Genesis and Genesis Magma Racing represented there. Esports provides a gateway for would-be drivers to develop their talents, prove themselves to teams in official events, and build a professional racing career. If GMR Esports and our work with Le Mans Ultimate can provide a route for new drivers and fans, then we can certainly take that as a positive, on top of any event results.”
The launch of GMR Esports builds on Genesis Magma Racing’s existing partnership with Motorsport Games, with Le Mans Ultimate branding featured on the GMR-001 Hypercar. This close collaboration has already enabled the GMR-001 Hypercar to be brought to Le Mans Ultimate ahead of its first competitive outing, giving fans an early opportunity to experience the car in action and underlining a shared commitment to authenticity.
Virtual and Real-world Racing Experience Combined
GMR Esports is made of a stable of seven drivers — six main drivers and one reserve, similar to the makeup of the Genesis Magma Racing FIA World Endurance Championship team. The esports drivers are a mix of European and Korean talent and blend proven professional virtual racing and real-world experience, including competing in some of the biggest races in the world.
The team is led by Dutchman Collin Spork. A former Formula Sim Racing World Champion and a Virtual Endurance World Championship winner in the Hypercar category, Spork combines elite-level sim racing with ongoing work supporting professional race teams as a Simulation and Development Driver. He brings a strong focus on detail and collaboration, helping translate simulator learning into actionable performance gains.
As well as a driving role, Spork will also take on the technical and development lead within the team.
Spork said: “This program is about more than just results — it’s about building a team that can push the limits of the GMR-001 Hypercar in the virtual world and feed that learning back into everything Genesis Magma Racing stands for. Le Mans Ultimate gives us a platform that rewards detail, discipline and teamwork, and that’s exactly the environment we want to develop in. My focus is to make sure we arrive prepared, keep improving every session and represent the Genesis brand with the same professionalism and ambition you see on track.”
Further leadership is provided by Nissan GT Academy alumni Jesper Pedersen and Slovenian Jernej Simončič, two of endurance sim racing’s most established competitors. Pedersen is an Endurance eRacing World Champion and a Virtual Endurance Championship Division 1 GT3 champion and also a Le Mans Virtual Bahrain 8 Hours overall winner. Alongside his esports record, the Dane brings real-world experience including Formula Ford and national endurance racing.
Simončič has built a reputation as one of the standout drivers in global esports, with multiple Formula Sim Racing World Championship titles and a record of winning at the highest level across formats, including major LAN finals. He also brings proven endurance credentials highlighted by podium finishes in virtual editions of the 24 Hours of Le Mans and front-running results in the Virtual Endurance Championship.
Korean Talent Expands Aims of Programme
Genesis Magma Racing’s expansion into esports also provides a new avenue for the team to connect with its growing Korean audience.
“GMR Esports and Genesis Magma Racing will work together to achieve our shared goals. There is no WEC round in the country, but esports are very popular in South Korea. GMR Esports gives us a new, key way to engage with our Korean audience, making Genesis Magma Racing, Genesis and motorsport far more accessible to the new fans we aim to create,” said Genesis Magma Racing Team Principal Cyril Abiteboul.
The post Genesis Magma Racing Launches GMR Esports as Official Esports Team appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
“90s”
BETBY launches “90s”, a new retro-inspired genre within BETBY Games
BETBY, the leading sportsbook supplier, has announced the launch of “90s”, a new genre within its proprietary esports feed, BETBY Games, bringing exclusive retro-inspired content to operators and players.
Designed around the look and feel of classic 90s video games, the new genre introduces a lineup of e-sims that take players back to the pixel era, combining retro-inspired visuals with the simplicity and high-frequency betting mechanics that define BETBY Games. While many modern esports products focus on realism and
advanced graphics, 90s takes a different approach by returning to the roots of gaming, transforming familiar retro aesthetics into a fully optimised betting experience.
The launch responds to a growing demand for greater content variety within sportsbook environments, particularly products that can deliver constant engagement beyond traditional live sports schedules.
