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Which Games Do Players Need the Most Help with to Complete?

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  • Red Dead Redemption 2 receives 36,540 monthly searches from gamers looking for tips and tricks in order to complete it

  • In second place is The Legend of Zelda: Breath of the Wild; 32,370 searches are made each month from people searching for shortcuts

  • Gamers in the USA find the original Halo the hardest to complete, with 19,750 people making searches each month

  • Gamers in Canada need the most assistance with Grand Theft Auto V (4,570 monthly searches)

 

Many games hold well-deserved reputations for being difficult, but which ones do players need the most assistance with?

Gamblingdeals.com sought to find out by scouring the internet to discover which games are the hardest and most time consuming to complete. Using SEMrush they analysed search volumes for terms such as ‘[game] final boss’ and ‘[game] solution’ to uncover which one gamers find the hardest to complete. *

Which Games Are Hardest to Complete?

After analysing data from Germany, Canada, France, USA and UK, Gamblingdeals.com can reveal that Red Dead Redemption 2 is the game that players need the most assistance with.

It receives 36,540 online searches each month from gamers trying to discover how to complete, beat and understand the ending. On average, completionists of this game spend 164 hours trying to finish the main story and extras!

In second place is The Legend of Zelda: Breath of the Wild! Each month there are 32,370 searches from gamers trying to figure out how to complete the game and beat Calamity Ganon, the final boss.

Breath of the Wild takes an estimated 186 hours to finish, and although it was released in 2017, it appears that many are still struggling to reach the end.

Ranking as the third hardest game to complete is The Elder Scrolls V: Skyrim, receiving 31,870 searches per month from gamers who wish to reach the end and bring Alduin to his demise. In total, taking an estimated 229 hours to complete the game, so there’s no surprise it ranks highly!

Following in fourth, fifth and sixth are Halo (26,300 monthly searches), Grand Theft Auto V (20,630 monthly searches) and Dark Souls III (19,850 monthly searches).

To complete the top 10, other games which players need help with include:

7. Grand Theft Auto: San Andreas receives 18,430 monthly searches and takes 84 hours to fully complete.

8. Grand Theft Auto IV receives 10,200 monthly searches and takes 77.5 hours to fully complete.

9. The Legend of Zelda receives 9,360 monthly searches and takes 10.5 hours to fully complete.

10. Grand Theft Auto: Vice City receives 7,410 monthly searches and takes 91.5 hours to fully complete (including Vice City Stories).

Which Games Are Hardest for Each Country?

Gamblingdeals.com analysed monthly search volume data across North America and Europe countries to discover which countries from these countries generate the most gaming revenue and can reveal the games they find hardest to complete!

USA ($36,921M): Halo (19,750 searches), Red Dead Redemption 2 (13,170 searches) and The Elder Scrolls V: Skyrim (11,630 searches).

Germany ($5,965M): The Legend of Zelda: Breath of the Wild (11,070 searches), Red Dead Redemption 2 (8,480 searches) and The Elder Scrolls V: Skyrim (7,250 searches).

UK ($5,511M): Red Dead Redemption 2 (5,450 searches), Grand Theft Auto V (4,520 searches) and The Elder Scrolls V: Skyrim (3,650 searches).

France ($3,987M): The Legend of Zelda: Breath of the Wild (10,100 searches), Red Dead Redemption 2 (5,550 searches), The Elder Scrolls V: Skyrim (5,400 searches).

Canada ($3,051M): Grand Theft Auto V (4,570 searches), The Elder Scrolls V: Skyrim (3,940 searches), and Red Dead Redemption 2 (3,890 searches).

*Methodology:

  1. GamblingDeals.com analysed 41 different games which have been compiled from previous articles that state they are among the ‘hardest’ or take the ‘longest’ to complete. 

  2. Using search analytics tool SEMrush, they looked at the number of searches made from gamers looking for shortcuts or tips on how to complete the game. To do this they looked at the search volumes for each game alongside different words. The words they included are as follows: final boss, complete, ending, beat, final mission, final level, and solution*. For example, one search analysed includes ‘Skyrim final boss’. 

