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Global boom in esports betting will continue post-pandemic, according to FansUnite

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The remarkable expansion of esports gambling globally — a trend that has accelerated during the Covid-19 pandemic — has set a new floor for this rapidly growing segment of the overall sports betting industry, according to projections from FansUnite Entertainment Inc., a technology company providing leading online gaming solutions, and its subsidiary Askott Entertainment, which focuses on B2C and B2B esports betting products.

“What we have seen this year is the beginning of a new era in the esports gambling industry,” said Scott Burton, Chief Executive Officer of FansUnite. “Fueled in part by a shutdown of traditional sports worldwide, extended time at home because of the pandemic, and growth in legal betting opportunities in the U.S., esports gambling has gained significant new interest. The unusual circumstances of the spring and early summer created an opportunity for esports to reach a new audience that it might not otherwise reach. That new audience is not temporary, and their participation will have long-term effects on the industry’s growth potential over the next few years.”

Esports, a catch-all term for competitive video gaming, has fostered a booming new   segment within the sports betting industry. From March through September, Euros wagered through FansUnite’s business-to-business platform Chameleon has increased 650% from the same seven-month period in 2019.

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Even with major sports back on the schedule, the boom of esports betting is expected to continue, on pace to account for 10% of the legal online sports betting market, according to projections from consulting firm Eilers & Krejcik Gaming.

“It’s a multi-billion dollar opportunity, and grows if you include the chance-based game segment alongside the more traditional esports match betting segment,” said Chris Grove, managing director of Sports and Emerging Verticals for Eilers & Krejcik and member of the board of directors for FansUnite.

Among the factors expected to fuel the expansion is an overwhelmingly positive reaction by that newly exposed audience. Esports enthusiasts have shown growing interest in betting on titles such as EA SPORTS FIFA and EA SPORTS Madden NFL.

However, the most dependable wager generators include in order:

  1. Counter Strike:Global Offensive
  2. Dota 2
  3. League of Legends

The increased betting opportunities created by the spread of legal sports betting across the U.S. bodes well for the future of the industry, too.

No state has explicitly legalized betting on all esports events to date. In the wake of pandemic shutdowns in March, Nevada regulators approved betting on the Counter-Strike ESL Pro League. New Jersey has also authorized legal betting on certain esports events, including Counter-Strike: Global Offensive’s Legend Series tournament in September. But esports betting is murky in other states, even where sports betting is legal. However, among legal sports betting states, only Indiana has expressly disallowed esports wagering.

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“With states in search of new revenue possibilities, esports will inevitably become more alluring,” Burton said. “With demographics shifting and sports betting rapidly expanding across the U.S., states won’t be able to ignore the potential of esports wagering. Offshore books are already successfully offering esports to U.S. customers, showing the enormous potential. And as states begin to embrace it, the esports market will gain exponentially.”

For more information, visit FansUnite.com.

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ESIC Announces Establishment of Global Esports Industry Advisory Board

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The Esports Integrity Commission (ESIC) is pleased to announce the establishment of its Global Esports Industry Advisory Board, designed to enhance integrity and ethical practices across the esports landscape. The Advisory Board will serve a pivotal role by providing expert advice to ESIC’s Chief Executive Officer on a range of critical industry issues. 

The primary function of the Advisory Board is to create a robust framework for integrity and fairness, setting a global benchmark for ethical conduct and fair competition in esports. The board will offer strategic insights, help shape policies governing fair play, liaise with key industry stakeholders, and act as ambassadors advocating for ethical practices. 

ESIC has appointed two highly esteemed members to inaugurate this board: 

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  • David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG), joins the Advisory Board with over fifteen years of experience in the video games industry, including significant roles at Activision-Blizzard and Electronic Arts. David’s profound impact on international and public affairs initiatives makes him an invaluable addition to the board. 
  • Robbie Douek, CEO of BLAST, also joins the Advisory Board, bringing a wealth of experience from his roles at Google and Disney, along with his leadership through major acquisitions. Robbie is celebrated for his strategic leadership and his instrumental role in elevating esports to a significant global entertainment platform. 