With 1-minute match formats, 24/7 availability, and quick settlements, “90s” is designed to offer operators a new layer of always-on entertainment while maintaining the speed and betting intensity that define BETBY.Games.
One of the key strengths of “90s” lies in its distinctive positioning within the modern iGaming market.
By bringing retro-inspired game formats into a fully betting-ready environment, BETBY is offering operators access to a type of content that is rarely available today, creating a differentiated experience inspired by the iconic titles and visual style that shaped a generation of players.
The first wave of titles includes eBasketball’98, eBaseball’95, eTennis’89, and eFighting’93, each bringing its own distinctive retro identity while being fully integrated with modern betting mechanics.
The collection covers a mix of major sports and fighting content, combining familiar retro gaming cues with formats built specifically for sportsbook performance.
eFighting’93 introduces a format that complements BETBY Games’ existing eFighting portfolio, offering fast-paced matchups and simple winner markets across 6,000 monthly matches.
eBasketball’98 delivers a dynamic format featuring a high-speed 1v1 shootout between two players at a single hoop.
Bettors can place wagers on the top scorer, point handicaps, total points, and individual point counts, with the title delivering 6,000 matches per month. eBaseball’95 condenses baseball into a
high-intensity 1-inning format, offering 5,000 monthly events across 1×2, handicap, and totals markets. Completing the lineup, eTennis’89 brings an ultra-fast tennis format focused on single-game action, with 6,000 monthly matches and winner markets.
Inspired by the visual identity of the 8-bit and 16-bit eras, “90s” creates a product that feels instantly recognisable to players who grew up with this style of gaming, while also offering younger audiences a distinctive and visually engaging alternative to conventional esports content.
“90s is an exciting new direction for BETBY Games because it brings something completely different to sportsbooks,” said Kirill Nekrasov, Head of Innovation & R&D at BETBY.
“There is still a very strong emotional connection around retro games, from the pixel art to the sounds and the simplicity of the gameplay.
We wanted to take that nostalgia and transform it into a product that works for modern betting: fast, clear, engaging, and available around the clock.”
“Our goal was to increase content diversity for our partners. Operators need engagement tools that work 24/7, and the “90s” genre provides a unique, fast-paced solution.
This initial launch is just the start, as we will continue to expand the portfolio with a wider mix of 90s-themed sports and casual titles,” he added.
The launch of 90s further strengthens BETBY.Games’ position as one of the most innovative proprietary esports feeds in the market, offering operators a broad portfolio of fast-betting content designed to drive engagement, increase event volume, and deliver a differentiated sportsbook experience.
BETBY
BETBY is a leading B2B provider of top-tier sports betting services, renowned for its groundbreaking technology and dedication to excellence.
BETBY’s team of industry veterans tap into their knowledge and expertise to deliver a premium, adaptable, and scalable sportsbook platform tailored to meet the varied demands of operators across the globe.
From dynamic in-play betting options to robust risk management tools and ground-breaking AI tools, BETBY is committed to propelling the success of its partners in the rapidly evolving landscape of online sports betting.
The post BETBY launches “90s”, a new retro-inspired genre within BETBY Games appeared first on Americas iGaming & Sports Betting News.
Canada
RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026
RESPWNED and LOTUS 8 have signed a partnership to launch the GIRLGAMER Winnipeg Festival in 2026, marking the GIRLGAMER Esports Festival brand’s expansion into Canada.
RESPWNED manages the GIRLGAMER Esports Festival brand, while LOTUS 8 is a Canada-based company focused on event development and partnerships. The companies said they will jointly develop and deliver the Winnipeg event, combining global esports IP management, event production, commercial partnerships, and local execution.
“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED. “Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”
Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada. This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value. Together, we are laying the foundation for a standout event in 2026.”
The GIRLGAMER Winnipeg Festival is planned as a family-oriented event with business networking, brand activations, and community programming, and is expected to include international and local talent. Additional details, including dates, venue, and participating partners, will be announced in the coming months.
The post RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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