  3. When analysing search volumes for non-English speaking countries, the English and translated word were both analysed. For example, the search volumes for ‘Red Dead Redemption lösung’ and ‘Red Dead Redemption solution’ were added together to get the final number for Germany. 

  4. They looked at the number of searches made from the UK, USA, Germany, Canada and France as these are the top five North American and European countries that generate the highest gaming revenue, according to https://newzoo.com/insights/rankings/top-10-countries-by-game-revenues/

  5. GamblingDeals used https://howlongtobeat.com to find out how long each game takes for full completion.

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2026 FIFA World Cup

Betano Sends a Video Game Character into the Real World to Capture the Emotion of the World Cup

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Betano, Kaizen Gaming’s premium online betting and gaming brand, is turning to gaming culture to dramatize the emotional pull of football fandom in its latest international campaign for the 2026 FIFA World Cup. Created by Wieden+Kennedy São Paulo, the campaign follows a lonely video game NPC (Non-Playable Character) who escapes the artificial world of a football game to experience the intensity, unpredictability and collective emotion of a real World Cup. Set to a reimagined version of the song “Mr. Lonely,” the film positions football fandom as something too powerful to be simulated.

The work launches under the global platform “Believing Makes it Real” and will roll out across 14 countries in South America and Europe, supported by live activations and fan engagement initiatives tied to the tournament. The campaign will be 360° with dedicated adaptations per country and three main character adjustments tailored to the cultural idiosyncrasies of different regions.

“The FIFA World Cup is the ultimate anchor in global sports, and for a campaign spanning so many different markets, we wanted to match that ambition. Our brief was to articulate the raw, collective emotion of being a fan, a feeling so intense it transcends even the most advanced digital simulation. This film captures that powerful truth, reinforcing our global platform, ‘Believing Makes it Real,’ and positioning Betano at the heart of the sport’s most genuine and unpredictable moments,” said Pablo Puertas, Kaizen Gaming – Betano, Marketing Director.

“Our challenge was finding a fresh, globally resonant way to talk about the World Cup. The campaign starts in a cold, automated universe and follows the journey of an NPC discovering what happens when an entire world truly believes. It’s a contrast that turns football emotion into something impossible to program,” said Felipe Paiva and José Ferraz, Group Creative Directors at Wieden+Kennedy SP.

The campaign also reinforces Betano’s growing relationship with FIFA. The brand was recently named an Official Tournament Supporter of the FIFA World Cup 2026 for Europe and South America, following previous partnerships around the FIFA World Cup Qatar 2022 and the FIFA Club World Cup 2025.

The 2026 edition — hosted across the US, Mexico and Canada — will be the largest in FIFA history, featuring 48 national teams for the first time.

The post Betano Sends a Video Game Character into the Real World to Capture the Emotion of the World Cup appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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EGR B2B Awards 2026

EvenBet Gaming named Poker Supplier of the Year at the EGR B2B Awards 2026

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Global poker vertical leader secures prestigious accolade in London, highlighting continuous technical innovation and strategic expansion.

4th June 2026 – EvenBet Gaming, a leading software provider of online poker and card game solutions, has been awarded Poker Supplier of the Year at the prestigious EGR B2B Awards 2026.

The ceremony, held last night at City Central at the HAC in London, brought together prominent stakeholders from across the global iGaming sector. Celebrating its 17th year, the EGR B2B Awards recognize the pioneering companies that power the wider gambling market, representing the ultimate benchmark of operational excellence, innovation, and customer service.

The Poker Supplier category specifically honors companies that deliver innovative, high-quality poker solutions, demonstrate strong product integration, maintain jurisdictional compliance, and consistently respond to the evolving needs of operators and players. EvenBet Gaming secured the prestigious accolade after outperforming a highly competitive shortlist of prominent industry peers. This landmark victory further solidifies EvenBet’s market leadership and follows a period of exceptional growth, technical evolution, and strategic global expansion.