The formation of the Advisory Board is an engagement that underscores the commitment of its members to upholding and promoting the highest standards of integrity within the esports industry. The board will meet as required to address strategic challenges and ensure that ESIC’s initiatives effectively meet current and future industry needs. 

“Both David and Robbie bring a remarkable depth of knowledge and a passion for advancing the integrity of esports,” said Stephen Hanna, CEO of ESIC. “Their expertise will be crucial as we navigate the evolving landscape of esports and strive to maintain the integrity that our community expects and deserves.” 

Robbie Douek, CEO at BLAST, said: “I’m honoured to be given the opportunity to support the Global Esports Industry Advisory Board and ESIC in their ambition to create the best and fairest environment possible for players, teams and fans.” 

David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG) also commented: “It is a true honour to join the Global Esports Industry Advisory Board and support ESIC’s successful journey. Fairplay and integrity are at the core of esports. We owe it to the players and to the fans and for a better endemic industry governance” 

The post ESIC Announces Establishment of Global Esports Industry Advisory Board appeared first on European Gaming Industry News.

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North Star Network Acquires Um Dois Esportes

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North Star Network has acquired Um Dois Esportes, a sports coverage and analysis site created from the merger of Gazeta Do Povo and Tribuna do Paraná in 2020.

Julien Josset, co-founder of North Star Network, said: “Thank you to the team at GRPCOM for their faith in us to take the brand forward. Um Dois Esportes is an established and renowned site in Paraná State, and we’re excited about the challenge of developing this asset.

“We’re happy to maintain the collaboration with the existing editorial team, and look forward to working with them, bringing our unique NSN approach, to take UDE forward.”

NSN’s signing of Um Dois Esportes is the media house’s fourth acquisition of 2024, following the recent deals to purchase UK-based SportsMole and MrFixitsTips, as well as Chilean site AlAireLibre, which was announced in March.

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The latest addition to the North Star media portfolio joins existing assets including Top Mercato, Afrik-Foot, and Vringe. The Paris-based company already oversees a significant Brazilian operation, delivering over 6 million sessions per month, from the likes of Trivela, Premier League Brasil and Lakers Brasil.

NSN will retain Curitiba-based journalists from the Um Dois Esportes legacy team to maintain the asset’s unique tone and popular coverage of the Paraná sports scene across site and social.

Rafael Mello, Director of GRPCOM, said: “We were surprised by the interest, and initially had no intention of selling Um Dois, but as the conversations evolved, we realised this was a serious group with good intentions. We were very happy to see our project being valued by a large international group and going global, demonstrating the quality of the content we produced.

“We’re also proud that North Star inherited our journalists, who are truly responsible for the success of the product we offer readers every day.”

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Alona Shevtsova

L&G esports team founded by Alona Shevtsova won the national Dragon EC Cup tournament

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Ukrainian esports team L&G won the Dragon EC Cup tournament, held on the 20th of April by Dragon Esports Club. Four teams competed in the tournament’s final: Lazer Cats, L&G, which received a direct invitation to the final stage, EsportsBattle, and ThunderFlash, which had open qualifiers. During the Grand Final, the L&G team competed with Lazer Cats on Mirage, Anubis, and Vertigo maps.

“This victory is a testament to the exceptional talent and commitment of our players, as well as the collective effort of our coaching staff and support personnel,” said Alona Shevtsova, founder of L&G Esports. “We are immensely proud of their accomplishments and grateful for the unwavering support of our fans.”

L&G is among the top 5 Ukrainian teams in Counter-Strike: Global Offensive. It was founded in 2021. The previous name was Leogaming, and it was created on the initiative of the famous Alona Shevtsova from the fintech sector.

The team began competing in top tournaments and almost immediately made it to the Advanced division of the ESEA League Europe competition. The team also participated in and took prizes in European tournaments such as the SCL League, WhiteBit Crypto Open, Phoenix League, and local competitions. The team players are marat2k, r0ublE, kr1vda, kL1o, OneUn1que, rji (coach).

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The winners received a 50,000 UAH prize. Dragon Esports Club also prepared a 15-skin giveaway for the broadcast’s viewers.

It is worth mentioning that the L&G team created its merch items, which are available for order worldwide. To get more information about the team, visit the L&G Instagram page, Twitch, or Telegram Channel.

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