Over the past 12 months, EvenBet has introduced strategic upgrades to its core infrastructure, designed specifically to lower operational overheads for casino-first and multi-vertical operators. The launch of high-performance formats — including One Click Poker and Spins Poker — dramatically simplified the player experience, allowing operators to seamlessly tap into network liquidity.

Dmitry Starostenkov, CEO at EvenBet Gaming, said: “Securing the Poker Supplier title at the EGR B2B Awards 2026 is a proud moment for EvenBet Gaming, validating over the decade of continuous technical innovation. We have always focused on eliminating operational complexity, making poker an accessible and highly profitable vertical for multi-brand operators. This recognition from industry leaders in London confirms that our product strategy aligns perfectly with modern iGaming demands.”

Media contact

For press enquiries, to schedule an interview, or to request product imagery, please contact EvenBet Gaming’s PR Manager directly at [email protected]

About EvenBet Gaming

EvenBet Gaming is a global iGaming software provider licensed and headquartered in Malta under an MGA B2B licence and holding a supplier licence from the Danish Gambling Authority (DGA). The company delivers a unified ecosystem for the gambling industry, combining its award-winning poker and card game software with a turnkey online casino platform and a high-performance game aggregator.

With over 20 years of experience in poker and iGaming infrastructure, EvenBet builds scalable, high-performance solutions and enables seamless integrations with third-party platforms, gaming content, and service providers.

With over 250 specialists across offices in Malta and Serbia, the company supports a wide range of operators – from Tier-1 international brands to emerging businesses seeking a structured and accessible entry into iGaming.

The reliability of EvenBet’s software is backed by ISO 27001 certification and rigorous testing from iTech Labs, BMM Labs, and GLI. Its industry leadership is confirmed by a long list of prestigious accolades, including European iGaming Awards (Poker Provider winner 2026), EGR B2B Awards (Poker Supplier winner 2024 and 2026), SBC Awards, SiGMA Europe Awards, Malta iGaming Excellence Awards, and EGR Europe Awards.

The post EvenBet Gaming named Poker Supplier of the Year at the EGR B2B Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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BETER

BETER secures Kentucky license, bringing Setka Cup and ESportsBattle to ninth US state

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BETER has secured a license in Kentucky, expanding the availability of its Setka Cup table tennis and ESportsBattle betting content to a ninth US state. The approval was granted by the Kentucky Horse Racing and Gaming (KHRG), the state regulator.

The Kentucky approval adds to BETER’s existing US footprint in Florida, New Jersey, Colorado, Arizona, Indiana, Iowa, North Carolina, and Illinois. The license allows BETER to supply operators in Kentucky with live data and live streams from Setka Cup and ESportsBattle tournaments.

BETER said the content is already live for Kentucky bettors through bet365, which it described as a long-standing operator partner.

Chuck Robinson, CRO at BETER, said: “Kentucky is a state with a deep sporting heritage, and we’re excited to bring our exclusive Setka Cup and ESportsBattle content to operators and bettors there. Reaching nine US states is an important milestone that reflects the growing appetite for fast-betting content across the country.

“The US market is evolving rapidly, and players are increasingly seeking round-the-clock, high-quality betting experiences. BETER is built to meet that demand, and each new state we enter strengthens our position as the go-to provider of fast-betting content worldwide.”

Valeriia Tarchynska, Chief Legal Officer at BETER, added: “Receiving both approval and license is the result of sustained and meticulous regulatory and compliance work by our team. The US licensing landscape is uniquely complex, with each state operating under its own distinct framework, and we take great pride in meeting those requirements wherever we operate.

“With nine states now approved, the US continues to be a cornerstone of BETER’s global strategy. We are actively pursuing approvals in additional key states and remain fully committed to expanding our footprint across the country and beyond.”

The post BETER secures Kentucky license, bringing Setka Cup and ESportsBattle to ninth US state appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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